
Simple controls, premium gameplay! Blueblood Arena features a variety of characters with wildly different playstyles, with a free-flowing combo structure where anything is possible!
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About
Blueblood Arena is a fighting game designed to be easy for beginners to the genre, while being plenty of fun and complex for veterans of the FGC! Play locally or online with our rollback netcode in this freeform combo game!
Pick from a variety of fun characters, such as hometown hero Enza, a bee who packs honey into her strikes! Or perhaps you'd play as the wild rogue Amber, a thief who uses their fire to supercharge their approaches! The game has many characters to pick from, and each one plays differently from each other!
Blueblood Arena is designed to have the most free-form combo structure possible, with very little restrictions on what is possible. It's also got a simple and easy to understand control scheme, one button, one attack! Despite the simple control scheme, the gameplay itself has more than enough depth for interesting and complex gameplay.
Blueblood Arena also has a demo, if you're on the fence or even simply want to play online with a friend who owns the game, the demo features both Enza and Amber as playable fighters! Play online for free with friends who own the game, or lab the characters locally in our training mode!
With digitally hand-drawn assets, charmingly simple 3D backgrounds, and a custom-made soundtrack, the game's got a cute sense of style that's great to look at in motion!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid fighter from those brought us the among us fighter fangame. Blue blood arena is a component game with mechanics familiar to other fighter, burst to get out combo that also doubles as combo filler. Those familiar with ASW fighters, that leans on fast pace gameplay while delving into lengthy combo will fill right at home. Thankfully were not talkng DNFDuel or Idol show down levels of combo, but their certianly longer pocket bravery or blade strangers combo. But blue blood arena is not carbon copy of those fighter, since ASW commonly lack powerful defense mechanic to offset the high offensive power. Backdash with Invicibility frames that creat alot space for retreating, blowback attack that allow dash cancel and 1 bar universal reversal. Character have different win condition and character quircks, but the combo system more freeform that picking up character is not as daunting. A neat novelty about character stages is how player characters will be in the back ground from lounging in a bar, or picking at board. BbA presentation is minimalistic but charming, music is not typical but catching as it leans to softer elevator music. The goal of being pleasant noise but not distracting. While currently barbone fighter lacking bell and whistle (early access), its game one can start learning and competing right away. This not fantasy strike's pick up and play due more action one can take, but nor is it mechanically bloated like Dual souls the last bearer where mental fatigue set in with complexity that disguid itself as depth. This makes blue blood healthy middle ground game that offers a little accessible fighter to get ones feet wet, but not fall into games that offers chasm of player interaction that can only be appreciated by fg genre enthusiates
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game, very simple mechanically but every button feels amazing and its a blast to learn and lab in! It has altered how I play fighting games for the better and its a blast to pick up and play with friends! :)
once they nerf genesis and add rudolph this will be the greatest fighting game ever
Это довольно неплохая игра за свой ценник даже в раннем доступе. Мне понравилась в частности за визуальный стиль и саундтрек. У игры довольно несложное в плане инпутов управление, и не бывает случаев различного рода мисскликов, как это может быть с моушен инпутами. При этом каст на данный момент имеет у себя вполне интересных в плане преимуществ (как в нейтрале, так и в комбо) персонажей, и вполне может пополниться по ходу раннего доступа новыми бойцами. Некоторая простота присутствует и в плане игровых механик на оборону: по сути блок, бэкдэш, реверсалы (за 1/3 шкалы супера, по сути применимы везде, и также как эндеры для комбо), и burst синего (потребляется весь для прерывания вражеского комбо, либо наполовину для прерывания стрингов в блоке) или жёлтого типа (несколько рискованная опция, позволяющая целиком при попадании заполнить шкалу супера). Этого вполне хватает как для более казуального опыта, так и для различного рода игр разума. Относительно свободная структура комбо позволяет, как минимум, вполне спокойно менять направления в пределах одного комбо, поэтому при должном изучении мувсета персонажа можно даже творить новые пути для комбо по ходу сражения (хотя они и могут по урону проигрывать более отточенным в неплохом training mode). А выученные комбо недурно выглядят, имеют свой ряд приколов (типо комбо OTG у некоторых персонажей), а какой-нибудь красный burst позволяет повторять приёмы с особыми свойствами (groundbounce, wallbounce, OTG и так далее), по сути удлиняя существующие пути для комбо. Это делает их вполне интересными для закрепа/придумания, как по мне. Пока из превалирующей для меня проблемы в игре я могу отметить онлайн - не смотря на присутствие русского сервера в списке, непосредственно игроков из России в игре на данный момент очень мало, а подключение к европейским серверам не даёт сильно хорошего роллбэка (3 фрейма автоматически ставит). То же самое наверняка относятся и к другим регионам, которые не относятся непосредственно к Европе или США.
You like wall bounces and OTGs? Hop to it.
click button + remove enemy hp = fun
This game is awesome! I really like how easy it is to just pick up and play, the simplified control scheme in combination with its many, many ways to keep a combo going make it easy to learn but hard to master in the best way possible. The character designs and movesets are all really unique and cool as well, with some standouts for me being Penny with a snazzy design and one of the coolest launcher attack animations I’ve seen, and Dmitri with the ability to empower his already beefy special moves to hit even harder than he already does. With rollback netcode, an arcade mode, and even more content to come, I gotta say that even in its Early Access version this is a must-try!
This is a great fighting game. Feels fun and interactive, with many ways to enforce your own offense and also play defense. Combos feel great; It is incredibly easy to play, while also having a very high skill ceiling. More characters are coming, and they look to be awesome. HOP ON TWIN! ITS $9
Cool Indie Fighter
This is a fun fighting game experience, though as someone that enjoys over-the-top arcade storylines, I'm really looking to the full release when that is fleshed out more. I'm not necessarily good at it, but I'm impressed at how well the combos can flow into each other (provided I'm not the one being combo'd too aggressively). This game's got a lot of promise, and with the combat system this fleshed out already I only see it getting better.
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Players by region
Where this game's players are, estimated from review languages.
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