
Simple controls, premium gameplay! Blueblood Arena features a variety of characters with wildly different playstyles, with a free-flowing combo structure where anything is possible!
Modeled estimate, not a reported figure. How we estimate →
About
Blueblood Arena is a fighting game designed to be easy for beginners to the genre, while being plenty of fun and complex for veterans of the FGC! Play locally or online with our rollback netcode in this freeform combo game!
Pick from a variety of fun characters, such as hometown hero Enza, a bee who packs honey into her strikes! Or perhaps you'd play as the wild rogue Amber, a thief who uses their fire to supercharge their approaches! The game has many characters to pick from, and each one plays differently from each other!
Blueblood Arena is designed to have the most free-form combo structure possible, with very little restrictions on what is possible. It's also got a simple and easy to understand control scheme, one button, one attack! Despite the simple control scheme, the gameplay itself has more than enough depth for interesting and complex gameplay.
Blueblood Arena also has a demo, if you're on the fence or even simply want to play online with a friend who owns the game, the demo features both Enza and Amber as playable fighters! Play online for free with friends who own the game, or lab the characters locally in our training mode!
With digitally hand-drawn assets, charmingly simple 3D backgrounds, and a custom-made soundtrack, the game's got a cute sense of style that's great to look at in motion!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute characters, solid netcode, and extremely fun free form combo system! Also only $9.00 and worth every penny!
I'm in love with this "if Bug Fables was a broadly anthro fighting game." Tight online play is a must and here we have it, with an excellently fluid combat system, creative characters, and an ARG!!! Worth every penny
this is the game that actually got me into fighting games
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review is for 2 reasons. To give constructive feedback and to tell people with nobody else to play with, like me, what they are getting. TLDR it's just training mode because the AI opponents are terrible. Most of my playtime was spent in training mode. I do not regret my purchase. the game is clearly still early in development and I'm looking forward to see how it turns out. Does it deserve a negative review? Probably not, but tough love baby! If you don't care about what I have to say you can skip to the end. The good, the characters are actually all unique and play differently from each other. I also found them all fun to play. The roster is small but all the characters are good quality. As others have said, the combo system is great. You have complete freedom to do whatever you want after hit (within the rules of the game, such as 1 wall/ground bounce). If you feel like combos go on too long you can even reduce combo length in the settings menu. That's pretty cool. Unfortunately, it might have come at the cost of the rest of the gameplay. I guess I'll put unlockable color palettes here, there are a lot of references to other media and fighting games. It's nice. The neutral, training mode. It's very basic, you get a standing dummy that you can set to block or not as well as choose meter amounts and what screen position you restart in. You can also see frame data, damage scaling and the other actually useful stuff. It gets the job done. You can find a lot of fun in messing around with different combos and seeing what works the best for what you want your character to do. The bad can start with meter gain. It's awful. You can get up to 3 bars of meter. You need 1 for a universal invincible reversal and 3 for your super. Meter carries over between rounds and I have won both rounds without getting enough meter to even be able to use my super. Just...how? I can understand not wanting people to spam reversals but not being able to build the meter for a super until the end of the game, if you are even able to, sucks. Also only having 2 things to spend meter on is a bit underwhelming, especially if meter is going to take this long to get. It might as well just be a reversal tax in this state. Arcade mode and by extension VS CPU are also awful. The AI hates to block and they behave in easy to recognize patterns that you can abuse. Penny is hilarious, she wants to stay at a certain range from you so if you just hold crouch she just kinda walks back and forth in place, jumping sometimes until she gets bored and actually attacks. If you do run into the rare CPU that blocks just do a basic frame trap. It might block one attack, but surely not twice. Just loop the same situation over and over and you always win, it's just training mode with extra steps. I ran through arcade a few times and some VS CPU matches to see win quotes and I've had enough of them. I was originally going to put lack of defensive options in the bad section but to be honest, these CPU goofballs made me forget I even had to play defense in this game. The armored move you can dash cancel if it blocks an attack is kinda fun though, so I guess defense can be neutral. I didn't try online because currently my internet is very bad and I respect other people enough to not force them into a laggy mess. I pressed the multiplayer option in the menu though to check it out and after picking my character, nothing happened. I'm guessing it just puts you into a queue until it finds someone else? I have no idea. I'm not mentioning character balance because I am not a psychic that knows how the developers want each character to function. In conclusion, is the game actually bad? Not really, but clearly all the focus was put into the combo system and the rest was neglected. Which makes sense. Wanting to get the meat of the game, the combos, correct is important. I bet this game would be pretty good with a real person to play with, but sadly that is a luxury I do not have. I do not want to play Arcade or VS CPU ever again, the opponents are really that bad. I will probably keep playing training mode sometimes because I always find training modes to be relaxing. I will gladly update this review in the future as more updates come out,
i like amber 5C
The aesthetics and gameplay feel pleasantly chunky, while also sprouting into interesting combo lines. Game is fun to mess with, enjoying spending far too much time messing in training mode. Definitely looking forward to seeing howthe game develops!
an extreamly fun fighting game with an extreamly easy control sceme so beginners can get the ball rolling right off the bat keep in mind i could not get into 2xko becuase of the way they did there special moves but the way the devs did it here just feels right
I like playing as a Bee. Game Fun.
Really fun game with enough mechanical depth and freedom. It's incredibly easy to pick up and play. The one thing lacking is a more robust training mode with 1-hit block and input recording/playback.
This is a great fighting game but it's missing something very important that most fighting games have. Terry Bogard. They should add a wolf named Hungry and he's just Terry Bogard. My dumbass obsession aside, this is a really good fighting game. What it lacks in style it makes up for in balance and interesting character. Play the game it's pretty good.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.6K | 82 | 66% | $8.99 | |
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