
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Most likely between $10.2M and $29M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 86% | approximately $17M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 76% | — |
| Nintendo | $17.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fascinating multiple generations, our family got to spend many fulfilling hours of puzzling joy with this lovely game. The puzzles are incredibly deep, layered, multi-faceted, and various, and players always have just the right amount of goals to pursue. We highly recommend. Playing in a pair of two will help you find a new clue, too. Many thanks, Tonda, for this extraordinary game.
I don't think the sprawling meta puzzles mesh very well with the RNG rogue-like elements of this game. It has two masters and is not adequately able to serve either. An interesting experiment that for me doesn't really work.
People have been reporting a specific bug with the UI disappearing after a certain action for over a year and it's still present in the game. When the game is based on RNG it can set you back days if you have to quit out because of a bug that should have been fixed months ago. If you need an idea as to how helpful the developers are, look at the game's community forum where there's a pinned post of known issues that are being actively worked on, and you'll see it was last updated in April 2025. It's really difficult to write this review because this is one of the best, and worst, games I've ever played.
why ... everything ... has ... to ... be ... *so* ... SLOOooo..... . . ......ooooOOOWWWWW!?...
I liked it at first but then the RNG gets annoying
A gambling game falsely marketed as a puzzle game. Buy it at only above 75% sale if you are interested in gambling, it's not worth whole price. Everything in this game is based on random chance, puzzles don't make any sense, some of them are random words, even if you are an English speaker it won't make sense. The goal is to reach a stupid room 46 so you will inherit the whole manor, but it's a frustrating convoluted mess. I think the people who designed this game knew that their puzzles are idiotic, so they came up with the stupid idea of limited footsteps each day, keys and jewels to unlock the doors even then you could end up with a dead end, just so you could play it pointlessly all over again.
I really wanted to like this game, but it's way too tedious for me to spend anymore time with it after finding the room 46. By the end, it started to feel like the game was just wasting my time (kind of like The Witness, but it gets a pass for its fantastic puzzles). There's a ton of potential here, but the roguelite element (rng) and the fact that player's time is not respected make me not want to play it anymore :(
It is a fun mystery in the beginning. But Rule #1 for riddle design for me is to post no obstacles to anone who has solved the riddle. After knowing where the 46th room is you have to play for hours to get the right drafts to reach it again. Barely any skill is necessary, only luck. This is where I uninstalled the game.
So close. So frustratingly close. If Blue Prince had relied just a little less on luck, it could have been one of the greatest puzzle games ever made. The biggest problem with this game isn't that the puzzles are difficult. It's that even when you come up with a theory on your own, you often can't test it right away. Blue Prince has an enormous number of puzzles. And because there are so many of them, I felt that far too much depends on whether the right rooms or items happen to show up. You can know exactly what you want to try, only to spend attempt after attempt waiting for the rooms or items you need. And when you finally get the chance to test your theory after all that effort, only to find out that you were completely wrong, the sense of wasted time can be brutal. There were moments when, instead of thinking, "Okay, let's try another theory," I found myself thinking, "I don't want to waste any more of my life on this game." That's how frustrating the randomness can be. With just a little more fine-tuning to the luck-based elements, I genuinely think Blue Prince could have become the kind of puzzle game people remember for years to come. That’s what makes it so frustratingly close to greatness.
Um dos melhores jogos já feitos na história