
Blue Oath is a solo combat action-adventure game in which you play as a warrior swordfish who sets out on a journey to free a giant, cursed moray eel. Using powerful dash attacks, you can impale enemies and objects onto your beak, stack them, and throw them back as weapons or tools.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Blue Oath is a solo combat action-adventure game in which you play as a swordfish warrior who sets out on a journey to free a giant, cursed moray eel.
Using powerful dash attacks, you can impale enemies and objects onto your beak, stack them, and throw them back as weapons or tools. Each enemy has unique behaviors and weaknesses, encouraging you to observe, adapt, and discover the best way to defeat them.
Explore The Vast Ocean
Dash, Stack & Throw
Defeat Increasing Waves of Sea Monsters
Fight Dangerous Sea Giants
Navigate The Sea Currents
Genres
Stats
Languages: English*, French**languages with full audio support
Engagement
Reviews
Amazing art and unique game mechanics to play around. I very much enjoy the metallophobia aspect. The game is very lenient, and gives a lot of hit points to the player, along with many instances of healing. Great for casual play, but not specifically to my taste. I could see that new enemies or a harder mode or even an endless wave based game mode could be very beneficial to this game, it could allow players to discover new mechanics or master hard ones. A simple playthrough takes around an hour, so give it a shot!
I'm looking forward to the next projects from the developers, but there are some issues I'd like to point out. [h3] What's cool: [/h3] + I enjoyed the interaction with the environment. + I liked the idea that acceleration makes the character a weapon. [h3] What I see as flaws: [/h3] - There's no camera control, and the character isn't visible in a few places for (I think) no reason. - There are no instructions, although I imagine that fish can't read. Realistic. - The fixed camera makes it uncomfortable to navigate in a few places, but this is quite subjective. - It's insignificant which way you go in currents. What I mean is you can leave a prize somewhere, so players need to guide their character there, which is a mini-game in itself. - I feel like there aren't many types of enemies, so you don't even need to think much during combat. - The only way giant sea urchin can hurt you is if you swim into it, which is purely accidental. (not a negative, but) I would like to see more options for interacting with the environment in future projects.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 23 reviews with recorded playtime.
Golden!!!! I can't say enough about it. Fun, smooth gorgeous. I could gush enough about this that it it would seem like Team Aqua and Kyogre won and everyone would be living on boats. The length of the game is less like the deep ocean and more of a small reservoir, but the story is wonderful and it is complete. If the Ecco The Dolphin ends up being half as gorgeous, smooth, and fun to play It would be worth whatever they charge for it. Every single person that contributed to this game deserves high praise and I know they will make quality contribution to whatever they work on next.
cool and fast, that reminded me of the fan game Bell's Arietta
I absolutely loved this little game. The combat is smooth and surprisingly satisfying, although the turning can feel a little clunky at times, almost reminds me of tank controls. However what really stole my heart was the world itself. The visual design is breathtaking, and the atmosphere is absolutely wonderful. There is so much life packed into this tiny adventure that I genuinely found myself wishing that there was more to explore. It's honelty my only real complaint: 'that it's too short.' It feels like the world has only just started, as you master the system right where the game ends. Honestly, if this were a longer I'd happily spend money on it because there's something here I really want to see more of. The achievements are very straightforward and not hard to do, with one exception: 'the no-hit challenge'. The occasional slow clunky movement or drift when turning makes that one a bit tricky, though once you master the movement, it becomes an enjoyable challenge. For a free game, this is an incredibly easy recommendation. It's short, it's beautiful, and I loved every minute of it. 🌊🐟
[h1] 剑鱼当串串使,一喙通关海底世界♥ [/h1] 扮演剑鱼战士,用喙把敌人和障碍物扎成一串,再当成武器扔回去,这套“刺穿→堆叠→投掷”的核心机制,光听着就挺带感。 玩起来也确实上头,冲刺把挡路的杂鱼串起来,攒够了再一股脑甩出去清场,那种“一串多”的快感比单纯砍砍砍有意思多了。海底场景也做得用心,美术和氛围都够扎实,都能跟Ecco the Dolphin比一下了。海洋洋流那段自动前进的设计思路不错,但实际体验有点卡手,镜头偶尔也会挡住角色。内容量不大,一两个小时就能通关。 ISART DIGITAL的学生作品,玩了几个都相当好评。 we need chinse!!! [h1] 我仓常空虚,我田生蒺藜。 -- 庄居野行 姚合♥ [/h1]
Very rarely leave reviews but as the first student made game I've played I thought it might be worth weighing in. In a sense the game is visually great, Fluid at times clunky at others and easy to understand and get to grips with, there are design choices I think are great and others that could be expanded upon. My biggest complaint is the auto travel segments, you can move left and right but its propelling you forwards on a rail, which is a great way to show of visuals and tell a story without a transition to a cutscene. Which is great if done correctly, however whilst I love the visual in this segment the game fights you all the way taking you out of what immersion could be had, If you take the game up on is accessible option and try to move left and right while travelling across this path it responds poorly and feels as if your fighting against the game rather than playing in motion with this sequence. And even if you lay down the controller and try to indulge in the scene you are again pulled away as the path is poorly drawn leading to a dragging movement and the Swordfish getting caught on thin air, failing to exit the sequence on its own. The fact that this is the only gripe I have that I truly feel is fair for complaint should show how well executed the rest of its development is. The Soundtrack is subtle yet incredibly atmospheric, The controls are incredibly basic with two inputs apart from movement is fun and engaging. having the dash movement as the primary attack simplifies this more. For a short well paced game not having a separate dash, a strafe or a multitude of attacks works in its favour. The game does not swamp you with tutorials or hints to baby you, the enemies are well designed for you to immediately grasp what you need to do to defeat them. If I were to ask for anything apart from more game, I would say that it would be a good feature to reward players for what they picked up through playing. In this case before the final boss two doors require you to quickly impale objects before they blow up to use as a key to unlock the way forwards. However the introduction of this speed factor is not taken further unlike everything else introduced. When I arrived at the final boss and managed to quickly shoot two bombs at two different corrupted segments I was not rewarded and instead as scripted the boss moved off with the second bomb having no effect leaving a sense of dissatisfaction. Obviously Boss gates are usually scripted and this has been a point of contention in many titles which is why I wont say its a black mark. But if included it adds that little bit of sauce that makes the player feel so much more
Goated game, short fun adventure, definitly recommend. The mechanics are also very orignial
feesh. Besides the non-movable camera I would have gladly played more. Fun visuals and fight ideas, puzzle could have been more complex but hey. Hope the grade was decent
cool and fun game !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.3K | 10 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 16 | 88% | Free |