
BloodLight is a cooperative first-person horror game for up to 5 players. While working as a night watchman, you will face a demon that constantly changes form. Set out in a team or alone through the chilling environment to complete all the tasks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buenooooooo
有成就 没中文 EA信息: 为什么《血光(BloodLight)》要采用抢先体验模式呢? 《血光》采用抢先体验模式的原因是为了在玩家的帮助下完成这款游戏。我们相信,在玩家和有影响力人士的共同协助下,我们能够建立起一个社区,并且借助这个社区成功完成《血光》的开发。 这款游戏的抢先体验状态大约会持续多久呢? 抢先体验的时长将在几周之内。我们预计会持续1到2个月。 计划中的完整版本和抢先体验版本到底有多少不同呢? 我们计划在抢先体验期间添加更多的内容。这包括随机出现的恐怖事件,以及各种各样用来自卫的装备。我们还计划根据社区的反馈来设计并添加内容,同时对现有的所有系统进行改进,以使游戏充分发挥其潜力。 抢先体验版本目前的状况是怎样的呢? 游戏的当前版本为玩家提供了一张大型的闹鬼仓库地图,玩家可以体验到各种各样随机出现的闹鬼事件,还能与各种物品进行互动。在开发过程中,我们不仅计划添加更多不同的地图,还会增加闹鬼事件和可供完成的任务。 在抢先体验期间和结束之后,游戏价格会有所不同吗? 游戏的价格将会上涨。如果销量不佳,价格将会下调。 在开发过程中,你们是如何计划让玩家社区参与进来的呢? 我们计划把游戏发给有影响力的人士,让他们帮忙推广这款游戏。玩家们将通过我们的Discord服务器反馈各种问题,我们会与玩家和有影响力的人士一起建立一个社区,从而成功完成游戏的开发。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, Russian*, Turkish*, Ukrainian*, Simplified Chinese*, Czech**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 49.5K | 89% | $9.99 | |
| $112K | 816 | 74% | $6.99 | |
| $8.9K | 37 | 76% | $7.99 | |
| $5.8K | 21 | 19% | $9.99 | |
| $5K | 56 | 11% | $4.99 | |
| — | 52 | 31% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 76 | 75% | $6.99 | |
| $11.5K | 67 | 76% | $5.99 | |
| $11.5K | 80 | 75% | $5.99 | |
| $11.5K | 78 | 90% | $6.99 | |
| $11.5K | 54 | 93% | $11.99 | |
| $11.5K | 109 | 59% | $6.99 |