
Stylish, action-adventure game featuring counter-based, non-lethal combat centered around ronin Tomoe's signature dash-counter mechanic, fighting with nothing but her bare fists to disarm her former allies, the samurai army of Shogun Akechi.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Join Tomoe as she's placed on a mysterious island where the gods Namazu and Baku guide her. Fight through corruption and clear challenges to cleanse the island and chase after your former self, The Slasher.
Bloodless is a retro-stylish, action-adventure featuring counter-based, non-lethal combat staged in the atmospheric lands of Bakugawa. Help ronin Tomoe to confront the ghosts of her past and to end the reign of violence of Shogun Akechi, her former master.
Unique Non-Lethal Combat: Tomoe has sworn not to take another life, and must instead just disarm her enemies. Use a combination of counters and disarming ki-attacks to defeat the shogun’s army.
Depth and Customization: Find your own fighting style by making use of special ki techniques that allow for unique combos, as well as enhancements from crests and herb infusions you find across the land of Bakugawa.
Striking Environments: Explore the sacred nature and mistreated districts of Bakugawa, where its society lives under a violent and corrupt military regime, isolated from the world and shattered by the terrors of its past wars.
Emotional storytelling: Even as a coward and deserter through the eyes of her own people, ronin Tomoe returns to her former land after witnessing all the blood that a blade can shed, hoping to spark the hope and courage Bakugawa needs to fight back against its violent political methods.
Extra Challenges: Push your skills to the limit by collecting Warrior Idols scattered throughout Bakugawa and unlocking the Arenas. Whether you seek to refine your combat prowess or prove yourself as the ultimate Bloodless warrior, the Arenas offer a relentless challenge for those brave enough to take them on.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 185reviews | 83% | — | $45.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
若是十吉郎能早点醒悟,也许巴就不会死了
The premise absolutely carries it.
[h1]Бразильское пэрри[/h1] Игра подкупила своим визуальным стилем и геймплеем в демо, но поиграл два часа и почитав рецензии я удостоверился что разрабам надо или добавить функцию выключения замедления после паррирования или вообще его выключить ибо это так сбивает что мне лень к этому привыкать. Вторая килфича это отсутствие ритмичности, враги атакуют когда хотят и могут набить eбaлo за одну комбу либо ловя тебя по таймингам, короче если вам вот реально нexyй делать можете пройти ее, в мире много игр и если не нравится не мучай жопу.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not going to thumbs down this game as it's such a unique take on the genre and visually looks amaazing with a cool concept, (this is largely me being salty but still) but the only thing consistent about this game is how ♥♥♥♥♥♥♥ abysmally inconsistent it's mechanics are, and how utterly ♥♥♥♥♥♥♥ it feels to try and play it the way the game wants. Gorgeous game visually and audio; but it's mechanics are controller throwing levels of bad. It's effectively Sekiro but learns nothing from it, enemies will spam unblockables, group fights are rng nightmares cause every single time you think you can finally parry/punish one enemy, you're probably gonna be animation locked into getting hit by another enemies unparryable attack. To top it off your character moves at a snails pace while even enemy mooks can cross the entire screen in a blink making most attacks feel ♥♥♥♥♥♥♥ impossible to avoid, especially in smaller arenas. The game even gives you a block all attacks move, and not even that is consistent, enemies will suddenly whiff point blank, or will hit you just after it runs out (or will hit you after it's worked cause enemies just dogpile you with no room to maneuver). The game's combat goes out of the way to make every interaction as unsatifying and unituitive as possible. It's a soulsike that punishes you for parrying when it's entire gimmick is parrying.
А ПОЧЕМУ БЫ НЕ СДЕЛАТЬ УПРАВЛЕНИЕ НЕ СЛИШКОМ ОТЗЫВЧИВЫМ, ЧТОБЫ ИГРОКУ СЛИШКОМ УДОБНО НЕ БЫЛО Ну типа, я вижу идею методичного ритмичного стиля боя, но ебите меня в санки, как же бесит, когда Я НУ ЖЕ НАЖАЛ НУ ТОЛЬКО ЧТО ПОЧЕМУ ПО РОЖЕ, ПОЧЕМУ ОНА НЕ ДВИНУЛАСЬ, ПОЧЕМУ У НЕГО АТАКА ВДРУГ КРАСНОЙ СТАЛА РОВНО В ТОТ САМЫЙ МОМЕНТ, КОГДА Я КНОПКУ НАЖАЛ, ПОЧЕМУ ОНА МИЛЛИМЕТР НЕ ПОПАЛА И СЛЕДУЮЩЕЙ АТАКОЙ В ЗУБЫ СЛОВИЛА Игра в целом неплохая, но нужно терпеть и превозмогать. Я пройду до конца, но если задуматься и ответить себе на вопрос "Стал ли бы я рекомендовать эту игру другим?" вывод напрашивается один.
За 5 лет разработки не сделать удобное управление, не убрать лаги в 2д игре, не сделать нормальную карту в такой маленькой игре ещё и хвалится этим в титрах. Позорники
Players by region
Where this game's players are, estimated from review languages.
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