
An open-world 2d platformer, Blessed Surface uses the side-scrolling perspective to create a deep, greatly vertical space with no sky, only endless passages upwards. A functioning ecosystem, equipment customization, dynamic encounters and more form a rich, living world.
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Languages: English
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There is little to nothing in the way of explanation. You just sort of try to figure things out as you go along. The Inventory is clunky and cumbersome to use. The character lunges slightly when attacking which is annoying. Plus, attacks do very little damage. And, the character attacks in the direction you're facing, not the direction the cursor is pointed, which begs the question of why even have the cursor in the first place? All in all, this is a very lackluster and confusing game. Stack on top of it a terrible U.I. and you have a hard pass from me. I bought it on sale for $0.50, but I really don't think it's worth it even at that price.
So happy to see the full version's released! Have loved getting to see it in it's initial stages and how polished it's become from the already unique take on 2D exploration it started out as. It respects the player by keeping the difficulty challenging, even enjoyably infuriating at times. The environment comes alive, with little details like reminding you certain creatures will decrease in population if you decide to go a little to ham on a specific foe. The music really compliments the 8-bit style the games going for. Overall awesome game.
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Hours played at review time, across 32 reviews with recorded playtime.
the game was alright, but the instructions were unclear, like where to equip certain things, and the fighting was cool and all, but it just seemed more like button mashing. the attacks would only work half of the time, i will check this game out in the future because its a really cool concept, i dont reccomend it at its current state.
I sincerely believe this to be a great game, and both it and the developer show a lot of potential. From the pleasant music that I can happily have in the background for hours at a time, to the wonderful pixel art of the characters, creatures and environments, to the sublime atmosphere that they all culminate in, I enjoy it all to an extent that I really did not expect. This is an absolute gem among similar Steam games, and the diligence of the developer is admirable. With the Exchange update, the game is in better shape than it's ever been; each update from the Overhaul until now has been better than the last, continually enhancing the game and polishing it as much as possible. Combat is fast, smooth, and responsive (just turn directional attacks on,) and due to the unique weapons compiled with the corpse and heart systems, has a level of depth that is simply staggering. The many abilities that you can harbour from devouring creature hearts allow for some truly unique playstyles, even improving non-combat gameplay in some cases and allowing you to better traverse a level. Would you rather have a blood-collecting rapier and a group of undead minions, or the ability to create stun gas whilst wielding a shield that diseases foes? Maybe just stomp things into oblivion? Or all of those at once? The bosses are some of the most interesting that I've seen in a video game visual design-wise, and many of them have movesets or ideas that are just as unique and engaging to learn—providing a difficult first encounter and, should you return to them, a rematch that is just as challenging and enjoyable. Some bosses encourage you to change your approach, and though this is something that bugs some people, I appreciate it from a variety and difficulty perspective. Interaction with NPCs uses a typed keyword system, featuring hints to push you in the right direction and make it a smoother experience than it was before. You may even receive rewards for taking the time to learn about a character and their experiences in the world around you. While this is the case, encounters are relatively few and far between, and they are not required for you to progress—if the system bugs you, you have plenty of time between encounters and can very well ignore them entirely. The environments that characters reside in are well-crafted and expansive in spite of the engine, with a large variety of themes and gimmicks that make each place very different from the last and feature varying degrees of fantasy. Some environments are heavily steeped in fantastical nature and bright colours while some environments are dark and gritty, and others have a more dreary, industrial theme about them. The music tracks, courtesy of the talented Travis Kirby, capture the different environmental themes splendidly, from bouncy and happy instrumentals to heavy, pounding beats; from floaty, droning synths to uplifting, triumphant whimsy, and a beautiful title theme that I'd like to learn to play myself. Blessed Surface is one of my favourite 2D action platforming games on Steam, and I hold it up there with the likes of Salt & Sanctuary, Hollow Knight, and Unworthy; the quality of this project is absolutely refreshing amongst a genre-cluster with only a few truly great games, proving that not every first-entry project is garbage and that, indeed, there are still small developers whom pay attention to what they create; constantly providing updates and insight as well as listening to the community and paying heed to what they've heard. This game is absolutely worth the price and more, if you ask me, and if you spare just 11 dollars, you'll get an experience that you're likely to enjoy and come back to.
If you can get past the initial awkwardness of the controls and many unexplained or borderline incomprehensible mechanics you'll find a fantastically unique game with a world packed full of content. Although the lack of information can be a source of frustration sometimes it's also a lot of fun experimenting with the huge variety of mechanics and equipment. It's unfortunate there isn't enough of a community to provide much outside information for the things you really can't figure out, but this could change in the future if more people discover this hidden gem. If you won't be immediately put off by the slightly clunky UI and controls then I highly recommend this unique experience! There's even a steam guide now for if you really can't figure something out through exploration/experimentation. Also here's a tip, reading old patch notes can be surprisingly useful to discover a few things lol.
...I like... many things... therefore I speak... Unique title, this; dumpsters other metroidcastlevania clones on here. Just my kind of jam. You go and descend while slaying enemies. You can eat they corpses or whats left of them. Many powerups come from that mechanic, too. ...from whence before time... I feel like the game is simply too strange for the average gamer to garner a cult status. There's almost nothing handed to you straight away. From the get-go your on you're own. ...difficult... it is... Give this gem a chance, will you. ...an ending... I ascent...
Fantastic game! It would benefit from a manual, but if you're willing to put in the time to learn it it's a 100% recommendation! Tons to do, many different options, puzzles, secrets, random events. Good times. :D
The game has potential, I hope the dev doesn't give up making games.
It's adorable and has a lot of variety and amazingly comfy vibes. Not the most polished game, as you might have heard, but dang! It's coooool. More?
Brief thoughts after playing this game for a couple hours: Brilliant ideas. Relaxing exploration and music. Pretty good combat and a nice variety of weapons/armor. Really unique enemy design. There is a lot going on here. It's a very fun and expansive world to explore. Mixing and matching weapons/armor is really cool and finding effective combinations to fight and traverse the world is rewarding. Some issues, though. It is more than a bit clunky. I wish that your character moved with more fluidity. I hate only being able to carry six items at a time, especially when there is useful loot scattered everywhere. The last thing I want is a hand-holding game, but just a little more direction would go a long way. So far, I do not know the significance of leveling up. Overall I'm looking forward to seeing where this game goes. Worth the price of admission. I'll keep my eyes open for updates.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 40 | 65% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $507.9K | 11.9K | 93% | $1.99 |