
Bleed 2 is a relentless arcade action game featuring air-dodging, bullet-reflecting, and tons of bosses. Now with randomly-generated levels and daily challenges, too!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 914reviews | 96% | — | $192.8K |
| $14.99 | 248ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd love a part 3! If you like mega man or metal slug or anything like that, then just get this series! The controls are tight, the action fast. The boss fights are imaginative and fun The music is 1980's banging techno pump action movie vibes. Who cares about the story but this one is actually kinda cute and the game constantly encourages you to continue.. and you should because you can finish this game it's not hard. I finished this game and felt good. It's not as challenging as the first game which was fun and very doable as is this one. I don't see myself uninstalling these as there is some replay value in them and they are small. The other game modes make for a quick session too. The manner in which they save a progress gets you right back into the action of the game in a non-super frustrating way. It reminds me of mega man and a bunch of other games in a way. I finished this and the first game in a short space of time and I don't know if it's because I played the second one right after the first but I finished the second quite quickly, and the second one seems to have near non stop action. The series is short and sweet! This games respects your time man, it's just action action action. It's just classic 1980 action all killer no filler. To all the people involved in making this game Thank you. I think this game has the potential to become a classic franchise and I'd love to see a part 3 Awesome series
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Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game, played it to death on console and just had to give it another go on pc. It's still very baffling seeing Rex Rocket from Rex Rocket appear and then immediately watching him get his head blown off...
Bleed 2 is a fun little run and gun boss rush. It's nonstop action, flashy as hell, and you can blast through the whole thing in one sitting like 2 or 3 hours tops The game looks great, the bullet hell going on is pure chaos, and it feels satisfying to dodge and gun down everything. Unlocking the different characters is cool too because each one changes how you play Some are more fun than others, but it gives the game decent replay value Now the bad (and this is just my opinion): having to aim with the right stick the entire time feels weird and unnatural. I much prefer the classic Metal Slug or Contra style where you just shoot forward, jump and spray, maybe hit diagonals. This twin stick aiming always feels clunky to me. Also the music is meh. it's not bad, but it doesn't match the insane action happening on screen at all If you see Bleed 2 on sale for cheap, just pick it up. It's a solid little time killer with style. Not a masterpiece, but a good, fun game to scratch that run and gun itch when you're bored. Definitely worth playing.
[h1]Bleed 2 — a genuinely good game that isn't for me[/h1] [b]TL;DR: Recommended, with a caveat. I understand exactly why this sits at Overwhelmingly Positive — the quality is real. It's the genre and the scoring loop that lose me, not the execution.[/b] Played on Steam Deck, started on Hard because I'm reasonably practiced at precision and quick-reaction games. Got through it fine, died a fair amount, and never felt the difficulty was unfair. [h2]Let me be upfront about where I'm coming from[/h2] I love fast, high-action games — left, right, up, down, everything happening at once, no time to think. That part of Bleed 2 is exactly my speed and I enjoyed it. What loses me is two other things: [b]Point scoring.[/b] I'm just not a fan. I play plenty of games that lean this way anyway, but style meters and score chasing are consistently a minus for me rather than a plus. Here it's the core of the long-term appeal, which means the thing the game wants me to keep coming back for is the thing I'm least interested in. [b]2D platformers as a genre.[/b] I haven't played many, and the ones I have tried haven't clicked. Cuphead never resonated with me either, despite everyone telling me it should have. Something about this specific format just doesn't land for me, independent of quality. So weight my complaints accordingly — most of them are about fit, not about the game doing anything wrong. [h2]Why the positive reviews make sense[/h2] This is a well-made, clean game. Everything works, nothing feels sloppy, and the moment-to-moment gameplay is genuinely satisfying. [list] [*] [b]Three bosses per level, escalating[/b] — good structure, keeps every stage building toward something. [*] [b]Steady unlocks[/b] — additional dashes and new weapon types arrive over time, so the movement and combat keep shifting rather than settling. [*] [b]The slow-motion mechanic feels great.[/b] Precise, responsive, satisfying to time correctly. [*] [b]Difficulty on Hard is set exactly right.[/b] Demanding without being cheap. [/list] [h2]The sound design is the highlight[/h2] Music and sound effects are consistently funny and well-judged. The two worms in particular — the pink one and the yellow one shooting into the screen from either side — have hilarious sounds attached to them. The little news-flash cutaways with the frog are cute and funny. I didn't laugh at them, to be clear — they're not that kind of funny — but they're charming. A bit confusing as well, since you get almost no story context to place them in. Cute regardless. [h2]The achievements are a big ask[/h2] They look hard — or more precisely, they look like they require a lot of hours invested purely in getting good enough to earn them. That's fair enough for a game built around mastery, but it put me off going further. [b]Worth knowing before you buy:[/b] if you just want a single playthrough, you'll come out of it with roughly one achievement out of something like 25–35. Everything else is locked behind score chasing and mastery replays. If achievement completion rate matters to you at all, that's a genuine downside to factor in — it's not a game you can casually finish and feel done with. [h2]Steam Deck: playable, but probably better on mouse[/h2] Aiming with the right stick to land precisely on an enemy is doable, but it's the one part that feels harder than it should. I strongly suspect keyboard and mouse would make the aiming considerably more comfortable — that's a guess rather than something I've tested, but it matches how this kind of twin-stick aiming usually works. Nothing about the Deck version is broken. It just isn't the ideal input for what the game asks of you. [h2]Where I stopped[/h2] Honestly: I had no interest in replaying levels for better times or higher style scores. That replay loop is clearly the heart of the game for the people who love it, and it does nothing for me. That's a me problem, not a design flaw — but it's why my playtime is what it is. [h2]Verdict[/h2] [b]A good game. Recommended if you like this genre[/b] — it does everything it sets out to do, and does it cleanly. If you're like me and love the speed but not the scoring, you'll probably enjoy a playthrough on Hard and then put it down satisfied. Just go in knowing that a single playthrough leaves the achievement list almost untouched.
出于什么心态不支持双手柄呢?
it's soooo unbelievable that it has taken me this long to finally get around and play this game... I love this! it feels great to play. there is a lot going on... but after about two levels out of the short lineup, it becomes more natural feeling. a lot to know... - you can hold the jump button to actually fly for a bit... then press it again while in the air and boost again... and again... i think endlessly. - boss health bars indicate how many phases they have. i know, obvious to most... but with so much to keep track of on the screen, it was easy to miss for me. - while it seems like a run and gun shooter at first, it evolves to a suuuper creative bullet hell "shmup" with both free fly areas and linear on rails flying areas... it's really well done. aaaand so on lol. this is a definite must play. its pretty short but the replay value it pretty up there simply because it feels so good to play, and that feeling has you replaying the levels on higher difficulties almost as if the game never ended lol... even though you are actively choosing to rerun levels through the menu lol. thats how good and fun the game feels to play. the bosses are the core and a MASSIVE highlight. they are creatively designed and some levels are built around the bosses in creative ways. every boss setup level wise is awesome. my favorite bosses are the 1 on 1 showdowns... especially with the samurai guy. very cool. a run on easy mode is pretty short... but satisfying. it really develops an itch in you to replay the levels in the best way. i wouldnt say it has that "just one more try" feel... it's like that... but more... ehhh... it's less about you wanting to get through the levels and more about you wanting to parry more BIG stuff and fly around lol. veeery unique. while the minion parrying doesnt really feel like much... parrying bosses is AMAZIIINGGGG... the feedback is the best here. but let me just wrap this up... this is a definite recommend. - short - highly replayable - unlockable characters, modes and weapons. - difficulty levels add more complexity to boss fights with new combat moves and stuff. - the gamefeel is through the roof... - outstanding multi-phase boss fights... - unique genre switching(kind-of) A TOTAL RECOMMEND!
A fun, if short game, that could easily have existed in the golden 16-bit age of gaming. The "story" mode, if you can call it a story, is over in less than an hour. There is endless mode and modifiers unlocked after story mode that allows things like infinite health if you want to practice boss fights to get a higher rating on levels, but that's all about there is here. It's fun, but 10 bucks is steep for what's here. Worth picking up on a deep discount.
短小的横板平台动作游戏,虽然叫bleed,但并没有血,值得一玩,但可能内容确实少。
Quite unique mix of platform and twin stick shooter and a homage to treasure games. The game is fun. i recomend it
juego hermoso y dificil que mas puedo pedir
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