
Blasten!! is a retro side-scrolling shooter of robot-busting action! Can you master all the robot power-ups and keep forever peace?
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About
Some X number of years in the near-future...
The world has enjoyed hundreds of years of peace due to a benevolent and fair world government known as the Peacekeepers. But the sinister Dr. Kraven has other plans and has taken control of four advanced robots to conquer the world! It's up to the heroic battle bot Blasten to defeat Kraven and restore forever peace!
Blasten!! is a retro styled action side-scroller, hearkening back to the heyday of 80s console games. Blast your way through challenging platformer levels populated by an army of angry metal enemies, gaining customizable power-ups by defeating bosses to help you take down take down the mad doctor!
An homage to 80s-era side-scrolling shooters!!
Evolving weapons and perks system!!
7 challenging platformer levels!!
Beautiful sprite animations and background art!!
Unique robot bosses and sub-bosses!!
No disappearing/reappearing blocks!!
Cursing!!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Awesome art and music, solid 8 bit platforming. The writing is self-aware and fun. Difficulty is appropriately hard (not easy but rewarding when you figure out enemy patterns). Happily recommend to anyone looking for a classic platform shooter that you can jump into without too much thought.
Super cool sprite art and animations. Classic SNES feel and difficulty. Very challenging! Boss patterns are a little hard to recognize, so it'll take a few tries but very satisfying to beat, especially with that hilarious ending. Very thankful for the casual difficulty as my reflexes aren't what they used to be. Great power-ups too, and interesting feature of having 2 to choose from after beating bosses. If you're a fan of retro gaming definitely give this a shot!
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| $3.6K | 62 | 87% | $4.99 | |
| $3.5K | 58 | 95% | $1.99 | |
| $3.6K | 160 | 76% | $0.89 | |
| $3.5K | 116 | 79% | $2.39 | |
| $3.5K | 54 | 96% | $4.99 | |
| $3.5K | 57 | 98% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5K | 125 | 87% | $9.99 | |
| $16.6K | 114 | 94% | $4.99 | |
| $9.9K | 118 | 97% | $5.99 | |
| $3.4K | 20 | 100% | $6.99 | |
| $1.9K | 9 | 67% | $9.99 | |
| $1.3K | 13 | 92% | $4.99 |
I bought this game because I'm familiar with previous work of one of the creators and thought it would be neat to check it out, and throw some support their way. My 100% honest review is that this game very much has the vibe of a hobby project, which is likely what it is, and not a great one. There's nothing inherently wrong with hobby projects! I love hobby projects! I think i'd be able to look past the uneven art style and jankiness if the game felt more balanced in terms of difficulty. The writing is charming, the core controls/mechanics seem solid, but the first few areas just do not seem tuned properly. I was able to get to the first boss and got "Game Over" (or rather, suddenly booted to the main menu when I ran out of lives) twice. It's a shielded enemy on a vehicle coming at you, and when you jump over him he shoots you in the back. I'm fine with tough bosses that require some practice to learn, but I'm not sure what I'm expected to do here. I think it's a classic case of developers getting very good at their own game and not playtesting with fresh eyes. Even the standard "shield guy" enemies are annoying to fight - the game teaches me to slide right before the first one, so I slide under him. The next one is the same thing, but now there's lightning. The third one is by a ledge, so I can't slide past him. I ended up firing under him so he'd land on my bullets, which worked but felt "wrong" to do and was not satisfying. Anyway, I'm writing this review from a place of wanting the game to have more reviews on it (I've heard 10 is the number needed to boost in the algorithm) but also being honest with what I think. The writing is kind of funny. I liked the way tutorials were presented as the names of people delivering messages. Some of the sprites also look really good, while others are just okay. The backgrounds are kind of busy and have more of a "mediocre DOS game" look rather than a 16-bit console style in line with the best of the character sprites. The super hi-res stuff mixed in with the sprites is clearly made by someone with talent but it looks very weird when combined with the pixel art. I'd be impressed with this as a free game by amateurs. As a paid product, it's not the best - unless you really love "old school hard" games and are charmed by the scrappiness, I wouldn't recommend unless on sale. I won't refund, but also won't give it my stamp of approval.
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