
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Most likely between $15.7M and $44.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 90% | approximately $26.2M |
| Google Play | $7.99 | 89% | approximately $695K |
| PlayStation | $24.99 | 93% | — |
| Xbox | $6.24 | 90% | — |
| GOG |
Reviews
Themes across 2313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $2.49 |
| 88% |
| #12 |
| Epic | $24.99 | 96% | — |
| Nintendo | $6.24 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
[i] 我以沉默换取永恒不朽的肉身,我以罪名换取斩断奇迹的孽刃。 我以罪孽换取登临彼岸的长阶,我以面目可憎、名姓忘却换取神明消去、世人安康。[/i] [b] [i] “以我无名无姓无言,世间无苦无痛无神!”[/i][/b]
This game is like my life, about suffering and guilt.
Blasphemous is more than a metroidvania. It’s a pilgrimage through suffering, guilt, and faith twisted into something both beautiful and horrifying. From the very first steps into the cursed land of Cvstodia, the game makes one thing clear: redemption here is earned through pain, and there is plenty of it to go around. You take on the role of The Penitent One, a silent warrior trapped in a world where miracles are anything but merciful. Every cathedral, forgotten village, and blood-soaked shrine tells the story of a civilization consumed by religious fanaticism. Rather than explaining everything outright, Blasphemous lets its world speak through haunting imagery, cryptic dialogue, and the grotesque forms of those who worship the Miracle. It’s the kind of game that leaves you constantly asking questions, rewarding curiosity instead of handing out easy answers. The atmosphere is nothing short of unforgettable. Every pixel feels handcrafted with incredible attention to detail, blending Gothic architecture, Spanish religious influences, and disturbing body horror into something that feels entirely unique. It's beautiful in the most unsettling way possible. The soundtrack only strengthens that feeling, shifting between melancholic guitar melodies and powerful orchestral pieces that make every triumph feel sacred and every defeat feel deserved. Combat is deliberate and unforgiving. This isn't a game where you mash buttons and hope for the best. Every swing of Mea Culpa, every dodge, parry, and execution demands patience and precision. Enemies hit hard, bosses hit even harder, and death is never far away. Yet every victory feels genuinely earned because the game constantly pushes you to learn, adapt, and improve instead of relying on luck. Exploration is equally rewarding. Cvstodia is filled with hidden passages, mysterious NPCs, relics, prayers, and secrets tucked behind nearly every corner. The interconnected world encourages backtracking with new abilities, making each return trip uncover something you somehow missed the first time. It captures that classic metroidvania feeling of slowly mastering a world that once seemed impossible to navigate. But what truly separates Blasphemous from so many others is its commitment to its vision. It never compromises its identity. It embraces its disturbing themes, its cryptic storytelling, and its brutal difficulty without apology. The game trusts you to piece together its lore, endure its challenges, and appreciate the tragedy hidden beneath every grotesque face and broken prayer. Blasphemous isn't simply a difficult action game dressed in religious imagery. It's a haunting journey through devotion, punishment, and endless cycles of penance, where beauty and horror exist side by side. Every step forward feels like carrying another burden, every boss another impossible trial, and every victory another prayer answered in blood. If you're looking for a world that lingers in your mind long after the credits roll, few games leave scars quite like Blasphemous.
" In Cvstodia, even salvation demands blood."
Very well made game, challenging but fair in my opinion, there is attention to detail in every aspect down to a fault. Recommended.
Um dos melhores jogos metroidvania que já joguei. Ambientação, história e combate absolute video game. Comprem porque vale a pena pra quem curte o gênero.
西班牙宗教美术牛逼! 也是先接触到剧情解说才开始了解这个游戏的。渎神背景能细致丰富到什么程度呢?随便拿出来个BOSS或者NPC就够作为单独的剧情线发展。很多宗教游戏里也有渎神的影子。 至于娱乐,我第一个BOSS都没打过也是有点破防哈,也不指望打通关了 补票完事。
One of the best 2D soulslike games out there...loved it.
Ta gra utwierdzila mnie w przekonaniu ze boga nie ma
The lore is incredibly deep and fascinating, with the world filled with tragic and often disturbing stories that give the NPCs and their surroundings so much more character. The art style and visual design are easily among the most unique I have experienced, creating a dark and unforgettable atmosphere. Gameplay wise, it can feel somewhat clunky compared to similar titles like Hollow Knight, but the world itself was compelling enough to keep me invested. I even went out of my way to experience Ending C after already completing all the achievements, which is something I rarely do. That alone says a lot about how captivating the game was.