
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Most likely between $15.7M and $44.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 90% | approximately $26.2M |
| Google Play | $7.99 | 89% | approximately $695K |
| PlayStation | $24.99 | 93% | — |
| Xbox | $6.24 | 90% | — |
| GOG |
Reviews
Themes across 2313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $2.49 |
| 88% |
| #12 |
| Epic | $24.99 | 96% | — |
| Nintendo | $6.24 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I think there are VERY subtle religious themes
El juego es buenísimo, lo volví a jugar después de un tiempo es GOD, a pesar de eso, me pone un poco frío el hecho de que aún la versión diga "2019" cuando aún hay dos bugs molestos dentro del juego, el primero es que en la segunda dungeon de Asciende el Quejido donde aparecen las mujeres desnudas con lanzas largas, a veces haciéndoles parry se buguean y se congelan, haciendo que no puedas matarlas y no poder seguir avanzando , obligandote a salir de la partida y volver a entrar para reiniciarla. Otro bug muy molesto es que cuando te empujan y caes en un foso con picos, la hitbox del penitente se buguea y cuando vuelves al sitio el alma está debajo de los picos, haciendo que sea imposible recuperarla si ya has roto todas las estatuas para recuperar la culpa a base de lágrimas de enmienda, el resto de los aspectos están hermosos y si te gustan los metroidvanias te lo recomiendo 100%. Lo único malo son esos bugs que realmente molestan bastante.
fajna
先定性:一款艺术风格独特的主打战斗和平台跳跃技巧的横版动作闯关游戏。 是不是类银河恶魔城?表现上有一点,但实际不算是,没有显著的能力锁和道路回溯,二代倒是改成了标准的恶魔城类游戏玩法了。 是不是类魂?较高的难度和死亡惩罚,黑深残的背景,碎片化且谜语人的叙事,篝火回血存档传送功能等等,妥妥地横版类魂。 优点: 1精致的像素画风 2有设计感且风格独特的美术和地图设计,有几关的关卡设计真的很有创意很不错 3暗黑宗教元素很好地融于背景设备和叙事,剧情猎奇挺吸引人。 4不错的战斗打击手感 5很便宜,现在的价格等折扣或者买key就十几二十块钱 缺点: 1不出意外的糟糕得一批的汉化水平,基本可以认定为很多内容纯靠机翻的玩意,连《血污夜之仪式》都是机翻出来的一个莫名其妙的名字,不知道的玩家还以为是个什么东西,导致文化语境本来就疏离的玩家理解游戏背景剧情更是雪上加霜。 2本来就是晦涩难懂的背景和剧情,配上谜语人和糟糕的碎片化叙事,不看解说完全不懂,没有好的碎片化叙事的那种能然玩家代入和自己推理梳理游戏剧情的游戏体验。 3虽然很多关卡做得好,但不乏一些纯粹就是展示恶意的关卡,和仁王一样完全理解错了魂的关卡设计,魂的关卡设计是惩罚那些没有策略粗心大意和冒进的玩家,而不是让玩家除了硬着头皮吃屎之外没有其它任何解决办法,也有可能纯粹是偷懒不想好好设计。 4和魂一样的毛病,支线不看攻略太难达成 5战斗设计失衡,冲刺太轮椅,平A不打出第四下伤害如同虚设,好几只纯拖时间和节奏只能耐着头皮一刀一刀砍的大粪怪。 槽点:制作组就差没把“我们的结局是抄的恶魔城-晓月的圆舞曲”这行字印在脑门上了
宗教游戏👍
This game is truly something special. To begin with, heck even the first few hours will be confusing and frustrating, yet the longer you play the better you become and start to uncover how weird and intriguing the story is, how much content there is. I ended up doing things just to find out what would happen. Beating this game hit me with the post-game depression, I didn't want it to end.
被美工和西班牙文化骗进来杀了()第一次玩这种类型的游戏,边看攻略边打,跌跌撞撞的玩了3个多小时(笑)很好地锻炼了我的专注力和耐心www
Esta joda es más dificil que Dark Souls y Sekiro
触碰即死的陷阱,稀少无比的传送门,离boss巨远的重生点,我确实喜欢玩类魂,但不得不承认,神之亵渎1不合理的地方所带来的挫败感远超过克服它给我带来的成就感,2代的一些改动就非常不错,有一定难度,但不至于成为和1代一样的某些纯粹为了折磨玩家的设计,不过这或许就是所谓的苦痛奇迹吧。。。
Amazing art, but I can't get into the Spanish Christian aesthetic and setting. Maybe it's because I'm not a Christian and doesn't know very much about Christianity. I'm sure people whose born into a Christian household will enjoy reading the flavor texts more than I do. The combat is decent albeit easy. The platforming is super easy. Although I only get the first ending, I don't like it that much to get all the endings and play the side stories. The scythe-bearing nun is my favorite boss; the difficulty is just right. Maybe it's because I play Silksong some months ago, that's why this doesn't impress me.