
Blankspace is an escape room visual novel with point-and-click elements. Investigate your surroundings, solve puzzles, make meaningful choices, and figure out the the mystery behind Chris and Beryl's predicament.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Not sure what he's been doing the night before, Chris wakes up in a strange room, handcuffed to a pipe. He doesn't recognize the girl that wakes up next to him, but it seems they're both in a similar predicament.
What's their story? Can they get out?

2-3 hours for a single playthrough (6-8 hours for all endings)
7 endings (6 main + 1 secret one)
Choices that affect Chris' state of mind and his relationship with Beryl
Escape room puzzles (point-and-click sections)
A story-rich, character-driven narrative
Optional free adult text patch

Nayru - Creator
Xolf - Co-writing / Coding Assistance
OddTillTheEnd - Music
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 84reviews | 94% | — | $13K |
| $9.99 | 18ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game, payoff not as much. Worth playing though as an intro to mystery VNs (also the game is cheap so that helps).
Warning: There are pixel hunts. Or something like that. Although you CAN backtrack easily so it's less of an issue than the problem was in older adventure games. Good old 'combining thing with thing', 'using things on things', etc, are still there. So if you are here for the visual novel half, eh, just be ready. The good thing is, puzzles are somewhat sensible and not 'all' moon-logic. Also, story made me feel something. Five minutes in I start remembering why I hate puzzle adventures of the old, but an hour in I can appreciate it for what it is. If you can look past the usual..eh...inconvenience that comes with the genre, then it's certainly a hard recommend. It's good-ish for what it set out to do, it does not overstay its welcome, and it's quite cheap. I will certainly check the other works from the dev and I think that speaks of my opinion quite clearly. Give it a go.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really strange but great game. Puzzles are generally interesting and not the insanely annoying type. Definitely worth playing!
A good, brief and engaging character driven story interwoven with escape room segments. The demo will give you a solid idea of the kind of experience you're in for, and it carries the quality through to the end. Easily recommended.
Once again NoBreadStudio has impressed me. I bought this game as soon as I finished Soul Set (another highly recommended game) and I finally got to it this week. The characters and story were really good. Over the course of getting the first ending (the good ending) I really fell in love with both of them and just had to get all the endings. I loved the soundtrack too and that vocal song is going on my playlist! Overall an amazing Vn if you wanna solve some puzzles (Very proud of myself for solving them all with no guide), read a great story, and just get immersed. It does touch on some really serious subject matter but I think it does it well and the characters have a lot of depth to them. Wonderfully written! And lastly I should mention there is an 18+ patch for an optional about 10 minute section near the end. So my short review for that section [spoiler] I feel like I was specially targeted lol. Chris we should hang out some time [/spoiler] Overall, an amazing game that I highly reccomend.
Torn with this review. Both characters are really interesting but I think they revealed stuff a little too early. Have to stuff in gaudy drama to make it longer, but at that point I wanted it to be over. Moving through places takes a little bit to get used to and I'm not sure there's a minimap to show what part of the room I'm facing. Puzzles are okay. Not hard. What really weighted this review down is the ending (got both the good and true endings). Felt a little less rewarding than I thought it would be? I dunno, just didn't vibe with it.
The previous work of this developer, [i]SoulSet[/i], is one of my all-time favourites, so I was happy to find out that they were going to proceed with their creative endeavors. The reasons I absolutely love [i]SoulSet[/i] are plenty: charismatic, multi-dimensional characters; its plot being a complex non-linear ontological mystery that is revealed slowly, layer by layer, with tons of details foreshadowing these reveals; inventive, meta-narrative features, and playing around with the fourth wall; a delightful mix of heartwarming and hilarious moments, organically interwoven with deeper, darker and uncomfortable stuff, dealt with tastefully and honestly; high production value; the way that even the structure of the visual novel itself supports its premise in a meaningful way; etc. I was sure that at least some of these features would be represented in [i]Blankspace[/i], and you know what? They are! All of them! [i]Blankspace[/i] is a bit more compact than [i]SoulSet[/i]–there are only two characters, and the underlying mystery is significantly less complex; it is also possible to achieve the True End (not the Secret End, however) during your first playthrough. Still, it is hardly less ambitious, given that the gameplay of [i]Blankspace[/i] involves both reading and solving puzzles, so [i]a lot[/i] of effort went into designing them, making them an intrinsic part of the story, creating all their constituents (such as 3D models and artwork), programming them and ensuring their correct operation. And these puzzles are so well-designed, to boot! I read and solved two rooms out of three when [i]Blankspace[/i] was at its beta stage (the main creator, Nayru, was extremely kind to provide me with a copy, even though my support tier on Kickstarter hadn’t been high enough to get me the participation in the beta phase), and it was difficult enough to keep me challenged and thoroughly entertained, however, not so difficult that I would have stuck completely and lost the motivation to proceed. They were pretty diverse, too! I enjoyed them a lot, both the puzzles themselves, and how they were merged with the story, providing a framework for Chris’ and Beryl’s interactions. As for the main characters… At first, I was a bit wary, because I tend to dislike the stories of “Male MC meets a mysterious girl/woman under unusual circumstances, and then inevitably romance happens” type. Still, I trusted NoBreadStudio and was entirely right to do so! The relationship between Beryl and Chris does not feel cliché at all; I guess, the main reason is that there is no heteronormativity, none whatsoever; and the second major reason is that they both feel like distinct human beings with their complicated mental landscapes, and very much not some placeholders who only exist for wish-fulfillment purposes. All-in-all, my experience with [i]Blankspace[/i] was extremely satisfying! I properly played through its completed version during a not-so-peachy period of my life when my general state of being made it very difficult to focus on anything; however, [i]Blankspace[/i] miraculously conjured my enthusiasm for things and even resonated with some parts of my psyche in a very, um, pertinent manner. Give it a chance, if you haven’t already, especially if you like to be agonizingly intrigued!
A very good game, in all points of view. Narration is well constructed and mysterious, designs are detailed and neat, characters are well written and appealing. Each walkthrough gives its own enlightment over them and reveals a new piece of a complex puzzle. There is always more to it than meets the eye. Still reading this ? Come on, go and give it a try !
This publisher has made two outstanding sleeper gems so far. Blankspace is a short but memorable game that I think back to months later, with a puzzle difficulty just right even for someone who does not usually enjoy puzzles. You can slog through triple A titles with half-baked stories but Blankspace is concise and impressive for anyone who enjoys character development and believable dialogue. Also, the soundtrack is very memorable.
It's alright. The puzzles are satisfying and the narrative lays a really good and interesting groundwork, but it doesn't really stick the landing in my opinion. I should say I got the true end, so the problem is not that my specific variation of the ending was unsatisfying, more that it set up a really interesting premise that never really got explored. In the sort-of pre-ending, if you will, there's a fairly powerful moment I think that's a little hampered by some... factors of the storytelling. Basically it is set up to be very challenging, in a good way, but it fumbles the ball a little (trying not to spoil here). Part of it was that while the story is interesting, it wasn't totally for me. The characters are good, but not amazing. The romance is fine, not great. It feels like it's simultaneously too long and too short for my tastes, if that makes any sense. Like sometimes the story goes too slow when it should pick up a little and other times it speeds through what should be taken a bit slower, though most of that probably has to do with particular design choices they made to get around your character getting help with the puzzles. Idk, it feels like it's trying to be edgy Phoenix Wright (though maybe that's just because I haven't played that many anime visual novels), but it feels like it stops right before the really interesting parts. As is we know a lot about one of our main characters, but almost nothing about the other. Also, I'll admit it, I installed the 18+ DLC, and end result: it's a mixed bag. It adds a bit to the character interactions, and definitely reads as the way the authors intended for this story to be digested, but it's also a bit awkward due to how everything fits together. It's fine, unoffensive, but not great. Overall? Better than some visual novels, the point-and-click puzzles are really interesting, but the end result is a story that's paced weirdly and wasn't fully developed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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