
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About















Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么我弓箭手老是跑到敌人面前射箭,这是什么傻逼设定。
游戏是好游戏,但是bug也太多了点,很多都影响正常玩耍了,这个制作态度很成问题
人麻了,买了才两天 28号就打对折,平白无故多出42块钱 说实话不想给好评,看在是国人小工作室给一个吧 有很严重的bug,我在角斗士那个信息界面,就是技能加点什么的那里,点进去左右切换角斗士时会变成没声音,然后一直这样,只要这个程序运行我整个电脑就直接没声音,我要通过插耳机切换声音输出渠道才能解决,而且很奇葩的是插上耳机,声音是从音响出来而不是耳机。。其他还有些小bug就算了,不太影响游玩。 还有这游戏打击感很迷 动作模组也有点怪 判定范围也奇怪,打野怪没有打击声音,人物的动作有点滑,希望能借鉴一下大厂的动作和击打的那种感觉 最后就是这游戏明显没做完,看得出是想做个开放世界RPG,探险的时候能看到有些可以互动的物品,点亮灯光躺上床铺之类的,但是这些动作没有任何意义,还有从角色数据里也能看到寻路 开锁口才这种技能,还有traitpoint,天赋树恐怕直接是砍掉了,还有魔法值,物品栏里还有钥匙,垃圾分类都完全没用的,还有,只能在据点那么小块地方才能第一视角探索,地方那么小,窗户都没有,场景做大点啊倒是,就算是想做下一个游戏,我还是希望能好好打磨一下吧,别下一个游戏还做了一半发现有些想法实现不了最后砍掉
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 6K | 76% | $19.99 | |
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 2.6K | 94% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 15.8K | 93% | $8.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $101.6K | 993 | 65% | $3.89 | |
| $350.1K | 278 | 92% | $29.99 | |
| $69K | 93 | 74% | $10.79 | |
| $49.1K | 150 | 63% | $12.99 |
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AI太低了,BUG太多,期待更多优化
太好玩了,有了小时候逃课去网吧打游戏的那种喜爱感,希望多出点内容!!线上再好好优化一下!
很喜欢玩 希望 继续更新 新内容 加油 BUG有个 人物被火烧后会变粉红色,和 踢踹把对面的奴隶踢墙里 卡住 出不来 也 打不到~~
还是简单了,最高难度已经无敌了,没有任何挑战
1
总体来说很好玩,尤其是单挑大赛,我特么当时把人全派出去了,手上只有一个凛,结果我嗯是研究出了单挑加点才打过去的,成就感满满 问题也很多,前期非常好玩,但是一出春季赛可玩度就直线下滑,看后续还有没有更深度的玩法吧
上头~!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.