
You're a hacker with a terminal and four terrible scripts - time to rewrite them. Hack servers by writing actual code in a custom scripting language: probe ports, crack passwords, steal data, and get out before the trace completes. The better your code, the better you hack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 13 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You're a hacker with a terminal, four terrible scripts, and an anonymous contact who needs files from places they really shouldn't be. The scripts were free, and you can tell.
Your port scanner checks all 65,535 ports, which is thorough and also going to take longer than you have patience for. Your password cracker just brute-forces everything and wakes up the intrusion detection system doing it. Both will technically get the job done, the way a spoon will technically dig a tunnel.
So you rewrite them, and the new probe only checks common ports and finishes in seconds, while the new cracker skips guessing entirely and reads the admin's own password hints straight off the filesystem. Nobody told you to fix these - you just got tired of using tools this bad.
That's Blackdoor - you write the code, the code hacks the servers, and better code hacks them faster, quieter, and before the trace catches up.
There are no buttons, no "press X to hack", no minigames where you rotate pipes or match symbols. You sit at a command line with tab completion, a built-in code editor, and the full set of commands you'd expect - and you write scripts in a custom Python-like language that was built to be fun to learn and satisfying to master. Every script executes line by line, so you see exactly where it works, where it breaks, and how much faster it gets once you're the one who rewrote it.
If you've never programmed before, it's more sink-or-swim than a tutorial - you're straight into scripts that already work but could work better, picking up variables, loops, and functions by actually touching them. If you have, you'll skip past the basics quickly and start writing proper tooling. The language is close enough to Python that your instincts will carry over. Either way, the regulars will accidentally teach you things by arguing about it in IRC.
Your contact goes by second_hand, who operates through #blackdoor - a small IRC channel populated by hackers, script kiddies, and at least one person who thinks printing "hello" counts as a proof of concept - and doesn't do small talk. You get a server IP, a brief explanation of what's on it, "good luck", and payment on delivery.
The work escalates - unlocked test servers turn into corporate networks with intrusion detection, single-user boxes turn into multi-user environments where you crack a weak account and escalate privileges from inside, and simple downloads end up as encrypted files behind filtered ports you have to fight through first.
Every job harder than the last, solvable more than one way, with a story underneath it all about why your contact needs these files so badly - and what they plan to do with them.
There's no right answer - you get targets and tools, and how you combine them is entirely up to you.
Write a surgical probe that scans five ports and quits, or something that downloads every file on the server and sorts through it later, or just find the admin's password sitting in a text file some intern left in their home directory and skip cracking entirely - all of it works. The scripting language is simple enough to learn in minutes, deep enough that you'll still be optimising scripts hours later.
Spend your earnings on hardware upgrades (faster processing, more memory, better network) or on software tools that unlock new capabilities, or just write better code and keep the money - either way works.
Not every server plays by the same rules, and not every lock needs the same key.
Some run web forms that hand over their whole user table to a stray quote mark, or a "diagnostics" page that quietly shells out to the OS underneath. A real browser automation API means you can script your way through a signup form as easily as an SSH session, watching it fill in and submit itself if you're looking at the right pane. Some gate the good stuff behind a file that's normally locked, only readable for a few seconds out of every cycle - keep trying, and grab it the moment it opens.
Some boxes run mail - connect on port 25, log into a mailbox, and read what people actually say to each other when they think nobody official is reading, or send a very convincing email as someone you're not and see who takes the bait.
All of it shows up as ordinary side work, posted by contacts in IRC same as everything else - just more ways for a job to go sideways.
You're never alone in #blackdoor. Hackers chat while you work - sharing tips, posting side jobs, placing bets on whether anon42 can find a port (he can't). Your contact DMs you mission briefings, and the channel reacts when jobs get done. Like any real IRC channel, most of the advice is unsolicited and some of it is wrong.
#lounge is a live channel where real players talk about anything - help, questions, scripts, general chat. It's not moderated in real time, though Steam's text filter still applies.
Every script you write is a real file, and every server is a JSON config - edit scripts in the built-in editor, share them (or whole campaigns) through Steam Workshop, and download other players' work the same way. Anything you subscribe to shows up ready to use on your in-game drop server. No menus - just files on a server, like everything else.
Write real code - A custom scripting language designed for hacking, not buttons or minigames. Your code runs line by line, and you see exactly why it's slow.
Hack servers - Probe ports, crack passwords, explore filesystems, escalate privileges, steal data. Every server has its own users, files, and weak points to find.
Race the trace - Every connection starts a countdown that speeds up the more noise you make, and getting traced ends it right there.
A real terminal - Tab completion, command history, a code editor - no theming, no skin over a menu, this is the actual interface.
Upgrade your rig - Faster hardware means faster scripts, better tools unlock new capabilities, or just save your money and write better code instead.
Story campaign - An anonymous contact, escalating jobs, a corporate conspiracy, and a secret that might be worth more than the pay.
IRC - Hackers chat, argue, and accidentally teach you things while you work, and side jobs and tips both get shared along the way.
Your approach - No fixed solution - write surgical tools or blunt instruments, find passwords in config files or brute-force them, and if you find a shortcut nobody else did, that's the point.
Live community chat - #lounge connects you to other players. Ask questions, share scripts, compare notes.
Workshop - Share scripts and entire campaigns, download community tools, and see how other people solved the same problems.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
If you like hacking games, a terminal and a little freedom to tinker, BUY THIS GAME. This has scratched the itch that no other game has tickled since I first discovered uplink. It will sit amongst the greats. Dev has been super active pre release (demo) and on release,. Buy the game, fund a taco habit.
I've only been playing this game for a few minutes, but I wanted to add a review anyway. I've beat a couple missions, and I feel like this game was made just for me. The fact that you can (and should!) write your own scripts to beat the missions is amazing. I love the built in scripting language, this is so cool. AND THERE'S A NATIVE LINUX VERSION? You shouldn't have. This game is amazing! I played the demo a bit last night and immediately fell in love. I woke up early so I could play before work this morning. ALSO the demo progress carries over! If you're not sold, just go play the demo THEN buy this amazing game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
[h1]Good balance between realism and casual gameplay[/h1] Looks like a good continuation of [url=https://store.steampowered.com/app/365450/Hacknet/]HackNet[/url] But with [b]scripts[/b]! You can do many things manually with the help of ready-to-use scripts. Or you can write your own scripts 'cause there's an in-game Python-like scripting language. The first option gives you movie-like gameplay featuring hackers who type tons of commands per second. The second involves spending some time writing a script which will do all the job with one command. Strongly recommended if you like computers, digits on the screen and all that stuff.
If you like games like Hacknet you will probably enjoy this. The game has its own scripting system which lets you code your own attacks but also supports a script kiddie playstyle, letting you finish the game with minimal modifications to premade scripts. There's about 30 hours of gameplay on your first run of the game, later replays can be done significantly faster once you know what you're doing It also has workshop support for getting scripts other players have written and for player made servers and campaigns Most of the launch day bugs have been ironed out and the dev is active in the discord and actively pushing patches
A cozy hacking sim with custom scripting language, fun challenges, an enthusiastic community and best of all, a dedicated developer who can't stop adding more content to the game and openly welcomes and engages with player feedback. You have tons of freedom in the scripting and mission approaches, and learning the game's own `.bd` language is enjoyable in itself. Since the in-game operating system is Linux-like, but not actual Linux, even seasoned experts will find a challenge because things won't work exactly how you'd expect them to. Blackdoor even features an in-game IRC chat that is also bridged to the community Discord server, so getting help or socializing is as easy as can be, while staying immersed in the game.
Highly recommended. It's very early, but I love the vibe so far, and the developer is really responsive. I don't know about the depth of content yet, but if it isn't short (and it doesn't look like it will be) then it feels like this should cost way more than it does. It might be a little less approachable for someone without programming or command line experience, but the feeling of figuring it out anyway has to be really rewarding. If you're worried about that, come on in anyway, and just ask questions in the in-game chat. I know that I can't be the only one that would be glad to help people learn. I'm a software developer that loved Uplink and similar titles, and this is scratching all the right itches in ways that other hacking / programming games I've played haven't in quite some time. If I had the time and energy to build a game at the end of the day, this is what I would have built.
Hacknet 2 Pro Max
It's less of a hacking game and more of a "figure out what exact actions does the game want you to do". Most real-life knowledge of hacking is detrimental to playing this game. The disappointment just keeps accumulating. The final stroke for me was the objective to tell a guy what a CTO is running on his server. It's obvious that he runs crypto miner, but no matter what I tell root_beer the objective doesn't get cleared. The hints are no help with this. I just gave up on the game. It reminds of old-school adventure games where you had to fight the parser. But this isn't an adventure game from 90s.
Got this game to mess around and check it out... 2 hours later had to pull myself away. You'll find yourself in a lot of rabbit holes and maybe learning a thing or two.
Amazing game and amazing community, also amazing dev! Worth checking out the Discord if you're stuck.
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Players by region
Where this game's players are, estimated from review languages.
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