
Explore the haunted history of a ballet school while guided by spirits from another dimension! Can you help guide these poor souls home? Find out, in Black Swan!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It starts out real fun and very captivating. the story is great, the mechanics are fun and there is a lot of beauty in the game. I enjoyed every aspect of this game and it was a win for sure, up and until i ran into a game breaking bug. It forced me to restart the game from scratch to just run into that bag all over again! I have tried some of the mentioned fixes, but unfortunately even my third attempt had the same outcome. The fact that the developers didn't bother to respond or patch this bug, makes this a no go.
Lauched one time and crashing a joke for a HOG !!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
да
нет
This game was so fun. I wasn't expecting to suddenly be invested but it really scratched all the itches I had for a new point and click game. There were maybe 3 times where the hint saved my butt and the fact that you can just wait to skip some of the puzzles it nice too.
Пойдет скоротать пару вечерков. Галяк что на инглише.
норм
sincèrement terrorifiant et je reviendrai changer ma review en négative si ça m'a dégouté du lac des cygnes parce qu'au bout de la 30e fois rohlala
Game breaking bug that doesn't let you continue past a certain point, where you're supposed to 'release the girl locked under the dome.' Terrible developer, this is the 2nd game of theirs that I've had a game breaking bug. Luckily only paid like 99 cents on sale but even then it was too much for this garbage, DO NOT buy any of this developer's games cause they'll never be fixed and you'll just waste your money.
"Два гота съели девочку эмо" или как СМИ превратили трагедию в охоту на субкультуры После убийства Карины Будучьян в 2009 году трагедия почти сразу вышла за рамки уголовного дела — и стала медийным кошмаром. Крупные издания начали публиковать заголовки, которые сегодня читаются как откровенный трэш. Например, в газете «Аргументы и факты» тогда вышел материал с заголовком: «Два гота съели девочку эмо “по идейным соображениям”». В тексте делался акцент не столько на самом преступлении, сколько на принадлежности участников к субкультурам: убийц называли «готами», жертву — «эмо», а причиной случившегося называли конфликт «на идейной почве». Отдельно подчёркивалось, что задержанные «вменяемы», но «ничего не помнят», а версия про каннибализм активно разгонялась без подтверждённых доказательств. В результате реальная трагедия и реальная потерянная жизнь были подменены страшилкой для масс. СМИ фактически создали образ «ритуального убийства», который не был доказан следствием, но надолго закрепился в общественном сознании. Именно такие публикации в конце нулевых усилили травлю эмо и готов, породили страхи, мифы и агрессию по отношению к тысячам обычных подростков, не имевших никакого отношения к преступлению. Важно помнить: это было не «войной субкультур», а жестоким преступлением конкретных людей. И ответственность за медийную истерию, последствия которой многие ощущали ещё годы спустя, лежит не только на убийцах, но и на тех, кто превратил трагедию в кликбейт. 🕯 Память Карине. И память о том, как легко общество ищет удобных «виноватых».
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 18.2K | 88% | $14.99 | |
| $3.2M | 4.7K | 92% | $13.99 | |
| $2.8M | 5.8K | 97% | $14.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $2.3M | 12.2K | 99% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5K | 100 | 85% | $6.99 | |
| $12.5K | 50 | 46% | $6.99 | |
| $12.5K | 90 | 64% | $6.99 | |
| $12.5K | 85 | 82% | $8.99 | |
| $12.4K | 146 | 78% | $3.59 | |
| $12.5K | 68 | 85% | $7.19 |