
This game is nothing more than a black image covering the entire screen area, without the presence of any incentives.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Japanese
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lives up to it's name
Too white.
Good for keeping your pc open while installing games if u don't wanna make your desktop backround black
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Black Screen, created by Dilena Udry, is an unusual piece of software that deliberately abandons nearly every convention associated with video games, presenting instead a stark and uncompromising concept: a completely black screen with no interaction, no feedback, and no defined purpose. At first encounter, it can feel like a joke or even a technical error, but that initial reaction is part of the experience. The title positions itself not as entertainment in the traditional sense, but as a conceptual experiment—something closer to digital art than a game, where the absence of content becomes the central idea. There are no mechanics to learn, no controls to master, and no systems to engage with. Once launched, the screen remains black, offering no visual cues or instructions. This lack of interaction removes any sense of progression or achievement, leaving the player alone with their expectations. In most games, even the simplest actions are guided by feedback loops—movement, sound, or visual change—but here, those loops are intentionally absent. The result is an experience that shifts the focus away from the software itself and onto the player’s response to it. Whether you choose to wait, reflect, or simply close the application becomes the only form of “interaction” available. The significance of Black Screen lies in how it challenges assumptions about what constitutes a game. By stripping away goals, mechanics, and even basic sensory engagement, it raises questions about why players engage with games in the first place. For some, it may function as a form of satire, poking fun at the idea that anything can be labeled and sold as a game regardless of content. For others, it can be interpreted as a minimalist statement about overstimulation, offering a moment of enforced stillness in contrast to the constant activity found in most modern titles. In this sense, the experience is less about playing and more about interpreting. However, this conceptual approach also defines its limitations. From a traditional perspective, there is effectively nothing to do and nothing to evaluate in terms of gameplay. There are no systems to analyze, no narrative to follow, and no sense of immersion beyond the initial novelty of its premise. Once the idea has been understood, there is little reason to return, as the experience does not evolve or reveal additional layers over time. This makes it difficult to assess using the same criteria applied to conventional games, as it intentionally avoids those standards altogether. Interestingly, its reception reflects this duality. While some players appreciate it as a bold or humorous experiment, others view it as empty or lacking substance. The divide often comes down to expectations—those approaching it as a game are likely to be disappointed, while those viewing it as a conceptual piece may find it intriguing, if only briefly. Its value, therefore, is not in sustained engagement but in the reaction it provokes, whether that reaction is curiosity, confusion, or critique. In a broader context, Black Screen can be seen as a commentary on the medium itself. By presenting a product with genre labels and a storefront presence while containing none of the expected features, it highlights how much of gaming is shaped by convention and expectation. It invites players to question whether interaction is necessary for something to be considered a game, and whether absence can carry as much meaning as presence. These ideas may not resonate with everyone, but they give the project a sense of purpose beyond its apparent emptiness. Ultimately, Black Screen is not something to be “played” in the usual sense, but something to be experienced, however briefly. It offers no challenge, no reward, and no progression, and it does not attempt to justify itself through traditional design. Instead, it exists as a statement—one that will either feel thought-provoking or entirely pointless depending on the perspective of the player. For a niche audience interested in experimental or conceptual works, it may hold some value as a conversation piece, but for most players, it will likely feel more like a curiosity than a meaningful experience. Rating: 5/10
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Гениальная задумка! Игра про целое ничего, это как можно было придумать такое. Просто черный экран, шедевр! При этом игра получила в большинстве положительные обзоры. Да с одной стороны это "low effort" игра которая создана чисто на коленке, но задумка вытягивает однозначно. Думаю что могу только рекомендовать, только положительные эмоции от проекта и его гениальности. Кажется что можно потратить время на него.
☀️
нету туториала
非常适合在黑夜中游玩的游戏 在这八分钟的体验中 它让我想了很多:本游的大部分语言估计都是机翻的;本游居然连云存档都没有;人生的意义是什么;为什么会有人做出这种东西来并将此作为游戏花一百美金发布到steam上;为什么挂机挂了整整八分钟都不能写评测结果我还得继续挂着这个b游戏;明天的早饭吃什么...等等 以及我很喜欢这个游戏对于盲人和聋哑人的无障碍性 作者贴心地为残障人群思考的精神值得我们学习 同时 我无意间发现将电脑关机后也会出现和这个游戏相同的画面 这已经不是抄袭了 这是赤裸裸的偷盗 我将严厉谴责这种偷盗行为 二编:早饭吃的肉夹馍
Инди-игра без привычных игровых механик, предлагающая уникальный опыт взаимодействия. Плюсы: Философский подход — игра заставляет задуматься о природе игрового процесса; Свобода действий — отсутствие строгих правил и целей; Минималистичный дизайн — простая, но глубокая концепция. Минусы: Отсутствие стимулов — никаких наград или целей для достижения; Скудность контента — всего лишь чёрный экран и свобода действий; Не для всех — может показаться скучной тем, кто ищет традиционный геймплей. Итог: Black Screen — для тех, кто ищет что-то необычное и философское. Привлекает своей минималистичностью и свободой действий, но может разочаровать отсутствием традиционного игрового процесса.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.7K | 81% | $29.99 | |
| $477 | 15 | 73% | $0.99 | |
| $0 | 24 | 67% | Free | |
| $0 | 0 | — | Free | |
| $0 | 75 | 63% | Free | |
| $2.1K | 7 | 86% | $7.99 |