
東方Project第18.5弾。上海アリス幻樂団による弾幕シューティング! 市場は2種類あった? 魔理沙が闇市場の調査(&カード蒐集)に大奮闘! アビリティカードを駆使して遊ぶ、ハイスピードでブラックなシューティング幻想!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Тоха про марису, отличнейшая, затянула не на шутку.
As it turns out, making a spin off game that doubles down on the ability card idea and adding a rouge-like twist was a good move. Since each run isn't too long and you typically unlock new cards at a steady clip, it leads to progression that's noticeable. Slowly building up your arsenal and experimenting is also very satisfying. You can't go in guns blazing all the time; wiping out enemies with overwhelming power before they even have a chance to shoot bullets will severely limit the amount of buying power you'll have between rounds. On the other hand, prioritizing other cards that help with survival or money generation can make future waves or the boss that much harder. Striking a good balance is key. Getting through a section unscathed isn't always the hard part. But rather, trying to do that while making a profit off of the danmaku. The main thing to know about BMoB is that it has a general slower pace. It expects you to repeat stages to unlock cards over and over. But the repetition doesn't bother me since it's enjoyable to play. Definitely a great side-game worth checking out.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the weaker touhou games but still decent
hombre esquivar balas hombre ser feliz
Beaucoup de contenu et de rejouabilité
why is it so hard
低力不好的人玩到中期开始就非常疲惫,十分想要退出但即使跟着了魔一样连着玩到肩膀酸痛,哎
アチーブメントコンプ。 虹龍洞のアビリティカードシステムは面白かったんですが、今回はカードバランスが悪い。 狛犬✕3があまりに強すぎて、それが引けるか引けないかのゲームになりがち。 運要素を削いでショットメインの構成にしてもクリアはできます。が、全カードコンプするのに必要なお金は魔法陣強化型のほうが稼げるのでゲームの全行程でそっちを採用したほうが有利。 ただ、カードバランス云々よりもボスランダムと道中激長のほうが気になりました。全アチーブメントコンプするにしろ何にしろ、初期装備できるカードを増やしていくのに倒したボスの数が重要なんですが、長ーい道中を経てすでに倒したボスが出ると意味がない(お金は手元に残りますが)。 一気にボス戦まで行けるカードもありますが、それでも25%ガチャのためにリスタートを繰り返すことになります。「この時間いる?」ってなるのでボス選ばせてくれても良かった。リスタートでボスが変わるということは負けてもボスが変わるということです。ガチャ→負ける→ガチャ→負けるを繰り返してパターンを覚えて倒す…うーん。 後ZUN氏の「バグ取りし続けるくらいなら新しいゲームを作る」という方針でわりとバグが残ってます。効果がないカードがあるのと、ボスマーカーが派手にズレてる。輝夜ちゃんかわいそう。 と、文句ばっかりですがアチーブメントコンプするくらいには楽しんだのでおすすめにします。
ele é divertido, fiz 100% dele gostando de cada minuto no jogo! não entendi muito do pq não gostam dele, vi alguns bugs mas tirando isso ele foi divertido pra mim. recomendo bastante
Probablemente el unico Rogue-Lite bueno en todo el mercado. Y creo que se debe a que está hecho por un tipo que ni sabe lo que es un Rogue-Lite.
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Players by region
Where this game's players are, estimated from review languages.
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| $1.4M | 4.5K | 98% | $14.99 | |
| $0 | 0 | — | $1.99 | |
| — | 0 | — | — | |
| $679.7K | 1.8K | 98% | $14.99 | |
| $470.9K | 1.6K | 98% | $14.99 | |
| $427.4K | 1.2K | 93% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.5K | 1.1K | 96% | $10.00 | |
| $180.4K | 1.5K | 89% | $4.99 | |
| $180.6K | 561 | 92% | $14.99 | |
| $180.6K | 339 | 77% | $17.99 | |
| $180.6K | 421 | 91% | $9.99 | |
| $180.7K | 265 | 74% | $24.99 |