
You are Ryan, a barbarian warrior and you've got to keep back to the realm the Black Jewel, stolen by Darkor.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No time for a review so I give this game a rank C. Okay game - not bad but you can skip it or try on sale. See my profile for more details about my reviews. Additional notes: if you are in need of a fix for retro gaming like Storm Warrior, this is literally its clone... with all the annoying things that come with it. Me, I have more fond memories for Shadow of the Beast, and in any case it gets quickly tiring. Still, okay.
Retro C64 style platformer. Single button attack, up to jump. Nothing overly complex, but nice c64 style graphics. Would be recommended except for one glaring issue. Not sure if it is emulation or not; which would be fine if not for a reminder of one of the worst things about the C64; the long load times. Worse yet, when you die, the game essentially resets and the load starts over again. You will actually spend more time waiting for the game to load than actually playing it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved it! A short and sweet platformer/slash-em-up with excellent C64-style retro aesthetics, awesome music, and stiff and awkward controls it feels good to finally get a hang of. Black Jewel comes off as punishingly difficult, for two main reasons: - The aforementioned clunky controls (you have to wait through animations to turn around and swing your sword). - Instead of enemies knocking you back when they hit you, they just quickly drain your life for as long as their sprite overlaps yours. You can lose a ton of HP very quickly if you're not careful, including on ground spikes that you might not notice among other background elements. There are no lives, checkpoints or continues, so a death means restarting from the beginning. Having said that, it's also quite accommodating for two reasons: - While the game is going through its loading sequence, type "RYAN" to enable automatic life regeneration. This makes the game exponentially more forgiving, and I made use of this mode once to learn the lay of the land and familiarize myself with what the game had to offer. - The whole game can be beat in less than 15 minutes, so even though you need to start over after every death it doesn't feel TOO punishing. Tips you might want to avoid if you prefer to figure them out on your own: [spoiler] - It's actually generally safer and more life-efficient to simply jump over most enemies instead of defeating them in combat. While your score will suffer (you only get points for defeating enemies), your life bar will thank you. - The spore-launching mushrooms are the most annoying hazard in the game. I found it to be generally safer to get past them as quickly as possible, as there is a delay before they start attacking and you're more likely to take multiple hits if you pause and try to time your approach between seemingly random bursts. - The green projectiles the last boss launches at you can be knocked back to damage him. Doing this, you can beat him by keeping a safe distance and not giving him any opportunity to hit you.[/spoiler] Sadly, there are no achievements and no incentive to play through it multiple times besides aiming for a higher score. Still, I love a nice, compact experience like this. I didn't even play C64 growing up but Black Jewel had me feeling nostalgic anyway. It's janky, but just janky enough for it to be charming. It's challenging but satisfying. Recommended for retro fans and C64 fans in particular.
"Black Jewel" is supposed to be like a Commodore 64 game, but it plays more like a Genesis game like Altered Beast. It's super hard until you figure out how to play it. You only get one life to beat the whole game. It takes about 15 minutes if you know what to do. Basically, fighting enemies in this game is a death trap. All you can do is swing your sword and it has such limited range that you exchange as much damage as you dish out. I found the trick was just to jump over all the minor enemies and focus on fighting the bosses with as much health as possible. You don't get points, but there aren't any achievements and the points feel meaningless as a result, so the only real goal is to beat the game. The boss fights are fun but much of the RNG on their attack patterns will likely frustrate you to no end. The middle of this game is basically nearly impossible at times because there are mushrooms that shoot fireballs in random patterns. There's also a really cruel bit near the end where you pretty much MUST make a jump over a long pit or you won't get a health refill and it's impossible to win. When I say a long jump, I mean the character's sprite must be halfway off the platform before you jump. I lost a few times because of this. If you can get past the cheap deficiencies in the game design, it's actually kinda fun and very satisfying when you actually beat it. There's also a cheat menu option if you just want to see the game. I love the music, the graphics are great and it tickled the "nostalgia" button for sure, but it lacks replayability and will likely frustrate most people who will quit before getting halfway through it.
Чем то она явно вдохновлена
https://blog.naver.com/jampuri/223045896760 <- 장문의 감상은 이쪽. 이탈리아산 바바리안 판타지 액션 게임. 8비트 컴퓨터 코모도어 64용 게임 컨셉으로, 옛날 도구를 가지고 현대 기술로 재구성한 듯한 인디 픽셀 게임. 잔기 없음. 노 컨티뉴. 라이프 다 떨어지면 게임 오버 당해 처음부터 다시 시작의 무자비한 게임 난이도 때문에 게임 접근성이 떨어지지만. 자체 치트키를 지원하고 있어서 치트키의 도움을 받으면 게임 플레이에 큰 문제는 없다. 그래픽과 사운드가 생각 이상으로 좋아서 비주얼이 볼만하고. OST는 아예 DL로 따로 판매해도 되지 않을까 싶을 정도로 좋아서, 단지 도트 그래픽 스타일만 가지고 고전 게임의 향수만을 자극한 게 아니라 나름대로 속이 알 찬 게임이다.
....Perhaps it is me who don't gets it, but the game, although having a wonderful and enchanting graphical fidelity to the era, lacks everything else. I mean, yes, it's supposed to be a faithful recreation of the C64 style...but c'mon, it is too barebones for me to be considered actual ''good''. Unless you are really nostalgic, give it a pass.
just type - RYAN at main menu and enjoy the game with NP
A fun retro platformer with nice pixel graphics and music. But, it's very difficult with it's RNG and pixel perfect jumps. You can input a heath cheat and enjoy the game that way.
Looks, sounds and feels like a game right out of the 80s. Classic 8-bit simplicity and unfairness here. It doesn't even pretend it wants to let you win. It nails the period aesthetics and it's actually rather fun. Even the loading and title screen has the right look. If you want to experience some classic gaming feeling then this would be ideal. Not expensive and very cheap on sale and a nice way to pass some time. There's a not so super secret cheat mode that makes the game easier if you are broken and in tears from the brutal difficulty in the default game.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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