
FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what’s next.Key Features:The arrow keys control CommanderVideo while the mouse allows you to fire anywhere on screen! Or if you prefer, plug in a controller for dual-stick shooting action!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 140reviews | 68% | — | $36.9K |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
~BIT.TRIP风格音游~游戏方式是2D单轨道射击~ ~难度很高~但比之前几作好简单得多的感觉~ ~敌人死后会触发音乐节奏~这音乐感觉不是很好听~反正我不喜欢~ ~至少我过了第一关~之前几部连第一关是什么都不知道~ 游戏角色似乎联动了其它作品~比如超级食肉男~其它的也不知道是啥~ https://steamcommunity.com/sharedfiles/filedetails/?id=1826582091 ~但是总体难度依旧超高~我只能打过第一关~ https://steamcommunity.com/sharedfiles/filedetails/?id=1826582247 ~然后~第二关Boss太难了~ https://steamcommunity.com/sharedfiles/filedetails/?id=1826582381
5th game in the series. This time it's a bullet hell shoot-em up and the main gimmick is that our hero can only move along f(x) function graph. Or, rather, preset path that sways vertically. It's slow, it's boring, it does the least amount of unique things out of all the games in the series... it really feels like a poor man's shoot-em-up. Rhythm is not really there... Well, enemies deaths get delayed so their primitive beep death noises will play in somewhat sync but there is nothing impressive or anything to set me into trance. If anything, it just makes killing feel worse than in other games of the genre. And... nothing else to write. Some nice boss designs but you can see them all in the store screenshot. You will get better visual, better gameplay and even better music by playing Thunder Force games for your Sega Genesis Mega Drive. It really feels out of place even in this series. Also, dubstep genre sucks, anytime I try to listen to various tracks in this genre the only emotional experience I get is "yea, this is dubstep, this is dubstep brand noises" and they all meld together.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
奇怪的射击游戏,你始终只能在一根会少量变化的绳索上左右移动 关卡进度始终很难观测,很难知道自己到底还有多久才能过关,死亡后必须整关重来,导致很容易有疲劳感 总体来说就是个让人初看会有些期待,但真的玩了后却有些失望的小游戏
FATE is part of the six game BIT.TRIP collection (not including the spin-off Runner games in that count), which are short games (2 hours or less) with simple premises. They carry a plot that ties all games together, as well as the common element of implementing rhythm-based play into the game. FATE is a 2D shoot 'em up, but you can only move along a pre-set path. Given that all 2D shoot 'em ups are on-rails, FATE constricts your movement even further than the typical one by allowing movement only along a line that strings from the beginning of the stage to the end. It moves up and down, so you can dodge bullets and enemies but only if you move along the pre-set path at the right time. It's odd on paper, but during play it works alright. The challenge comes in dodging bullets among your pre-set path, whilst collecting the pick-ups left by enemies to assist in the boss battle. It's not as punishing as other games in the series, since you can see the bullets coming and there are rarely any surprises. Even if a bullet hits you, all it does is lower your current level (which is increased by killing enemies and getting the pick-ups). Your level plays double duty, as a higher level also increases your outgoing damage. There's also an easy mode in the game, which allows you to level up quickly. It makes passing the game easier, as you level up during boss fights in all modes, but easy mode makes the level-up much quicker. You save yourself from near death with 4 or 5 shots. It's almost close to immortality. FATE is a weird idea, and I won't say its fantastic. But clocking in at only 2 hours with a game that is massively less frustrating than RUNNER, it's refreshing. I'd give it a blow average (4/10), but it didn't leave me disgruntled at the end. So I'll give it a thumbs up, even if its the most lethargic of recommendations.
One of the games in the franchise that is truly breathtaking, especially when it comes to breaking records. For those who played and grew up on the Wii, play it on the PC. The soundtrack is UNFORGETTABLE... especially in the Determination and Patience stages... The game worked really well, the mouse gameplay is great but requires agility, reflexes and a lot of observation due to the difficulty and the flood of enemies! The ending of BIT TRIP FATE is very sad... but I consider it my favorite BIT TRIP in the franchise to this day! I highly recommend it to you.
BIT.TRIP FATE. Oh, where do I begin. Released October 25th, 2010, this game aged really well, and I played this on Wii for hours when I was young. Replaying this a decade later, this is definitely a cleaned up version compared to the Wii. The graphics while simple, have been improved dramatically. The game looks so smoother at 144 hz and very sharp at 1080p. The entire OST slaps, and the controls are tight. However, I do have a few gripes. The game is a little too tough, especially the mid-late game. The first 2 levels are easy, but once you get to Level 3 onward, the difficulty climbs by a lot. The pink bullets, are honestly just cheap. They somehow always manage to sneak a hit in, no matter what you do to avoid them. If you're an achievement hunter, you have to play the higher difficulties, and the game STARTS on Easy. So fair reminder to set the difficulty to Normal before diving into the game. Another problem I have is that after making changes to the options, you have to restart the entire game for the changes to take effect. Overall, the game is plain fun and pretty addicting. If you're looking for a short, fun yet challenging bullet hell shooter, this is the game for you. I recommend it. Graphics: 9/10 Music: 9.5/10 Sound: 7/10 Controls: 9/10 Story: 6/10 Overall: 40.5/50 / 5 = 8.1/10
BIT.TRIP FATE предлагает, перемещаясь по заданной кривой в двумерной пространстве, расстреливать надвигающихся на тебя врагов и собирать падающие с них бонусы. Время от времени появляющиеся друзья (герои других инди-игр) дают специальные приемы. Мой отзыв не передает этого, но игра получилась всратая. Главный герой двигается (по крайней мере, на первых уровнях) достаточно медленно под гипнотическую музыку. Мне не зашел игровой процесс.
while this may be everyone's lease favorite, due to its unforgivable difficulty scaling despite the BS, i actually enjoyed this one the best out of the series. despite being a platformer enjoyer, bit.trip fate has it's hooks while i cant say for certain in the reviews that it worked or not, all i can say is man; this game sure is hell. dunno how i managed to beat this one as a child with a wii remote and a nunchuck back then! [spoiler]unfortunately, this brings *MOST* PC players to their end of the series. i really wanted to play bit.trip flux, hopefully someday it receives a patch or a remaster.[/spoiler]
This is probably my favorite BIT.TRIP game aside from the RUNNER games. It's a simple premise, but can get pretty difficult and keeps you on your toes. The music is amazing as always. My only gripe is that the port to PC wasn't smooth and there's a few issues and bugs to deal with. I'd recommend just playing these games on other hardware and not these ports anyways. But my point still stands, it's a fun bullet-hell and is quite literally an on-rail shooter. Would recommend.
alternative title: bit.trip dark mode
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