
The eight-bit first-person shooter in the NES palette!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Несмотря на малое число часов проведенной в этой игре, я могу сказать, игра оправдывает ожидания и цену. Геймплей вас точно затянет, если вы любитель аркадных шутеров по типу кал оф дути или батлфлд, графика, на момент выхода, стоит рядом с третьим Ведьмаком и ГТА 5. Про сеттинг скажу, что выбран он таким не случайно, ведь он собрал в себе по-немногу от дума и Ведьмака. Рекомендую к приобретению сей продукт!
BEST GAME EVEER my girlfriends (cassidy) cat made this, kitty boomboom, and the game is even named after her cat! i defilement reccomened odwlgthis game to everyone in my neighborhood and to all my friends and family, and even iof you dont like it its lik 38 cents, cope better
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
всим привет , эта игра очинь сильна затронула меня за анальное кольцо и мне ачень панраилось, пожалуйста, выпускайте таких игр пабольше гыгыгыггыггыгыггыгыггыгыгыггыгыгыгыггыы
Bit-Boom is a small-scale first-person shooter that deliberately strips the genre down to its most basic ingredients. Instead of complicated progression systems, elaborate storytelling, or realistic presentation, it concentrates on movement, shooting enemies, exploring hostile areas, and collecting coins. Developed by Coconut Tree Studio and published by Conglomerate 5, it feels like an experiment in imagining what a first-person action game might look like when filtered through the graphical limitations and design philosophy of the eight-bit era. The combat is intentionally uncomplicated. Players navigate environments from a first-person perspective while dealing with creatures that stand between them and their objective. Enemies such as mummies and golems reinforce the fantasy and dungeon-inspired setting, while the straightforward shooting mechanics keep encounters accessible. There is little time required to understand what the game expects from the player. You move forward, eliminate threats, gather collectibles, and survive. This simplicity gives the experience an arcade-like quality, although it also means players searching for extensive weapon customization or elaborate character progression will find relatively little depth. Exploration helps provide some variety between encounters. Ruins, flooded dungeon areas, and other dark locations give the adventure a slightly mysterious atmosphere. The combination of ancient environments and supernatural-looking enemies allows Bit-Boom to separate itself from more conventional military shooters. There are touches of horror and Lovecraftian imagery within its presentation, but the intentionally primitive visual style keeps the experience closer to retro fantasy action than serious horror. Its graphical direction is arguably its most recognizable feature. Bit-Boom uses heavily pixelated imagery and a restricted color palette inspired by classic eight-bit hardware. Seeing this aesthetic presented through a first-person perspective creates an unusual visual identity. The result can feel charmingly nostalgic for players who enjoy deliberately primitive indie games. At the same time, the limited detail can occasionally make environments and enemies harder to distinguish, particularly for anyone accustomed to the clarity and animation standards of modern shooters. The audio presentation follows a similarly old-fashioned philosophy. Rather than relying on cinematic effects or highly detailed environmental sound, the game uses retro-inspired audio that complements its pixel graphics. This consistency benefits the overall presentation because the graphics, sounds, and gameplay all appear designed around the same concept. Nothing about the production attempts to disguise the game's modest scope. Bit-Boom is also remarkably lightweight from a technical perspective. Its tiny storage footprint and extremely modest hardware demands make it accessible to older or less powerful computers. Steam features such as Cloud support and statistics provide a few modern conveniences despite the intentionally dated presentation. The game is primarily designed as a single-player experience, making it suitable for short sessions when the player simply wants uncomplicated retro shooting rather than a large commitment. The biggest limitation is repetition. A game centered mainly on running, shooting, collecting coins, and progressing through relatively simple environments needs considerable mechanical variety to remain engaging over long periods. Bit-Boom is better viewed as a compact retro curiosity than a deep FPS. Its simplicity can initially be refreshing, but the limited range of mechanics eventually makes the experience feel repetitive. Players expecting an extensive campaign, sophisticated enemy behavior, substantial storytelling, or a broad arsenal should adjust their expectations accordingly. Steam Deck compatibility is officially unverified, meaning there is no confirmed Steam Deck Verified or Playable rating to guarantee a completely optimized handheld experience. Given the game's lightweight technical requirements and straightforward controls, it may still be possible to run it through SteamOS and Proton, but players should regard that as unofficial compatibility rather than guaranteed support. Minor configuration or control adjustments may therefore be necessary. Ultimately, Bit-Boom succeeds more as an unusual tribute to primitive gaming aesthetics than as a particularly ambitious first-person shooter. Its combination of pixelated visuals, fantasy monsters, dungeon exploration, coin collecting, and straightforward gunplay gives it a recognizable personality. The simplicity is simultaneously its attraction and its primary weakness. Retro enthusiasts who enjoy obscure experimental shooters may appreciate its peculiar charm, while players expecting substantial mechanical depth are likely to move on quickly. It is a modest experience with a clear concept, best enjoyed in short sessions and with expectations appropriate to its deliberately limited design. Rating: 5.5/10
No Options to change mouse speed, very bad, therefore unplayable!! :(
Would be ok... if it were actually playable. The controls are awful with a mouse: You can only turn right, not left. The sensitivity is so bad that if you slightly touch the mouse, you end up doing a 360 spin. Even when I go into settings (PC settings, the in-game settings are almost non-existent and are only used for adjusting the volume of the game) and turn the sensitivity of the mouse all the way down, its still a pain because the camera moves so quick. Pros: Good music Good art-style Good concept Cons: Unplayable Can only turn right (if I try to turn left, the camera moves right anyway) Sensitivity is awful and makes the camera move faster than an F1 Racing Car Can't find a way to get past level one (mostly because the camera doesn't give me the chance to look around)
8 битная игра напоминает вульфийштейн,жалко всего 3 локации
22222
[h1] [/h1]
Жена сказала если будет 10 лайков и 5 наград , она купит ящик пива, мужики выручайте!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.4K | 903 | 75% | $1.99 | |
| $12.8K | 127 | 43% | $4.99 | |
| $7.2K | 343 | 89% | $0.99 | |
| $5K | 41 | 93% | $4.99 | |
| $4.7K | 10 | 40% | $24.99 | |
| $756 | 3 | 0% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 72 | 83% | $4.99 | |
| $6.3K | 66 | 73% | $4.99 | |
| $6.3K | 69 | 59% | $3.99 | |
| $6.3K | 66 | 77% | $4.99 | |
| $6.3K | 103 | 89% | $3.49 | |
| $6.3K | 69 | 33% | $2.99 |