
Bison battle machine – merciless battles on powerful tanks. Survival races and tough battles with realistic physics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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比较无趣,但是问题不多,优先升级关键的武器和主动防御,可以跳着升,就是履带莫名其妙容易断很恼人
Its something to do if your really bored, not really much to do either if your really into tank games try it if not don't.
the game is cool
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian
Bison Battle Machine is a straightforward vehicular combat experience that focuses on destructive action rather than complicated strategy or realistic military procedure. Developed and published by Jl Apps, it combines racing, shooting, tank combat, physics, and light progression into a compact single-player package. Its central appeal is immediately understandable: control a powerful futuristic battle vehicle, move through hostile environments, eliminate large groups of enemies, and cause as much destruction as possible along the way. The gameplay is divided between survival races and direct battles, giving the vehicle more purpose than simply carrying the player between combat encounters. Survival racing combines driving with constant danger, encouraging players to maintain momentum while dealing with opponents and environmental challenges. The battle-focused portions shift attention toward destroying enemies and surviving confrontations. Neither concept appears designed around deep simulation, despite the emphasis on physics. Instead, the physics contribute to the spectacle of collisions, movement, destruction, and the feeling of controlling a large armored machine. One of the more entertaining aspects is how aggressively the game embraces destruction. Players can drive across mountainous terrain, crush soldiers, blast enemies, and generally treat the environment as a playground for an oversized combat vehicle. This makes the action feel closer to an arcade destruction game than a conventional tank simulator. The futuristic setting supports that direction nicely because the developers are free to introduce exaggerated machinery and weaponry without being restricted by historical accuracy. Special super weapons add another layer to the chaos, providing opportunities to unleash attacks that complement the deliberately excessive tone. Progression gives the action some longer-term motivation. Shooting races reward stars, while leveling allows the Bison vehicle to become more capable as the player advances. Upgrades create a simple but useful sense of development, making later encounters feel like part of a continuing journey rather than disconnected battles. Additional bonuses further support this progression loop. The inclusion of bosses is particularly welcome because tougher opponents can serve as milestones, forcing players to put their improved vehicle and accumulated combat experience to better use. The large number of rivals advertised in the game also fits its philosophy. This is not an experience built primarily around carefully studying a handful of opponents. The satisfaction comes from facing substantial opposition and having enough offensive power to tear through it. Driving and shooting therefore need to work together, especially when enemies are encountered during racing sequences. When the combination works, the game can deliver a satisfying rhythm of acceleration, maneuvering, firing, smashing through obstacles, collecting rewards, and upgrading before returning to battle. Its greatest strength is also responsible for its most noticeable limitation. The concept is deliberately uncomplicated, and there is little indication of an extensive narrative, elaborate tactical command system, sophisticated vehicle management, or enormous variety of activities. Players interested in a deep armored warfare simulation will probably find the mechanics too arcade-oriented. Likewise, anyone seeking an expansive campaign driven by characters and storytelling should temper expectations. The emphasis remains firmly on combat, racing, destruction, bosses, bonuses, and improving the central vehicle. The physics help provide personality because a game about controlling a heavy battle machine benefits greatly when movement and impacts have noticeable consequences. Charging through terrain and colliding with targets can make the vehicle itself feel like another weapon rather than merely a platform for guns. This physical approach also gives the racing component more relevance, since controlling momentum becomes part of the action. The result is potentially chaotic, but that chaos appears intentional and consistent with the overall design. There are 20 Steam achievements, providing additional objectives for players who enjoy completing progression milestones. Some are associated with leveling, weapons, armor, and other aspects of improving the vehicle, giving achievement hunters another incentive to explore the progression system. The game is strictly oriented toward single-player play, so its longevity depends heavily on whether the player enjoys repeatedly engaging with the central combat and racing loop rather than relying on competitive multiplayer to extend its lifespan. The presentation also carries a mature edge. Violence is an integral part of the experience rather than a minor background element, with the premise explicitly encouraging players to crush soldiers, destroy enemies, and wreak havoc. This exaggerated aggression complements the arcade-like nature of the gameplay, although players uncomfortable with frequent violence or gore should be aware that these elements are part of the intended experience. Steam Deck compatibility is less certain. There is currently no confirmed official Steam Deck compatibility rating available for the game, and its Steam data identifies Windows as the supported operating system. Since Steam Deck can run many Windows titles through Proton, it may still be possible to play it on the handheld, but that should not be interpreted as guaranteed compatibility. Without an official Verified or Playable designation, Steam Deck owners should expect the possibility of configuration issues, control problems, graphical quirks, or other compatibility limitations. Overall, this is a modest but energetic combination of combat racing and vehicular destruction. It does not appear interested in competing with complex tank simulators or massive racing games. Instead, it concentrates on putting the player behind the controls of a futuristic fighting machine and providing plenty of targets to destroy. The bosses, upgrades, stars, bonuses, super weapons, physics, and two main gameplay styles give the basic concept enough structure to prevent it from being purely mindless destruction. Greater depth and variety would make the experience more substantial, but players who enjoy smaller arcade-oriented games built around vehicles, weapons, and chaotic physics may appreciate its uncomplicated approach. Rating: 6/10
No começo dos anos 2000, jogos em flash estavam em alta no PC. Havia um site chamado Click Jogos, que oferecia vários desses jogos. Era só escolher e jogar. Quando comecei a jogar este jogo, essa lembrança veio imediatamente, o que, a princípio, foi bom. No entanto, com o passar do tempo, essa sensação mudou. O jogo oferece duas opções: A primeira é ir avançando pelas fases enquanto destrói inimigos. Ao passar de fase, você ganha um valor que pode ser usado para fazer upgrades no seu tanque, permitindo que ele evolua. Na segunda, você participa de uma corrida, com uma limitação de tiros que podem ser usados contra seus adversários, se necessário. Vencendo a corrida, você também ganha um valor que pode ser investido em upgrades para o tanque. Até aí, tudo bem. Controlar o tanque funciona bem com teclado e mouse. O som dos tiros e das explosões é bem feito, e a física do tanque é muito realista. Os terrenos pelos quais você passa são destruídos pelas explosões, e, conforme você evolui o tanque, é possível sentir claramente essa evolução. Nas primeiras 50 fases (ou até menos), você está curtindo o jogo numa boa. Porém, à medida que você evolui, os inimigos também ficam mais fortes, e o nível de dificuldade aumenta. Mas nada que uma boa estratégia não resolva para continuar evoluindo e ficando mais poderoso. Em algum momento, você terá tudo no máximo. Isso não significa que será invencível, mas a ideia é que as coisas se tornem mais fáceis, certo? Errado. A dificuldade simplesmente aumenta a tal ponto que tanques visivelmente mais fracos que o seu conseguem destruí-lo com um único tiro. Isso começa a gerar frustração, pois todo o esforço de evolução parece em vão. Mesmo assim, continuei, pois queria ver o final do jogo. Quando cheguei na fase 100, percebi que não era o fim. Fui verificar as conquistas do jogo e vi que havia uma para quem chegasse na fase 200. Sabendo disso, pensei: "Então, vamos até a fase 200 para ver o fim do jogo." Como o modo corrida também conta para o total de fases, decidi completar as 100 fases restantes nesse modo, já que estava com tudo no máximo e não teria dificuldades. E, de fato, não tive. No entanto, esse modo é extremamente tedioso. Não há desafio algum: basta andar para frente e cruzar a linha de chegada. Como o jogo é em 2D, não há curvas. Com tudo no nível máximo, meu tanque estava rápido, e, se surgisse alguma dificuldade, um único tiro do meu canhão já explodia os adversários. Mas isso só acontece nesse modo. Portanto, o modo de batalha se torna frustrante depois de um tempo, e o modo corrida é tedioso. Mesmo assim, eu já estava comprometido, então continuei. Cheguei na fase 200 e... Não tem final eeeeeeeeeeeeeeeeeeeee! O jogo simplesmente entra em um loop infinito. Foi desanimador e ainda mais frustrante. Além disso, o jogo não tem trilha sonora; é silêncio absoluto, com exceção do som das explosões, que são bem feitos, junto com a jogabilidade. Mas fora isso, não há música alguma, então prepare sua playlist caso decida jogar. Os cenários mudam a cada 10 fases, mas apenas o fundo. E depois, eles voltam a se repetir. Na verdade, em certo momento, tudo no jogo se torna uma repetição constante. Mesmo assim, se quiser dar uma chance ao jogo, espere uma promoção com um preço bem abaixo do normal, e olhe lá. O maior problema aqui é a frustração e o tédio que vão surgir em algum momento. E, convenhamos, de frustração e tédio, já bastam os momentos que passamos na vida. Se você leu até aqui, muito obrigado e se cuide. =)
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.3M | 4K | 80% | $19.99 | |
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| $1.2M | 1.6K | 91% | $19.99 |
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