
You are a bird. You have a nest. Other birds want your eggs. Birds of War is a team-based aerial PvP game. Raid nests, steal eggs, fight beak-to-beak in fast, chaotic matches built around flight and combat. Your mic is always hot. Your enemies can hear you. Plan accordingly.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 29 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Shoebill just headbutted your teammate into a tree. A Crow is halfway home with your last egg, and every enemy on the map can hear you losing it over voice chat.
3v3v3 aerial combat. Nine birds, three nests, one goal: the team with the most eggs in their nest at the end wins.
Raid enemy nests, extract their eggs, bring them home, and defend your own nest while everything falls apart around you.
Proximity chat is active in every game. You will hear the enemy before you see them, and they will hear you too.
Four birds at launch, with more on the way: Crow the stealth assassin, Hummingbird the speed demon, Shoebill the tank, and Pigeon the support menace with UAV-style marking.
Combat is melee-first and physics-driven. Every elimination feels earned, and every fight feels like an all-out war.
Zero pay-to-win. Nothing in the shop makes your bird hit harder or fly faster.
In late 2025, we saw a meme about a fake bird game that did not exist. HexNest Games is now building it in Unreal Engine 5 with the support of the Discord community.
Get in now. Watch it grow. Break it with us.
Genres
Engagement
Reviews
Themes across 430 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yea its alright
so fire
BIRDCALL BRRRRRRRRR
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $114.9K | 212 | 73% | $14.99 | |
| $114.9K | 288 | 84% | $10.99 | |
| $114.9K | 134 | 91% | $24.99 | |
| $114.9K | 656 | 84% | $5.99 | |
| $115.1K | 251 | 91% | $14.99 | |
| $114.9K | 207 | 67% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
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| $412 | 10 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +19 more
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like the OG Call of Duty games but with birds
Tuff Aura Birds
great game
Birds of War is a multiplayer action game that takes the familiar idea of team-based arena combat and gives it a deliberately ridiculous avian identity. Developed and published by HexNest Games, it revolves around armed birds flying into battle, protecting their nests, stealing eggs, and fighting rival teams across colorful arenas. The concept is immediately humorous, but underneath the comedy is a competitive structure that asks players to balance mobility, aggression, defense, and teamwork. It is the sort of game that embraces chaos rather than trying to turn every match into a perfectly controlled tactical encounter. Its most distinctive mode is Egg Conquest, built around a 3v3v3 format in which three teams compete simultaneously. Each side must defend its own eggs while attempting to raid enemy nests and carry stolen eggs back to safety. Having three teams instead of two significantly changes the flow of a match. A team dominating one opponent can suddenly discover that the third group has attacked its unprotected nest, while a seemingly straightforward raid can become a three-way aerial fight within seconds. This creates a constant tension between pushing forward and maintaining enough defensive presence at home. Flight is central to both movement and combat. Players are not merely running around an arena while controlling bird-shaped characters; aerial mobility gives encounters an additional dimension. Enemies can arrive from above, below, behind, or across open spaces, requiring greater environmental awareness than a conventional ground-focused arena game. Escaping with an egg can be just as exciting as attacking because movement becomes part of the contest. The best moments come when a successful thief is desperately flying home while several opponents pursue, teammates attempt to intercept them, and another team uses the confusion to launch its own raid. The game is not restricted to its signature objective mode. Team Deathmatch provides a more conventional team-versus-team combat experience, while Free for All removes team coordination and places greater emphasis on individual performance. Infected offers another variation on the basic combat mechanics and helps diversify multiplayer sessions. These additional modes are important because they allow players to enjoy the movement and fighting systems without constantly concentrating on egg defense and theft. Proximity voice chat adds another layer of unpredictability. Nearby players can hear one another regardless of whether they are allies or enemies, meaning communication itself becomes part of the gameplay. Loudly announcing a plan can expose an attack before it happens, while bluffing, taunting, bargaining, or intentionally misleading nearby opponents can produce situations that would never occur with conventional team-only communication. It naturally depends on the personalities of the people in a lobby, but when players participate in the spirit of the game, the feature can transform ordinary encounters into memorable comedy. Customization complements the social focus. Birds can be dressed in a variety of strange outfits and accessories, allowing players to create characters ranging from vaguely intimidating warriors to completely absurd airborne fashion disasters. The different bird appearances and costumes strengthen the game's personality without undermining the readability of its straightforward premise. Cosmetic monetization is also preferable to selling competitive advantages, since success in a PvP environment should remain tied to player performance rather than purchased statistical power. The arenas contribute additional variety through noticeably different themes and environments. Fighting through urban spaces, deserts, jungles, construction areas, colder regions, and more imaginative locations keeps the visual experience from becoming too repetitive. The colorful presentation suits the intentionally unserious atmosphere, while the third-person viewpoint provides a useful perspective for tracking nearby opponents during hectic aerial battles. Steam Workshop integration also offers potential for community involvement and could contribute to the game's longevity if players actively create and share content. There are nevertheless some important limitations. Birds of War is heavily dependent on multiplayer participation, so its lasting appeal is closely connected to the size and activity of its player community. Anyone primarily interested in story-driven campaigns, extensive solo progression, or offline play will find that the experience is not designed around those priorities. The chaotic three-team structure can also produce situations where careful planning is disrupted by circumstances outside a player's control. For some people that unpredictability will be the main attraction; for highly competitive players seeking tightly controlled matches, it may occasionally become frustrating. Controller users should also be aware that controller support is not necessarily the same as an entirely handheld-optimized experience. More importantly, Steam Deck compatibility is currently a significant concern. The game is listed as Unsupported for Steam Deck and SteamOS, with compatibility work still needed. Players purchasing specifically for Valve's handheld should therefore not assume dependable functionality at this stage. A Windows desktop or laptop remains the safer platform for experiencing the game as intended. Overall, Birds of War succeeds because it develops its bizarre premise into something more substantial than a short-lived joke. The combination of aerial combat, three-way competition, egg stealing, multiple multiplayer modes, proximity communication, customization, and varied arenas gives it a recognizable personality. Its strongest moments are likely to emerge organically from interactions between players rather than from scripted events: a perfectly timed theft, an unexpected third-team ambush, a frantic aerial pursuit, or an enemy accidentally revealing a plan over proximity chat. It will appeal most strongly to groups looking for a competitive multiplayer game that values unpredictable fun alongside skill. The lack of reliable Steam Deck support and dependence on an active online population are meaningful drawbacks, but neither diminishes the creativity behind the central concept. When the servers are populated and players embrace the chaos, defending a nest while heavily armed birds scream at each other overhead can be far more entertaining than the premise has any reasonable right to be. Rating: 8/10
I played it for 2.1 hrs on release day. This game is peak. 2026 game of the year.
Everything you've hope and dreamed for is to be found in thy game.
better than fortnite
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.