
Bioweaver is an RPG game with the main content of treasure hunting and character building. You can use basic programming logic to deeply customize your skill sets, and you can also create organs with different attributes and functions with the special crafting system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a mysterious underground laboratory, dangerous creatures have escaped. The road to the surface is blocked by many obstacles, but top scientists never complain about the environment. The organs and genes of unknown creatures can be your power. Make good use of them and create yourself a path of flesh and blood.
Use simple programming logic to build organ links. The skill building process is highly visualized and can be easily debugged.
The game includes hundreds of organs with different functions. Each organ can also be mutated to obtain additional affixes which can further generate more unpredictable changes.
The difficulty of the game can be automatically adjusted to the progress of the game. After completing the main acts, there are still more difficult challenges, more modes and content to explore.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 695reviews | 78% | — | $132.7K |
| $9.99 | 81ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the core premise of the game, the mechanics are interesting and unique. Where it falls short - The level design is bland. I would love some enivornmental hazards or interesting shapes to the arena's. 2.5 Hours in and every room I've seen is some variety of square and boring. - The whole programming thing is fine, but I should be receiving more useable parts in the loot at a time. As it stands you don't really have to think about it much, just "oh this part is a bit of an upgrade" and then you do it. The interactions between parts could be much much stronger.
我一代游戏呢? 你创意工坊是在搞什么呢? 项目负责人是圆脸络腮胡啊,那没事了,能退款吗?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $6.99 |
| 37ratings |
| 84% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只推薦一代 二代就是退步版 專家模式 真的是最讓我覺得白癡的難度 這不就是強制你二選一嗎 要嘛賭一把過關死掉的話就乖乖重練 要嘛就花一堆時間去升級 爛死 明明可以就是 原點計劃 第二代作品 做的卻不如一代 很多一代有的器官 在二代卻沒出現 專家模式 更是爛到不行的設定 死後器官與基因會消失 看得出來就是為了拖延遊戲時長而設置的 要增加挑戰性也不該是靠拖延時長 重點是主線章節全破後 終極挑戰也是死後全噴 智障設定 至少調成噴完的裝備可以後細胞買回吧 結果就只是變成終極挑戰打個幾場 傷害沒辦法秒怪 就要出去升級再重打30關 反正傷害可以無限疊 真的就只是浪費時間而已 詞綴 與 基因 確實增加了一些複雜度與遊戲性 但整體遊戲感 變得冗長無趣 更別說增加掉落率、複製率等能力竟然是放在基因 而不是細胞升級當中 試驗場 也變得相當不便利 不能像一代可以在裡面隨時調整器官組合直接測試 二代還要離開試驗場調整完再進一次 遊戲整體實在沒有像一代一樣令人驚艷、有挑戰性、多樣性 二代 真的是不懂設計團隊為何能做得更差
I really feel like some kind of just "endless survival" mode would be great here instead of the short little bursts of combat. Sure, I love spending ages mixing and matching the most broken build but, let me use it for a while please. Otherwise, this is more of what I loved about Prototype. Just less action sadly. For the price though, worth a play.
I don't recommend games. Stop spamming me.
Bioweaver is an unusual action RPG that turns character building into a biological engineering project. Developed by Emprom Game and Wild Kid Games and published by Emprom Game, it places players inside a dangerous underground laboratory filled with escaped creatures, experimental technology, and biological mysteries. Instead of relying on familiar swords, armor sets, and conventional skill trees, progression revolves around collecting organs, modifying them, and connecting their functions to create personalized combat abilities. This unusual concept gives the game an identity that feels noticeably different from the typical loot-driven RPG. The organ system is easily the centerpiece of the experience. Hundreds of organs can be collected, with individual components performing different functions within a larger biological network. Players connect these pieces through a visual system inspired by programming logic, allowing one organ to trigger or influence another. Building an effective setup consequently feels more involved than simply equipping whichever item displays the largest numbers. A newly discovered organ might completely change the behavior of an existing build, encouraging players to constantly reconsider how their biological machine is assembled. Mutations make this experimentation even deeper. Organs can gain additional properties and modifiers that influence their usefulness, meaning two seemingly similar components can ultimately serve very different purposes. The result is an addictive cycle of fighting enemies, collecting biological components, studying their characteristics, and rebuilding the character around newly discovered combinations. There is considerable satisfaction in taking several ordinary pieces and arranging them into a highly efficient combat system. Players who enjoy theorycrafting, automation, programmable mechanics, or complicated RPG builds are likely to get the most enjoyment from this aspect. Combat provides a fast-moving contrast to the thoughtful preparation involved in building skills. Encounters combine elements of top-down action, shooting, hack-and-slash combat, and bullet-heavy enemy patterns. Movement and positioning remain important even after creating a powerful build, while the abilities produced by the organ network determine how efficiently enemies can be handled. Seeing a carefully constructed combination function correctly during a chaotic battle provides some of the game's most rewarding moments because success feels connected to the player's own experimentation rather than simply obtaining a predetermined ability. The underground laboratory also gives the mechanics an appropriate setting. Strange organisms, mutations, genes, and experimental biological technology fit naturally into an environment built around mysterious research. The pixel-art presentation keeps the action relatively readable while giving creatures and environments a deliberately unusual appearance. Storytelling provides context for exploration and progression, but the mechanical systems are clearly the stronger attraction. Players primarily interested in elaborate cinematic storytelling may therefore find the narrative less important than the process of discovering new biological combinations. Bioweaver also understands that extensive character customization needs increasingly demanding situations in which those builds can be tested. Difficulty can develop alongside progression, while additional challenges and activities provide reasons to continue experimenting beyond the main journey. This helps prevent successful builds from immediately making the entire experience meaningless. Finding an exceptionally effective combination instead becomes motivation to push farther, encounter stronger opposition, and continue searching for improvements. The game's greatest strength can also be its biggest obstacle. Players who prefer uncomplicated progression may find the organ connections, mutations, triggers, and interactions somewhat intimidating. Creating a powerful configuration can involve trial and error, and experimentation does not guarantee that every idea will produce useful results. However, failure is part of the appeal. Reworking a flawed setup, understanding why it failed, and eventually creating something significantly stronger gives progression a satisfying problem-solving element that simpler equipment systems rarely achieve. There is also good replay and experimentation potential because the sheer number of components makes it possible to approach combat through substantially different configurations. Steam Workshop support further complements a game already focused heavily on creativity and systems. Achievements, cloud functionality, trading cards, and Family Sharing round out the Steam feature set. The relatively lightweight visual presentation also means the experience does not depend on cutting-edge hardware to deliver its core appeal. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Bioweaver ultimately stands out because its biological theme directly influences how the game is played rather than merely decorating familiar RPG mechanics. Designing abilities through interconnected organs gives loot meaningful experimental value, while mutations and numerous possible combinations provide considerable room for optimization. It will appeal most strongly to players who enjoy tinkering with complicated systems and turning unusual combinations into powerful builds. The learning curve and emphasis on experimentation will not suit everyone, but they are also what make the experience memorable. Rating: 8/10
This game is a lot of fun during the first/tutorial levels. And then it's all grind from there. Get it on sale, or play 2 hours and refund it. Then play Magicraft, which has similar crafting and overcomes a lot of this game's failings. Because this is a one-idea game. Almost everything else is in support of that one idea, with the possible exception of a few bosses that are wasted on these mechanics. It's great to make custom builds. But even though there are a lot of organs to use, most of the variety comes from alterations or restrictions on main components. I beat the last boss with items from the first stages because they were the easiest to use. The the later stages I just collected resources to enhance the original. So everything seemed like a grind, and multiplying damage was the only strategy. There might be other ways to play, but the game does nothing to help you find them or reward creative use. And only limits your use of damage multipliers by having a restriction on everything. Or a grinding requirement. The artwork was nice, but I couldn't see it through all the explosions.
買一代跟二代的我就是個盤子
[h1]強いて言えばおすすめ[/h1] 前作のバイオプロトタイプとは、別物のゲームといって良いぐらい感じが違う。 今作は理想の器官集め、アイテム集めをしないとけないため1プレイは短い物の作業気味になり爽快感が減った。 脊髄の発動がランダムだったり、神経の発動確率が%とになったりと前作に比べての不満は多々ある。 が、この作品から始めるのならば、そこそこは楽しめると思う。
on par, if not better than vampire survivors
Players by region
Where this game's players are, estimated from review languages.
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