
Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 996reviews | 75% | — | $306.4K |
| $2.49−75% | 100ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
funny robots go 'splode
Wonderful rogue-like game.
쓸데없이 복잡함 설명도 직관적이지 않음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bionic Dues — это такая любопытная штука от тех же ребят, что делали AI War и Starward Rogue. Сразу видно: игра сделана с умом, но не для всех. Это микс пошаговой тактики, лёгкой стратегии и рогалика, где ты управляешь не одним героем, а целой командой из четырёх роботов — каждый со своей ролью, способностями и ограничениями. Сюжет простой: города захватили восставшие боевые дроны, а ты — последняя надежда человечества. Но вместо того чтобы играть за одного супергероя, ты собираешь отряд из самодельных роботов («экзофрэймов»), каждый из которых можно кастомизировать под свою тактику. Один — танк с щитом, второй — снайпер с дальнобойной пушкой, третий — хакер, который отключает врагов, четвёртый — ближний боец с цепной пилой. И да, всё это выглядит так же безумно, как звучит. Бои идут по клеткам, по очереди: ты двигаешь своих роботов, используешь их ограниченный запас энергии на атаки или способности, а потом ход переходит к врагам. Всё чётко, продуманно, без случайностей — если проиграл, то только потому что просчитался. И это круто. Особенно когда удаётся завернуть врага в ловушку: хакер глушит его системы, снайпер добивает с другого конца карты, а танк прикрывает отход. Чувствуешь себя гением. Мир игры разделён на районы города, и перед каждым боем ты выбираешь, куда идти — разведка, спасение выживших, уничтожение генератора и т.д. За выполнение задач получаешь ресурсы, чтобы улучшать роботов между миссиями: новые модули, оружие, пассивки. Прокачка глубокая — можно собрать робота-лекаря, робота-минёра или даже робота, который жертвует собой ради взрыва. Графика — пиксельная, но очень читаемая. Даже в самый напряжённый бой понятно, кто где стоит, сколько у кого здоровья, какие эффекты активны. Музыка — электронная, с лёгким оттенком 80-х, создаёт ощущение «технологического апокалипсиса», но не давит. Главный минус? Игра требует внимания. Если просто тыкать наугад — быстро проиграешь. Нужно думать, планировать, экономить энергию, учитывать позиции. Для кого-то это плюс, для кого-то — барьер. Ещё немного раздражает, что некоторые миссии повторяются по структуре, и к концу кампании уже хочется чего-то нового. Но в целом Bionic Dues — это умная, тактически насыщенная игра, которая уважает игрока. Она не кричит, не мелькает, не пытается быть «крутой» — она просто даёт тебе инструменты и говорит: «Думай. Планируй. Выживай». Понравилась игра? Да. Очень. Особенно если ты любишь головоломки в бою, тактическую глубину и не боишься, когда игра заставляет тебя реально напрягать мозг.
The game warns that it doesn't work on 64bit mac OS but does.
Глубоко, вариативно, но визуально устарел.
фигня
3/10
Bionic Dues, developed and published by Arcen Games, is a turn-based tactical roguelite that combines mech customization, strategic combat, and procedural mission design into a tense and demanding experience. Released in 2013, it often flies under the radar compared to bigger names in the genre, but for players who enjoy careful planning, squad management, and the thrill of overcoming tough odds, it offers a distinctive challenge. While the game doesn’t lean heavily on cinematic presentation or elaborate storytelling, it succeeds by delivering depth through mechanics, replayability, and a palpable sense of risk in every decision. The premise places you in command of a squad of four customizable mechs, known as Exos, as you fight to prevent a robotic uprising that threatens to wipe out humanity. The campaign unfolds across a city map filled with procedurally generated missions, where you can choose which objectives to tackle over the course of dozens of days leading up to a climactic final battle. Each choice matters: targeting supply lines may weaken the enemy’s resources, while ignoring certain threats can lead to tougher encounters later. This freedom of mission selection adds a strong strategic layer, as players must weigh short-term survival against long-term planning, and it ensures that no two campaigns ever feel exactly the same. Combat itself is where Bionic Dues distinguishes itself from many other turn-based games. Rather than controlling generic soldiers, you assemble a team of Exos drawn from six distinct classes, such as Assault, Ninja, Science, Sniper, Brawler, and Siege. Each class brings unique abilities, weapon types, and tactical advantages, and players are encouraged to mix and match to create a balanced team. Adding another wrinkle is the loot system, which allows extensive customization of your mechs with new weapons, modules, and support systems. The ability to “subvert” enemy robots through virus programs introduces additional tactical variety, as you can turn hostile units into temporary allies and shift the flow of battle in clever ways. Difficulty and progression are central to the game’s identity. Enemies grow stronger as days pass, evolving in strength and capabilities, which creates constant pressure to make progress and avoid wasting time. The campaign structure is unforgiving—mistakes early on can snowball into devastating consequences later—but it also makes victories feel well-earned. For those who want an even greater challenge, higher difficulty settings and Ironman-style options exist to push strategic decision-making to the extreme. This level of challenge ensures that the game rewards mastery and replayability, though it may prove overwhelming for players new to the genre. In terms of presentation, Bionic Dues takes a functional rather than flashy approach. The top-down visuals are simple and serviceable, making the action easy to follow, but they lack the polish or visual flair of larger-budget tactical games. Environments and room layouts, while procedurally generated, can start to feel repetitive after long play sessions. However, the soundtrack, composed by Pablo Vega, injects energy into the missions and helps maintain a sense of momentum. The overall aesthetic may not dazzle, but it prioritizes clarity, ensuring players can focus on the tactical details that drive the experience. One of the game’s divisive elements is its loot and inventory system. With so many upgrades, weapons, and modules available, managing gear for four Exos can be both rewarding and tedious. For players who enjoy optimization and fine-tuning builds, this system provides depth and meaningful choices. For others, it may feel like micromanagement that slows down the action. Similarly, while procedural mission generation adds variety, patterns can emerge after extended play, and certain mission types may feel less inspired than others. Despite these flaws, Bionic Dues delivers a compelling blend of strategy, tension, and customization. It rewards players who think several steps ahead, adapt to unpredictable challenges, and embrace the harsh difficulty curve. It is not a game that holds your hand, but one that expects commitment and thoughtful play, making success all the more satisfying. For fans of tactical roguelites who don’t mind its modest presentation, Bionic Dues stands as a hidden gem that emphasizes strategy and replay value over spectacle. It may not have the broad appeal of more polished tactical RPGs, but for those who enjoy deep mechanics and the thrill of surviving against overwhelming odds, it remains a worthy and memorable experience. Rating: 8/10
good good good good good good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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