
You're broke, smash piggy banks, bills must be paid. A short active incremental game. Get money, upgrade, and get debt free!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 60.14/day in the week to Sep 11 → 119.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bills Must Be Paid is an active incremental game about paying your bills by smashing piggy banks.
Smashing costs stamina. When your hand is getting tired the run is over.
Bills show up. If you ignore them, bankruptcy will be your destiny. Pay them off to unlock perks that help you pay back your bills even faster.
Paying bills also gives you legacy points which you can spend on rings and bracelets to upgrade your hand after declaring bankruptcy.
New types to discover. Some run away, some are too lazy to move, and others carry all the black money you never had :P...
Piggies spawn random loot
You never know which one is holding the most, or do you?
A skill tree with multiple paths. Improve your grip strength, get addicted to caffeine, hit the gym, pump up your wrist, get more lucky, unlock abilities like rock rain, electrify your hammer, and more.
Unlock different types of hammer. Some have higher crit chance and smaller radius, while others are super fast with big radius and less damage. Choose the one that better fits your own playstyle.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Una compra 100% obligada
buen juego, algo corto pero entretenido, ojala le agreguen más contenido
Really fun, totally worth the low price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 8.8K | 69% | $7.99 | |
| $1.9M | 4.8K | 93% | $19.99 | |
| $1.9M | 2.2K | 84% | $29.99 | |
| $1.9M | 6.7K | 85% | $7.99 | |
| $1.9M | 3.5K | 87% | $19.99 | |
| $1.9M | 28.1K | 77% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $19.3K | 378 | 96% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $126.7K | 523 | 86% | $6.99 |
Latest in each market: best KR #67, worst CA #96 · 7 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bills Must Be Paid is a wonderful game, being one of if not the most satisfying that I've played. Music is amazing, sound design fitting and super satisfying, meta progression essential, visually very pleasing and bugs unnoticeable (if any) and very well optimised. BUT it's not perfect, the end game progression feels way to fast (at least in my playthrough) and it's very short, so short in fact that I managed to 100% it in around 3.5 hours. If I were developing this, firstly I'd stretch out the end game by quite a bit by making the upgrades a bit less impactful, more expensive or by lowering the rewards for the end game piggies. I'd also make the text for huge gains a lot more pronounced and make a some sort of an indicator for the bombs that tells the player that they don't need to hit them when the fuse goes off. Overall a 9/10 game (10/10 if you can get it on sale) highly recommend.
Didn’t expect much, ended up getting completely addicted. You smash piggy banks, make money, buy upgrades, smash even more piggy banks. That’s basically it. And somehow it’s insanely satisfying. Every time I thought “okay, one more upgrade and I’m done” I kept playing for another 30 minutes. The progression feels really good and once everything starts getting faster and more ridiculous, the game becomes pure dopamine. Honestly, my biggest complaint is that it ends. I genuinely wanted more upgrades, more stuff to break and more stupid late-game chaos. Very simple game, very fun game. 10/10 would destroy my financial responsibilities again.
evrenin en iyio yunu
Fun but on the short side. Dopamine go brrrrrrrrrr. Some Challenge modes could add some replay value to the game (starting in debt, starting atk spd or crit modifiers, etc).
DOPAMINEEEEEE
Overall pretty fun game! 100% the game on my Steamdeck and it ran super smooth. Plus there's this sort of serotonin you get from the piggy bank smashing sound!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.