
Terentius Duval is dead and his Wife Mary Duval is coming to Valkeala to rob money and finish missions in this third part of third person open world action game
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Third part of this open world action game series and GTA parody series. Now Terentius Duval is dead and his wife Mary Duval need to go Valkeala called place and collect money bags and finish few missions. Mary Duval has lot of weapons to use and his main mission is find guy who gives you 3 missions. This guy is marked to minimap with M letter. He has 3 missions:
Kill 4 important people in Valkeala town, Those guys are market to minimap. Mary has only limited time to do that, after that second mission is unlocked and seen in minimap and after achieved second mission, third and last mission is also unlocked. If Mary Duval is killed during 3 missions or hit by car She is wasted and need restart game and make again all 3 missions. So Mary need to be fast and accurate to shooting right targets.
Mary Duval has 3 main missions and after that She has several side missions like collecting money bags which are hidden different places in open world. Money bags gives player steam achievements. Mary can also collect money by finishing missions or shooting npc guys in Valkeala place. With money She can buy cars and weapons. Mary can also steal cars which are parked. So can you play as woman hero Mary Duval in this greatest GTA parody and finish all missions and collect all money bags
6 hidden money bags
Several missions in GTA style:
1. Kill 4 people under limited time
2. Find Destroyed tank under limited time
3. Find money briefcase
Some steam achievements and missions open only when first mission finished
Minimap which shows people who need to kill and also other items which need to collect
Minimap also show other places like car shop, weapon shop
Big open world which contains different areas
cars to drive
npc walking. Some guys may shooting with different weapons
car npc driving randomly
Several different weapons like in gta to choose
Car shop. buy different cars
Stole cars which is parked in world
Earn money by shooting people and finding briefcase
Weapon shop
Best GTA parody
Engagement
Reviews
amazing, everything i hoped for and more
Big Theft Valkeala 3 Revenge is another entry in Tero Lunkka and Valkeala Software’s ongoing attempt to reinterpret the open-world crime formula through a deliberately stripped-down and almost surreal indie lens. This time, the narrative shifts focus to Mary Duval, stepping into the chaos left behind by previous events and pursuing a revenge-driven path across the fictional town of Valkeala. While the premise hints at a character-driven continuation, the storytelling remains extremely light, functioning more as a loose framework to justify the missions rather than a fully developed narrative arc. What stands out instead is the game’s commitment to presenting a sandbox experience in its most minimal form, echoing familiar genre beats but executed with a raw, almost experimental simplicity. The structure of the game revolves around a small sequence of missions that emphasize direct objectives over layered progression systems. Players are tasked with eliminating targets, locating specific items scattered across the map, and surviving encounters under strict conditions where failure often resets progress entirely. This design creates a certain level of tension, especially during time-sensitive tasks, but it also exposes how limited the gameplay loop becomes after repeated attempts. There is little variation in mission design, and without meaningful upgrades, branching paths, or alternative approaches, the experience leans heavily on repetition. Outside of these objectives, the world offers collectible money bags that function more as optional distractions than as meaningful extensions of gameplay, appealing mainly to completionists who enjoy scouring maps for hidden items. Combat and movement reflect the same no-frills approach. Shooting mechanics are present but lack weight and responsiveness, making firefights feel more functional than engaging. Enemies behave predictably, and encounters rarely evolve beyond straightforward exchanges. Driving, while offering a sense of freedom within the map, feels similarly underdeveloped, with loose handling and limited feedback that reduce it to a utilitarian means of transportation rather than a highlight of the experience. The inclusion of purchasable vehicles and basic navigation tools like a minimap helps maintain a sense of direction, but these features primarily serve to streamline progression rather than deepen the gameplay systems. The game’s presentation reinforces its identity as a low-budget indie project. Environments are modestly varied but sparsely detailed, with assets that often feel reused or only loosely connected in style. Character models and animations lack fluidity, contributing to an overall sense of stiffness that permeates the experience. While the low system requirements make the game accessible, they also underscore the compromises made in visual fidelity and polish. Audio design follows a similarly minimal path, offering basic sound effects without much atmosphere or emotional resonance, which further limits immersion. Despite its shortcomings, the game carries a certain charm rooted in its unapologetic simplicity and its almost earnest attempt to parody the open-world crime genre. There is an odd appeal in how directly it presents its ideas, without the layers of complexity or polish seen in larger titles. For players already familiar with Valkeala Software’s catalog, this entry feels like a natural continuation of their style—quirky, rough, and unconcerned with mainstream expectations. However, for newcomers, the lack of refinement and depth may overshadow any novelty the concept provides. Replayability is fairly limited, as the game does not offer dynamic systems or emergent gameplay that encourage extended play sessions. Once the main missions are completed and collectibles are gathered, there is little left to explore beyond casual experimentation within the sandbox. The experience is brief and self-contained, making it more suitable as a short diversion rather than a long-term investment. In the end, Big Theft Valkeala 3 Revenge stands as a niche title that embraces its identity as a small-scale, experimental take on a well-known genre. It offers a glimpse into what an open-world game looks like when reduced to its bare essentials, but that same simplicity ultimately becomes its biggest limitation. While it may entertain for a short time—especially for players who appreciate unconventional indie projects—it struggles to deliver the depth, polish, or lasting appeal needed to stand out more broadly. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 25 reviews with recorded playtime.
Nice GTA-Parody. Achievements, 100% / ~90min.
GIVE ME MY MONEY BACKKKK!!!!!!!!!!!!!111111111111111111
Bravo! Mary is an absolute savage. Hunting those 4 targets while the clock is ticking is legit stressful, especially since one random car clip means you're "Wasted" and gotta restart the whole run from scratch! Proper fun parody if you just wanna cause some chaos in Valkeala.
the best of the worst
A great stress reliever for a few hours. The missions are of medium difficulty, and there are plenty of weapons and vehicles to choose from, which was a nice touch. I'd like to see more story-driven quests in the game.
The female lead is just awesome! <3
Tiembla Rockstar, GOTY 10/10 ojala poder rembolsarlo
中文 x 云存档 x 成就 √ 非质量好评要素较少,还是差评了。希望厂商能懂。 202604,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
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Players by region
Where this game's players are, estimated from review languages.
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