
What if you had it in your power to rid the world of disease, to improve the lives of millions, to ease suffering and cure the sick… and earn a tidy profit? As the head of your own Pharmaceutical Conglomerate you have this power resting in your hands. Will you use it for good?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.4Kreviews | 78% | — | $1.3M |
| $29.99 | 112ratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There isn't much of a game. The purpose of the game is to build a factory to to construct things using the recipes but this game falls way short of every other game in this genre. - The UI is really bad. I don't think this game was sufficiently play tested. Every think you do, from planning your recipes to building your factory is very annoying. - The game has very little depth and there are not any challenges or puzzles to build or overcome. - You are constantly waiting for income with nothing to do or plan. this game is closer to an idler game than a strategy game. - The recipes build onto each other but the design of the game makes you have to destroy and rebuild your factory to produce the higher level recipes rather than utilize the existing ingredients that you were creating. This game feels more like a parody of the bad tycoon games that I bought as a kid than an actual game on its own.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 101ratings |
| 70% |
| — |
| not modelled |
| $24.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've had this game sitting mostly unplayed in my library since 2017. Only a few days ago did I finally sit down and make an evening of it. It's been a good 16 hour binge over the past few days. This is a tycoon game built around automation puzzles, not a full automation game like Factorio or Satisfactory. Once I got that through my head, it was a great time. Learning how to get the start of a scenario off the ground and pumping up the late-game numbers for the Expert and Master thresholds are so far both fun challenges. There's some nice meta-progression in the form of two perks that you pick at the start of a given scenario, things like getting a full refund on selling machines (otherwise you lose money when removing machines or belts), extra starting money, reduced negatives from side effects, faster research speed, and some others that take a little more explaining. These perks range from a nice bonus (i.e. the extra starting money) to huge changes that can shape a strategy. There's a lot of room for custom scenarios too, should the (rather large) built-in list be lacking for the current mood or player. Big Pharma doesn't get to the massive scale and complexity of pure automation games, but there's still plenty to optimize and play with due to working with machines built like Tetris blocks in a limited space while also needing to keep your finances moving in the right direction. There's also plenty of shenanigans to get up to on the business side, with the usual, warranted jabs at the for-profit pharmaceutical industry like influencing clinical trials, filing patents, and funding disease awareness campaigns to get people to buy more of your products. All in all, Big Pharma is a good tycoon game built around a satisfying amount of automation puzzles. It rewards optimization without demanding it the entire time you're playing, which I'm personally very fond of. It also allows a few different approaches to the base goal of making money (which you'll need to do to meet other goals anyway). 9/10, with the last point being withheld only because the NPC "competitors" don't even pretend to follow your rules on research or ingredient access. They're still perfectly manageable.
This is a real workout for the brain in the best way. The challenges progress nicely and always leave you trying to learn more and improve your gameplay. The kind of game you can get absorbed in easily.
A bit much to get your head around at first but fun after that to try and optimize your process and space in the factory. However after a few challenges it feels like rinse and repeat of the same gameplay loop over and over again.
muito bom
약을 만드는 공장 게임입니다. 이 게임의 차별점이라고 한다면 다른 공장 게임에서 약을 만든다고 치면 약 재료를 넣으면 그냥 약이 나오지만 이 게임은 약이라는 주제를 더 심도있게 다루는데 공정을 통해 약효를 강하게 만들 수 있지만 실제 약처럼 그에 수반한 부작용이라는 마이너스적인 부분도 존제합니다. 때문에 효과가 좋은 슈퍼 약을 만들기 위해서는 부작용의 리스크를 최대한 제거하는 쪽으로 진행해야하며 그에 따른 공정 설계를 요구합니다. 만들어진 약은 시장에 팔 수 있고 시간의 경과에 따라 약효와 부작용이 알려지면서 평가를 받게 됩니다. 그렇게 번 돈으로 시설과 약제에 투자해서 약을 개량하고의 반복입니다. 경영+공정+퍼즐을 혼합한 형태의 게임인데 해보면 시간 잘 갑니다. 문제는...이 게임은 한글이 없습니다. 10년이 넘어가는 게임을 공식 한글화해줄거라 보진 않아서 아쉽긴 하네요.
Its a nice low key fun game.
Когда то был очень хороший стратегия-симулятор фабрики, да в целом и остался.
good game gang, try it out
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Players by region
Where this game's players are, estimated from review languages.
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