
Big Ambitions is a revolutionary role-playing business sim. Go from nothing to the biggest entrepreneur in New York by opening small businesses or slowly building huge corporations any way you like.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 78.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your bank balance is tiny, but your ambitions are big.
With a little help from your uncle, you get an apartment and your first job. But then it's up to you to achieve success and take over New York City any way you like.
Slowly build multiple small businesses, grow them into huge corporations, or carve your own unique path – the possibilities are limitless in this vast business sandbox. You've never played anything like this!
Go from a small apartment and public transport to luxury suites, fast cars and designer furniture. Put your money into investment funds and real estate. Succeed, fail, rebuild. But remember to take care of yourself, sleep and stay happy on your rise to the top.
Do you have what it takes to build your own empire?

Go from nothing to the most prominent tycoon in New York. Start a business, work smart, make it thrive and enjoy your life. How do you want to be successful? How far can you push it? How long can you make it last?
Start your own gift shop, supermarket, coffee shop, law firm, clothing store, liquor store, florist, and more. You decide what success is - whether it’s a single shop, a chain of fast-food restaurants, a huge corporation, or making millions developing websites.
Take out a loan, rent a building, design the logo, renovate the store, get stock, manage your money, hire staff, and build your infrastructure. Soon, you may have to start importing products from the harbour and distributing them through a network of warehouses.
A bigger business means managers. Hire HR Managers, Logistics Managers, and Purchasing Agents. They all need desks and computers, so you’ll need a fancy headquarters.
Need a delivery truck? Travel to a dealer and buy one. Need food? Go to a supermarket, but make sure you have a refrigerator at home. Big Ambitions is a life sim where your character has to physically interact with the world to survive and succeed.
Enter any building in New York and buy it. Go from a small apartment to a dream penthouse in midtown, a luxurious townhouse in Hell’s Kitchen, or a series of skyscrapers. Fill each with furniture that suits your style and standing. Invest your hard-earned cash in real estate to grow your empire. Take over the city piece by piece.
Spend your wealth however you wish. Buy a big SUV, a speedy sports car, or the new luxurious Mersaidi S500. Maybe risk it all at the casinos or put your money into investment funds and reap the rewards.
As you progress, you always need to ensure you get enough sleep and stay healthy and happy. Enjoy the journey, for as you grow older, you’ll discover that money can’t buy you time... or can it?
Big Ambitions takes what you love about the viral sensation ‘Startup Company’ to even greater heights.
Updates
Engagement
Reviews
Themes across 1785 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gutes Game! Gerade für die Fraktion Bürgergeldempfänger sehr zu empfehlen. Jetzt könnt Ihr euch endlich einmal nützlich für die Gesellschaft fühlen :)
Oyunda 55 saati devirdim neredeyse bitti diyebilirim, ama hala ek içerik olsun istiyor insan. Oyun çok sarıyor ve bi süre sonra elinizdeki parayla daha çok şey yapabilmek kazandığınız para ile bir çok şey yapabilmek istiyor insan. Mesela oyun gerçekten bazern yaşam simulasyonu gibi hissettiriyor, bu yaşam simulasyonu kısmına biraz daha özellikler eklenebilir. Herkese tavsiye ederim gelecek güncellemeleri merakla bekliyorum. Türkçe dil desteği için de ayrı olarak teşekkürler.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.5M | 33K | 96% | $19.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.4M | 31.4K | 96% | $19.99 | |
| $14.4M | 17.4K | 82% | $34.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $14.6M | 8.8K | 41% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 22 | 95% | $6.99 | |
| $557.1K | 1.6K | 71% | $11.99 | |
| $433.2K | 922 | 79% | $14.99 | |
| $128.6K | 274 | 87% | $14.99 | |
| $94.3K | 161 | 63% | $14.99 | |
| $54K | 93 | 73% | $14.99 |
Latest in each market: best UK #78, worst JP #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Italian, Traditional Chinese, Czech +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
경영 시뮬을 좋아하면 재미있게 할듯. 가격도 이정도면 저렴하고 재미도 있음. 은행에 대출 떄리고 사업확장해나갈떄 재미는 고트 그 자체인데 경제적인 자유 도달해버리면 그 이후 컨텐츠가 없어서 팍식어버림. 컨텐츠의 부재도 부재인데 후반에 긴장감이 1도 없어서 빨리 질리는듯. 그래도 개발자가 의욕가지고 패치해줄떄마다 컨텐많이 넣어주고 있다고 들었고 가격이 저렴해가 경영시뮬 좋아하면 사놓고 컨텐추가되거나 생각날떄마다 와서 즐기면 가격 이상 가치는 몇배는 해줄거라고봄 ㅇㅇ
Нереально большие амбиции! Настолько большие, что аж трусы порвал 10 лучше оформлю кредит чем устроюсь на работу \ 10
This game is great, really addictive. But theres so many key features that just do not work at all! One of them being autofill schedule, it always leaves 2 days with no workers so I have to manually fill it in. It absolutely ruins the game for me.
Best business simulator. Early game is the most fun as late game can get a bit repetitive
By far one of the most addicting tycoon games I have played. The micro-managing of multiple businesses can get overwhelming for most people (including myself). At certain points of the game you will start scaling from making 1k a day to 10k then 100k and so on. Now, there is some negatives about this game that should be addressed. When looking at my business and income stats, you can only look as far back as 7 days. I would like to see my stats as far back as at least 60 days. The POV is really weird and in order to fix it I would have to download a mod. It should just be base-game in general. Instalation (i cant spell) fees are WAAYYY overpriced and to add on top of that they cheap out on what they give you as an end result. On the other hand, mod support is AWESOME.
[h2] プレイヤー自体が生活しながら経営者として動き回る割と忙しい日々を過ごす経営シミュレーション[/h2] 突然現れるおじさんに助言されて、経営者になることを目指すというなかなか現実ではないであると事から始まる。 確実に万人に勧められるものではないが、経営に特化したゲームとしては面白い 経営する業種の決定から、内装、店員、シフト管理、在庫管理などあらゆることに対して資金をうまく考慮して経営しなければならない。 店員が足りなければライバル店からお金で引き抜いたりもできるのは面白いが、人材を育てるのって時間掛かるねということも改めて気づかされる。 他の経営シミュ系統を未プレイだとかなり考え方や操作面は難しいかもしれないが、逆にそういう系統をやってきたプレイヤーであれば、やってるうちになんとかなる。
做到不缺钱之后基本没什么可玩性了,在后面无非就是重复的扩建店铺,收买企业等等。 怎么不缺钱也简单,开局看城市需求,最好是100需求并且0家企业,只有一个商品也行,比如这个地方只有热狗是100需求,0企业,那就在这地方拉热狗,要选建筑上限高的,客流量无所谓能打广告,不缺那点, 前面几天要自己动手,设置为每日24小时的工作,你有体力就开店卖,没体力就休息睡觉,重复上述行为的同时,看情况给自己的店添加一些其他产品,也最好是有需求的,比如85的汉堡和72的沙拉,这种选汉堡。(增加卖东西赚的钱主要靠添加新的商品)依次循环到差不多快餐店的商品都有了,这时候正常就有最多10000的利润了,你可以进行下一步了,招募员工,进入自动化时代。 客服选90几技能的,多点钱不影响,清扫随便了,时间统一设置成快餐店的5-22点,开新店不知道什么时候客流多就开24小时试几天,这时候去找批发市场搞进货,进货是每周一次,你正常自己补货一周看看消耗,然后配置进货量。这时候差不多自动化完了,你可以干其他事了,又或者完善这个店。 这时候有钱,直接去挂几天技能,把5个技能拉满,然后找个办公楼拍下总部,总部属于锦上添花的,前面能用到的就猎头定价和人事,猎头招人,招100的猎头,有了100猎头后,之后的所有员工都用100技能的(招是95-100,能直接用,人事有培训的),这时候先把总部的都换成90+,之前的快餐店等先不动。 这时候搞完应该有个几天了,这几天也有不少钱了,这时候开始拍蓝图了,去创意工坊找对应的蓝图拍下去,这时候重新招100的人(注意,最好有2个店的时候这样,因为你不知道要几天,这时候你还没做物流,不过也就最多七天,看着自己的余额做把),然后在搞点营销拉满,差不多这个店就到上限了,你再同样操作拍另一个店,我是2个店的时候搞总部的,手搓2个店的时候累死了一直送货,2个店之后你开始搞总部了,开始物流和采购了,进入全自动化了。 采购去对应的商品出口处找人签合同,拉货,要智能采购,设置目标数量,仓库赶l类型的买,有2个车位,再去买个大货车放里面,物流配置店,差不多就全自动了,基本不用管了。后面就继续去看需求,选那能直接进口成品的,目前工厂蓝图比较贵,这时候看情况多拍几个店,然后就可以搞电子了,拍5个电子的蓝图,采购进货拉工人,一开始会发现变成负盈利了,但是你去开电子店后你就发现了,电子店赚的真多,一个20几w,这一刻之前的辛苦都值了。 有了钱之后就简单了,继续按需求拍店,这时候就基本没玩的了,重复的拍店,收购,基本不缺钱了。 只能说没有软件公司那么硬核,虽然说拍蓝图毁了一些体验,但是拍蓝图真舒服把,没事也能自己做做蓝图。 这种就该在前期加点难度,比如说1-5人67人多,你还得多注意下,然后什么活动的,还有促销,店的生存压力不大,做好就能赚,快餐店可以自己配置汉堡的内容什么什么的,目前能配置的还是太少了,希望后面变多把,这种游戏就得深度高,但是也不能太高,就像软件公司那样。游戏目前人很多,有个好的开始了,再接再厉。
[h2]Great game, but late-game management still needs work[/h2] I really enjoy Big Ambitions, especially once the company grows into multiple businesses, HQs, warehouses and production. My main problems with 1.0 are: [h3]UI / Game Feedback[/h3] [b]• Persistent filters[/b] Filters should stay applied when leaving and returning to a list. This becomes especially annoying with many businesses, employees and rented properties. [b]• Better property management[/b] When you rent many good locations for future expansion, the property list becomes difficult to manage. More filters, tags or statuses like Reserved / Empty / Operating would help. [b]• Better financial overview[/b] I would like to see and sort businesses by actual [b]net profit and profit margin[/b], not mainly revenue. [b]• Clearer logistics information[/b] The game should explain why a logistics route is limited, for example: [i]"4/8 destinations - limited by vehicle."[/i] [hr][/hr] [h3]Corporations and Store Chains[/h3] [b]• Proper player-owned chains[/b] NPC rivals can operate multiple stores under the same brand, but the player cannot properly do the same. I would like something like: [b]Quick & Tasty[/b] Midtown Murray Hill Garment District This could also include shared branding, products, prices, opening hours and other templates. [b]• Brand and branch names[/b] Separate Brand Name and Branch/Location Name fields would also solve the current problem with short business names. [b]• Corporate divisions[/b] When the company becomes large, it would be useful to organize everything into divisions: [b]Cornerstone Group[/b] Food & Grocery Retail / Fashion Digital Production HQs, warehouses, factories and businesses could then belong to those divisions. [hr][/hr] [h3]Features that still feel unfinished[/h3] [b]• Logistics scaling[/b] One Logistics Manager per warehouse and fixed vehicle slots make large logistics networks more rigid than they need to be. [b]• HQ management[/b] HQs work, but they still don't really feel like proper corporate management centers when running a large company. [b]• Restaurant delivery[/b] Now that food delivery exists in the game, I would really like to offer delivery from my own restaurants as well. [hr][/hr] Overall I definitely recommend the game. The core business-building gameplay is great. I just hope future updates focus not only on adding more businesses and locations, but also on [b]better tools for managing the large corporation that the game encourages you to build.[/b]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.