
Immerse yourself in a 3D tower defense game set in a medieval realm. Build towers with unique effects and strategically manage your town to amass resources. Master the elements and devise cunning strategies to triumph in this captivating fusion of defense and city management.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Reviews
Not bad.
The game has great potential! With more balanced resource and material systems and simpler controls, it could be even more enjoyable. Definitely worth checking out for strategy fans.
有中文 没成就
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, Turkish
一款结合了塔防和城镇管理元素的3D策略游戏,玩家需要在一个神秘的中世纪世界中,通过建造和升级防御塔,管理资源和城镇,抵御不断来袭的敌人。 游戏独特的元素塔系统,包含六个核心元素。玩家从一个元素开始,随着塔楼的升级,可以策略性地整合其他元素。每种元素组合都能释放出独特且强大的效果。并且玩家需要建造各种生产建筑来收集必需的材料,并提升技术能力,玩家需要明智地分配资源,增强基础设施。 游戏整体的策略性十足,非常适合喜欢塔防游戏的玩家,玩家可以在游戏中获得充满挑战和策略性的游戏体验。
This is based on my first impressions, so I may come back and add or change it later, but right off the bat I like it. You're building a small town, and there is a maze of trenches outside your walls from which monsters attack your front gate. So far I have two kinds of basic towers, arrow and mage, but mage seems to have five or six varieties, whose value varies by season I think. There is some sort of elemental magic that I haven't really gotten into yet. There is research, and building upgrades. The research tree looks pretty small, but I am hoping it will grow over time. If not, it will be pretty disappointing. The look is solid, the animation is good. The town building is very basic so far, doesn't seem to be any synergy between the buildings and the terrain or other buildings. Not a big deal, but it can be nice. The UI is okay, and after having lost the first game, I am certainly interested in going back and learning more. A fairly solid TD light game, in that the tower defense aspect isn't very robust, no target selection, no pathing, etc., but it's still fun so far. One thumb up. AMENDMENT: Already found some extra depth, between levels you earn elemental and tech points that can be spent on building up your starting point. Very nice. AMENDMENT: Okay, about two hours in or so, and I think I've already hit the end of this one. I enjoyed it, and I paid less than a buck so I got my money worth, but it does feel like an unfinished stub, or an experiment with low expectations.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $5.2K | 24 | 58% | $9.99 | |
| $4.6K | 13 | 100% | $10.99 |
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