
Explore Westminster, London on a journey to the ruins of Hanwell. Fight with whatever you can find or use the environment to defend yourself against an ever increasing scourge of Anomalies.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 753reviews | 75% | — | $470.4K |
| $29.99 | 640ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was good. Wait for a sale and it's a bargain!
Beyond Hanwell ti promette tanto, ma poi vai avanti e ti rendi conto che tutto è tenuto insieme da scotch, sputi e preghiere. Partiamo dai problemi grossi, quelli che hanno definitivamente minato la mia esperienza: i bug. Non parlo di glitch divertenti, ma roba che ti rovina proprio gli occhi e la pazienza. Texture che caricano in ritardo, aree che fanno fatica a renderizzare, interazioni che ogni tanto smettono di funzionare senza motivo, crash, e ti tocca riavviare il gioco perché appaiono artefatti grafici oppure sei saltato per sbaglio vicino ad una sedia e sei rimasto incastrato costringendoti a rifare tutta la sezione. In alcune zone sembra proprio che il gioco non riesca a star dietro a sé stesso. Poi c’è l’ottimizzazione, che è borderline. Frame drop a caso, movimento legnoso e una sensazione generale di “peso” nei comandi che rende tutto più frustrante del dovuto. Combat system buttato lì a cats0 di cane, nemici che spawnano a caso giusto per farti danno gratis, mangia proiettili, varietà praticamente inesistente e zero soddisfazione negli scontri. Dopo un paio d’ore hai già visto tutto. E no, non migliora. Anzi, diventa solo ripetitivo. Prova a fare l’open world horror, ma alla fine sembra più un insieme di aree buttate a catso senza una vera direzione. La mappa per quanto grande e con edifici esplorabili è vuota, le attività sono poche e spesso inutili. Anche il crafting sembra inserito tanto per dire “c’è”, ma non ha davvero senso nel gameplay, è veramente INUTILE almeno vi vogliate craftare una mezza bomba tanto per. Dà continuamente la sensazione di essere incompleto. Come se fosse uscito troppo presto. E' un peccato, perché alcune volte mette paura ma questo, purtroppo, non basta.
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| $29.99 |
| 353ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AMAZING!!
Hak ettiği ilgiyi göremediğini düşündüğüm bir oyun. Vasat olan kısımları elbette var, combat biraz vasat örneğin. Ama çevre tasarımı, detaylar, grafikler ve atmosfer gerçekten başarılı. Haritada gidilebilecek birçok mekan var ve her mekanda farklı bir tema, o temaya uygun düşmanlar var. Oyunu alırken bu kadar detay beklemiyordum. İlginç de bir hikayesi var. Combat kısmı biraz daha elden geçse çok daha ilgi görebilecek bir oyun olabilirmiş. Yine de indirimlerdeki fiyatını da göz önünde bulundurursak uzun sayılabilecek oyun süresi ve içeriğiyle parasının karşılığını veren bir oyun.
Alors… Du positif… Mais surtout beaucoup de négatif qui finit par gâcher l'expérience. J'ai pris ce jeu en solde. Et pour tout dire, je vous conseille de le prendre en solde, tant que certains soucis ne sont pas réglés. Malgré tout ce que je vais dire, je précise que j'ai fini le jeu. Points positifs : Le jeu est très beau. Un peu comme beaucoup de jeux d'horreur indépendants qui cherchent à proposer du réalisme, sauf que là, vous n'avez pas ce côté plastique latex. Mais bel et bien un quartier de Londres. Une grande diversité d'ennemis avec des capacités différentes (je dirais 10 / 15 sans compter les boss). J'avoue que j'ai aussi acheté ce jeu car il proposait, par sa bande-annonce, de nombreux combats face à des ennemis différents. (Même si je n'ai jamais vu la marionnette proposée dans la bande-annonce…) La possibilité de choisir où aller en premier. Même si bon, quelquefois, je me suis perdu. Points négatifs : D'un point de vue technique, le jeu a d'énormes soucis… Le rendant injouable, voire même détestable, surtout à la fin. 1er point et le plus important : Le jeu me sortait ma souris très, très souvent. Ce qui faisait que je me retrouvais à bouger ma souris sur mon second écran. Et le temps de revenir au jeu, il fallait cliquer plusieurs fois sur l'icône du bureau ou sur le jeu, mais cela déclenchait à chaque fois un tir… (Ce qui est problématique, mais je vais y venir sur un autre point). 2ème : Le gameplay. Je ne sais pas comment le jeu a été réfléchi… Mais utiliser la touche ALT sur un jeu qui fonctionne en QWERTY, pour les joueurs/joueuses AZERTY, ce n'est pas vraiment le top… Car avec les bugs qui me sortaient la souris, il fallait à chaque fois remettre le clavier normalement, finissant parfois par utiliser un objet. (Astuce : mettez les piles. Il y en a beaucoup trop.) Mais sinon, si le développeur est dans les environs : merci de penser à mettre une autre touche, genre le "3", étant donné que le "1" et le "2" sont déjà utilisés. 3ème : Les affrontements sont sympas, même si quelquefois, on a affaire à des tanks. Cela ne serait pas un souci si on n'avait pas de problèmes de balles ou d'armes. Exemples de soucis que j'ai eus très souvent : l'arme de mêlée qui reste fixée dans les airs et qui n'est donc plus équipée. Impossible de la reprendre. L'arme de mêlée ou l'arme à feu qui ne s'affiche plus, comme si on n'avait plus d'arme. Donc on ne peut plus l'utiliser. Là, c'est surtout dû à des problèmes de bugs… Après, je dirais qu'il serait cool de rajouter quelques balles ou cartouches, ou bien même d'avoir la possibilité d'un plus gros inventaire, ou un système de réapparition des balles dans les arènes de certains boss. Comme le boss du théâtre et les deux derniers. 4ème : Le son… Il y a un véritable souci avec le son au niveau de l'espace et de l'environnement. Je me suis retrouvé plein de fois avec des sons de monstres que je ne pouvais pas situer, car le son avait l'air de venir directement vers moi. L'intensité sonore. C'est un peu comme la lumière du jeu. Ce n'est pas parce que vous avez un joli jeu qu'il faut abuser sur la lumière. Des zones trop éclairées et d'autres méga sombres. Apparemment, il y a une vision nocturne ? Je ne l'ai jamais trouvée. Heureusement que j'avais 20 piles. Conclusion : Au final, le jeu a un super potentiel ainsi que son univers. Mais je ne peux pas le recommander avec tous les soucis techniques qui gâchent l'aventure. La plupart des problèmes ont fini par vraiment gâcher mon plaisir, au point que j'ai terminé le jeu en mode souffrance, car je voulais enfin en finir avec ce jeu. Mais pas une bonne souffrance. Et pourtant, j'ai fini Bilbo le Hobbit sur PS2, Jump Force, etc. Donc j'ai l'habitude des jeux mal finis avec des soucis. Mais celui-ci… m'a vraiment énervé, car j'aurais voulu l'aimer… Traduction anglais: So… Some positives… But mostly a lot of negatives that end up ruining the experience. I bought this game on sale. And to be honest, I recommend buying it on sale, as long as some issues are not fixed. Despite everything I'm going to say, I want to clarify that I finished the game. ## Positive points: * The game looks very beautiful. Like many independent horror games that try to offer realism, except here you don't have that plastic latex feeling. Instead, you really feel like you are in a London neighborhood. * A great variety of enemies with different abilities (I would say around 10 / 15, not counting bosses). I admit that I also bought this game because the trailer showed many fights against different enemies. (Even though I never saw the puppet shown in the trailer…) * The ability to choose where to go first. Although, to be honest, I got lost a few times. ## Negative points: From a technical point of view, the game has huge issues… Making it almost unplayable, or even frustrating, especially near the end. * **First point and the most important one:** The game would make my mouse leave the game window very often. This caused me to move my mouse onto my second screen. And when trying to come back to the game, I had to click several times on the desktop icon or on the game, but each time it triggered a shot… (Which is a problem, but I will come back to that in another point). * **Second: The gameplay.** I don't know how the game was designed… But using the ALT key in a game that works with a QWERTY keyboard layout is not really ideal for AZERTY players… Because of the bugs making my mouse leave the game, I had to switch my keyboard layout back every time, sometimes ending up using an item by mistake. (Tip: use the batteries. There are way too many of them.) But otherwise, if the developer is around: please consider adding another key, like "3", since "1" and "2" are already used. * **Third:** The fights are enjoyable, even if sometimes you have to deal with enemies that feel like tanks. That would not be a problem if there were no issues with ammo or weapons. Examples of problems I experienced very often: the melee weapon staying stuck in the air and no longer being equipped. Impossible to pick it back up. The melee weapon or firearm disappearing, as if we no longer had a weapon. Meaning we could no longer use it. At this point, it is mainly caused by bugs… After that, I think it would be nice to add more bullets or cartridges, or even allow a bigger inventory, or a system where ammo respawns in some boss arenas. Like the theatre boss and the last two bosses. * **Fourth: The sound…** There is a real issue with sound positioning and the environment. Many times, I heard monster sounds that I couldn't locate because the sound felt like it was coming directly toward me. - Sound intensity. It is a bit like the game's lighting. Just because you have a beautiful game doesn't mean you should overuse lighting effects. Some areas are way too bright while others are extremely dark. Apparently, there is a night vision? I never found it. Luckily, I had 20 batteries. ## Conclusion: In the end, the game has great potential, as well as its universe. But I cannot recommend it because of all the technical issues ruining the adventure. Most of these problems eventually ruined my enjoyment, to the point where I finished the game in suffering mode because I just wanted to finally be done with it. But not the good kind of suffering. And yet, I finished The Hobbit on PS2, Jump Force, etc. So I'm used to unfinished games with issues. But this one… really annoyed me because I wanted to love it…
[h1]グラフィックや雰囲気はピカイチだが、操作性とゲームバランスに難がある[/h1] 良い点 グラフィックや雰囲気は良し 悪い点 ダッシュ時にカメラ感度が一気に下がり視界がほぼ動かせない 拳銃を20発以上耐える超耐久の敵 暗いのは良いがそれにしても暗すぎる 総評 悪いゲームではありませんが、上記の問題点のためにホラーとして楽しむ前に面倒臭さが勝ち、個人的には合いませんでした。
Pretty good little horror game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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