
Between Horizons is a narrative 2.5D sci-fi detective adventure. 33 years into the Zephyr's journey, its mission is suddenly jeopardized. Can you find the culprit before it's too late? Experience an enthralling story set in a semi-open world that branches and ends based on your choices.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Between Horizons is set aboard the Zephyr, humanity's first generation ship en route to another star. You assume the role of Chief of Security Stella, who was born on the ship 24 years ago. Dive into the conspiracy behind the incident that threatens to disrupt the Zephyr's social order and foil its mission.
Between Horizons is a modern 2.5D pixel art adventure that brings a branching narrative into a semi-open world. The team at DigiTales has applied numerous lessons from their first game Lacuna and proven solutions to detective game design problems to maximize player agency in the investigation process – all the while maintaining the tight pacing of a meaningful story that will ask you to reevaluate your moral compass and make increasingly tough decisions as the situation aboard the ship spirals out of control.

An Unusual Adventure: Between Horizons merges investigation gameplay with a branching sci-fi story in an ever-expanding Metroidvania-style environment.
Think For Yourself: The flexible evidence system lets you assign clues to cases, confront people about them, and solve any case with at any point in time. Everything you find on the ship may or may not be connected to the mystery at hand.
Failure is Very Much an Option: There are no second chances — submitting an incorrect solution means that consequences may follow as the story branches and ends based on your decisions.
Set Your Course: Underneath the game's exciting and plausible sci-fi plot lies a number of thought-provoking problems inviting you to weigh intergenerational responsibility against personal freedom.
A New Dimension: Timeless pixel art merges with 3D environments and modern visual effects to create a unique art style. Prefer old-school 2D? No problem, you can switch any time!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−75% | 530reviews | 88% | — | $30.9K |
| $3.99−75% | 59ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was enjoyable enough. Not super long, took me a bit over 6 hours. Some of the solutions felt like a bit of a stretch to get to or at least were finicky with the detail. $4 on sale though it was worth it.
老套的虚空裔故事,人物刻画得不错。破案逻辑和玩法都略折磨,整体不如前作Lacuna,打折便宜还是推荐吧。 以及我真的不喜欢不让我SL的游戏,故事也不长,主角的分支塑造也就是换几句台词,讨论的更是科幻主题内的老话题了,有什么好拿没有回头路的玩法来拷打玩家道德的?
Cool story. Great reactivity and freedom of agency but some of the puzzles are a little obtuse. There is one glaring plot hole but oh well, doesn't ruin the impact of the story much at all. Decent exploration of your role as police chief in a dictatorial system.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Korean, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun Odo from ds9 simulator
문 하나 여는 모션에서 30초, 로딩에서 20초 걸려서 도저히 게임 진행이 안 됨. 최소한 이 게임을 엔딩까지 볼려면 문을 400번을 열어야 되는데 그럴려면 333분 이나 걸림. 무슨 전작 게임인 라쿠나에서 담배 한 개피 피는 시간보다 문 하나 열고 이동하는 시간이 더 걸리냐? 담배는 분위기오 볼거리라도 있지. 이 쓰레기 게임은 뭔 문 앞에서 하루종일 숨 쉬는 것만 봐야 된다.
个人游玩印象:震撼神作 超级喜欢 [b][u]玩得开心[/u][/b] 略有失望 强忍玩完 后悔购买 全成就追求:通关即拿 [b][u]简易补齐[/u][/b] 硬核冲刺 以后再说 枯燥堆时 手残放弃 Lacuna的开发商的新作,故事的完成度还不错,所有伏笔到最后都完成了回收,情节也算是有一些起伏,游戏方式上依然贯穿了铁人模式推理解谜的内核(也就是一旦作出选择就无法更改和读档),从而驱动玩家认真探索和调查,结局的组合也比较多样,舰船氛围的营造也还可以。 缺点也不少,首先是翻译要背大锅,虽然有中配但翻译文本的质量真的是一言难尽,比如陷害案件的set up直接给翻译成了设置,三角定位案件里服务器很接近(server is close)给翻译成了服务器关闭,还有类似前两句话风格的“给”字的大量使用也怪怪的。三角定位案件也很迷惑,看了讨论区的一个解析才搞懂是怎么回事,简单说就是要在强信号覆盖的范围内并且不能在中等和弱信号覆盖的范围内,但什么正旋反旋的是完全看不懂,NPC还说“你看了就懂了”,简直是一种讽刺,这里看攻略我觉得无可厚非。然后就是2D模式有点意义不明,3D模式下的很多细节会消失(比如上下楼后需不需要按W/S),而且似乎还是后加的,难道有很多玩家晕3D吗。。。 一周目通关花了6小时,除了上面说的三角定位案件外全部自己推理正确,成就感还是很足的。补成就意外地简单,因为案件答案已经知道了,可以直接提交,于是又花了两小时就全成就了。全成就基本要打三个周目,主要是[spoiler]道德抉择在一周目大概率会混着选(翻译在这里也要背锅),所以通关后至少需要打个坚持法典的速通和无政府的速通(亲测在是否举报泽娜、是否批准给狗止痛药、艾略特的职业、对亚哈开止痛药的态度、对阿瑟分发止痛药的态度、是否逮捕约瑟夫、是否避开陷阱方面作出对应选择就可以触发对应的成就),并补上漏掉的成就(二周目我才发现船员们会发信息告知琪琪的位置,不过一周目已经成功全收集了),但好在不会花很久,甚至可以开2D模式增加一些趣味性(笑)[/spoiler]。总体来看二五折5加元玩了总共8小时还是值的,尤其推荐给喜欢推理和解谜的玩家。
This game had a lot of elements I enjoy. It's a story driven detective game, that feels rewarding to solve cases. For less than $10 I'd say this game is worth checking out. It's not without it's flaws though!! As a story driven detective game... You really don't care about the story. I mean you kinda do, but you don't get to know the other characters enough for any revelations to pack a punch. I wish the game let you play a "normal" day or week leading up to the events, just so you got a feel for the vibe of the ship. Speaking of ship. Oh wow is navigating it awful. It is not intuitive. It is not intuitive on where to go or who to talk to a lot of the times. I almost quit because the navigation was AWFUL. But I did push through and I eventually got used to it. Just know it's a bit of a learning curve.
Interesting gameplay, fine art style, nice music and quite original story. Good game overall, although it could be better if made more "interactive". A lot of times people doesn't respond to the clues/evidence(they have the same response to most things). Also the game could be a bit longer and there should be more different endings.
I've expected some classic point&click old-school adventure. Instead I've played absolutely brilliant detective adventure with unique clue mechanics and excellent stories. Pros: - entertaining and complex stories - detective puzzles where you need to think (even use pen&paper) - brilliant idea to store information instead of items into "inventory" - beautiful graphics and music - smooth steam deck controls integration Cons (these are just cosmetic nit picks): - orange text on highlighted blue background is hard to read - voiced text have no background and are also hard to read sometimes - a lot of loading screens, like when entering almost every room, luckily short ones Could be a bit more polished but I love it: 9/10 PS: be prepared for tons of text to read, It's almost like a book with graphics ;-)
Started well, and not a terrible game, but ultimately unsatisfying and felt like a missed opportunity. The story felt underwhelming and while its themes are interesting, those weren't really explored, but instead were just used as a backdrop for the mysteries/cases to be solved. In the end they made it feel like most of the characters were very self-serving, wanting to get their own way, but in the bigger picture such control over one's life is just an illusion, so it didn't really hit home. The map is annoying, with lots of backtracking and returning to areas, with a terrible fast travel system that is barely worth using. For me this lack of respect for a players time was probably the biggest negative and made it a chore to play. The mysteries/cases were either too obvious, or somewhat obtuse, where the provided evidence didn't always make sense motive wise. Its not about finding evidence to lead to the culprit, but accusations based on the balance of probability. That can work in some games, but here it just felt incomplete and more like a checklist.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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