
Betrayer: Curse of the Spine - Prologue is an Action-Adventure Metroidvania. This is just a taste of the full game which will feature decision making, crafting, fast-paced combat, multiple endings, intricate storytelling, an open world to explore, and more!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Betrayer: Curse of the Spine - Prologue serves as an introductory chapter to an ambitious dark-fantasy action adventure that blends Metroidvania-style exploration with platforming, combat, crafting, and narrative choices. Developed by TripleCh3rry and published by Proponent Games, it establishes the foundations of a larger journey rather than attempting to deliver a fully resolved adventure on its own. The prologue follows Aidan through a mysterious and dangerous world where discovering what happened, understanding his connection to the surrounding events, and simply staying alive become closely intertwined objectives. Atmosphere is one of the experience's strongest qualities. The setting carries an ominous fantasy tone, using pixel-art environments and unsettling circumstances to create the impression that there is considerably more happening beneath the surface. Instead of immediately explaining every part of the world, the story encourages curiosity. Questions surrounding Aidan, the places he explores, and the strange events unfolding around him provide much of the motivation to continue. This restrained approach to storytelling works particularly well for an introductory chapter because it establishes mysteries without prematurely revealing everything the larger adventure could explore. Exploration follows a side-scrolling format and incorporates elements associated with Metroidvania games. Traversing the environment involves more than simply walking from one encounter to another, as platforming and environmental hazards require attention and reasonably accurate movement. Difficult sections can demand repeated attempts, making persistence an important part of progression. The challenge gives successful traversal a satisfying quality, although players who dislike trial-and-error platforming may find certain moments more demanding than expected. The prologue generally works best for players comfortable with learning through failure and gradually improving their timing. Combat adds another layer of danger to exploration. Positioning, movement, timing, and appropriate equipment all contribute to surviving encounters, preventing the action from becoming purely about attacking as quickly as possible. The transition between exploration, platforming, and fighting keeps the pace varied. There is enough mechanical substance to demonstrate the intended combat direction, although the limited length of the prologue means enemy encounters and character development cannot evolve as extensively as they could in a complete campaign. Crafting gives the adventure an additional progression component. Players can create useful items such as restorative potions and mixtures that improve combat effectiveness, while weapons and armor contribute to preparation and character development. This system encourages players to think about what they may need before confronting another dangerous area rather than depending entirely on reflexes. Crafting does not reach extraordinary complexity during this introductory portion, but its presence suggests a broader design in which exploration, resource management, equipment, and combat are intended to support one another. Narrative choice is another promising feature. Decisions are positioned as meaningful parts of the adventure, with the broader concept supporting different outcomes and multiple endings. That gives the world more potential replay value and creates the possibility that choices will influence more than immediate dialogue. Within a prologue, however, it is naturally difficult to demonstrate the full consequences of a branching narrative structure. Players are shown the foundation of the idea rather than its complete payoff, making this one of several mechanics whose true potential lies beyond the boundaries of the introductory chapter. The biggest weakness is therefore also an unavoidable consequence of the game's purpose. This is a prologue, and it feels like one. Just as the story becomes interesting and its collection of mechanics begins establishing a rhythm, the limited scope prevents the adventure from developing into the kind of extensive journey normally expected from a Metroidvania-inspired title. Character progression, crafting, exploration, narrative decisions, and combat all have room to become deeper. Players approaching it as a preview of a larger concept will likely appreciate it more than those expecting a substantial standalone campaign. Controller support complements the platforming and action-focused design and makes the controls naturally suited to a gamepad. For Steam Deck users, there is no official Valve Steam Deck compatibility classification identifying the game as Verified or Playable. It should therefore be considered officially unrated for Steam Deck rather than guaranteed compatible. Its controller-friendly 2D design may make experimentation on the handheld appealing, but users should be prepared for the possibility of compatibility adjustments or other issues until an official Steam Deck status is established. Betrayer: Curse of the Spine - Prologue ultimately provides a promising taste of a dark and mysterious action adventure. Its combination of atmospheric pixel-art presentation, exploration, demanding platforming, equipment, crafting, combat, and player choice gives it more ambition than a straightforward introductory platformer. The short format keeps several systems from reaching their full potential, but it also provides a convenient way to determine whether the larger concept is appealing. For players who enjoy mysterious fantasy worlds, challenging 2D traversal, action-oriented combat, and Metroidvania influences, this prologue offers an interesting opening with enough distinctive ideas to leave curiosity about where Aidan's journey could eventually lead. Rating: 7/10
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Hours played at review time, across 37 reviews with recorded playtime.
[h1]Before I played BETRAYER: Curse of the Spine - Prologue, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
игра спорная
Nice!
"Betrayer: Curse of the Spine - Prologue" is is [b]not a game[/b]. It's an advertisement disguised as a full game, and you're expected to go pay for [b]"Betrayer: Curse of the Spine"[/b] after seeing this advert for it. This is misleading, a shady way to market a for-profit product, and misleading gamers for profit is wrong. The product this is advertising,[i]Betrayer: Curse of the Spine[/i] is a garbage pixelcrap platformer with no content, because the developer decided that infinite, samey, soulless procedural generation was a perfectly acceptable substitute for content, when we all know it isn't.... But this isn't Betrayer: Curse of the Spine - Prologue, it's just an ad for it. If you really like adverts, you can get them for free on Youtube, in your browser... heck even online streaming video subscriptions have ads now. Why download and install another advertisement? Instead of following the [url=https://partner.steamgames.com/doc/store/application/demos]Official Steamworks Process For Demos[/url], the developer decided to pollute Steam with for-profit advertising. Whether this is deliberate and malicious, or simply ignorance and incompetence, the result is deceptive marketing. This is bad for gamers and bad for genuine developers who do the right thing, because they have to compete for visibility against these misleading advertisements. That's not okay! The purpose behind this advertisement is to convince you to spend [b]$10 USD[/b], your money, on the real product. This is a predatory and misleading abuse of the "Free" section of Steam... and we know there's a proper proccess the developer didn't follow. Avoid this unethically marketed junkware and keep your money. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Let's talk about price and the value this represents for us gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Even as a free game, this couldn't find an audience. With a peak of [b]only 5 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
good action adventure platformer game. like the pixel style and the environmet art. https://youtu.be/Mobo6lHU8E4
Незашло
Yes.
Its a NO for me, but I can see people liking this. I liked the overall feel of the game, but: 1- movement is clincky 2- the game slows down every now and then (not a computer issue) 3- At a first glance, the need for grinding here is too much and you doont level up. you just get materials and the items to you need to buy skills (and the price for those last ones is rdiculous) 4- While the game looks good, can't help but feeling games 10 to 20 years older don't have the problem of most enemies just blending into the background 5- I got to a dragon which pretty much one shots you, the map says I should be able to go to other places, but there is no aparent way to do it whitout killing the dragon OR using its attacks to activate something, but the game didn't keep my attention enough to try all I may have (and Im a completionist c*nt). All in all, good work, but I can't give it a thumbs up.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $909 | 8 | 88% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $182.4K | 490 | 88% | $17.99 | |
| $79.1K | 289 | 81% | $14.99 |