
A fast-action platformer packed with beautiful pixel art and exciting variation in every level!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−30% | 32reviews | 91% | — | $3K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
A retro 2d platformer that's really punishing. Played 100% on Steam Deck L. (+) Tight controls with simple gameplay that works very well (+) Retro difficulty is quite punishing but didn't feel unfair (+) There are some good secrets to find here (+) Enjoyable boss fights (-) Terrible visuals that are very very confusing and do not present the layout properly, that's my main gripe with the game. You can't really tell if the scenario is a platform, an enemy or if you'll fall to you death. This is the biggest source of frustration of the game. (-) Due to the bad visual indicators, during some fights you are really left wondering what are you supposed to do.
This right here, this is a good example of how to do modern retro platformers. I don't really have any big gripes with it, so I'm not gonna bother with a pros and cons list. It's the perfect length. 100% on the harder of two difficulties took me 6 hours. The music and art design are top notch. The writing flows very nicely and adds a lot of identity to the characters you occasionally chat with. No typos or awkward sentences that I could find. This feels like it could legitimately be an NES game, but the difficulty hit me as completely fair and designed with a modern eye. This keeps it free of retro game jank. Everything is tight and responsive, and the abilities are super unique and an absolute treat to use. Also, the level setpieces are incredibly varied, with a lot of cute visual tricks, but nothing felt out of place. There are clear nods to Kirby and Mega Man, but all in all I did not feel like I was playing either of those games in the slightest. Belle Boomerang is her own heroine, and the game stays firmly in "inspiration" territory, never becoming a ripoff. Also, the boss fights are some of the most creative I've seen in a game like this, and learning them was a blast. Worth every penny. I got it on sale, but after playing through it I can easily recommend it at full price. The only warning I have is that according to a friend, some of the platforms can potentially blend a bit with the background. This was never a problem for me during my entire playthrough, but it bears mentioning. Otherwise, this game does everything it sets out to do with aplomb.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 32 reviews with recorded playtime.
Really fun platformer, it can be a little much at times with some of the platforming but nothing that can't be handled by taking things a little slow and making sure you understand the mechanics of your powers and abilities.
"모르면 죽어!"는 그다지 좋은 게임 설계가 아닌 것 같습니다.
muito bom, fez eu quebra o pc 3 vezes, porém, ainda sim é bom
Jogo extremamente divertido e com desafios na medida certa! Virou um dos meus jogos favoritos!
Fun little game. I just wish the ending of the game wasn't such a stark difficulty contrast. For some reason I struggled a lot to finish the final boss and second to last level on first completion, but it felt fine on subsequent playing. Plays more like a puzzle platformer and that's pretty cool :3
This was a very pleasant surprise! It's a old school platformer with charming graphic that emind me alot or kirby adventure. that said, your character moveset is more greared toward platforming than offense, and all the stage are really well design, keeping this in mind, without feeling cheap or repetitive. The boss battles are another highlight, providing interesting challenge and have a gereat flow/setpiece pace. And the whole dynamic of having all stage play out like, well, an actual stage, complete with chat with the ennemies/actors in between, gives the whole adventure a very pleasant vibe. The music also fits the NES era damn well, all while being pleasant to the ears. The game challenge is high but never unfair even at the 'retro' harder difficulty level, which was more than welcome. This is not a cheap nostalgia bait, this is professional work and the real deal. If you remotely love platformers, this one is a winner! ^^
There is a lot wrong here. I don't know why some of these retro inspired games want to keep crummy outdated controls. The level designs are not all that inspired. The extra abilities aren't very fun. This was a total miss for me.
Belle Boomerang es uno de esos juegos que parecen sacados directamente de una NES alternativa donde todo era más colorido y encantador. Es un plataformas retro con un estilo muy marcado: niveles cortos, enemigos con patrones claros y un ritmo que te obliga a estar atento sin llegar a frustrar. Lo que más me sorprendió es lo bien que mezcla lo adorable con lo desafiante; Belle puede parecer dulce, pero el juego no te regala nada. El boomerang es el alma del gameplay, y está muy bien aprovechado: lo lanzas, rebota, vuelve, y cada situación te obliga a usarlo de forma distinta. Además, los cambios de habilidades y las transformaciones le dan variedad sin romper la esencia clásica. Es de esos títulos que te recuerdan por qué los plataformas retro siguen funcionando: controles precisos, diseño cuidado y una estética que te entra por los ojos. Si te gustan los juegos con encanto y un toque old‑school, Belle Boomerang es una joyita.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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