
Before We Leave is a city building game set in a cozy corner of the universe. Nurture your Peeps and their surroundings while rebuilding and rediscovering civilisation. Settle new lands and planets while avoiding hungry Space Whales.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Rediscover what was lost and nurture your reborn civilisation in Before We Leave, a city building game set in a cozy corner of the universe. Grow, gather and manage resources to help your settlements thrive, and share goods between the hexagonal lands and planets around you. Relax and expand the fabric of your growing societies and create a solar system of happy planets at your own pace. Not everything will go your way, though - use your wits and research solutions to overcome the challenges that your ancestors once faced.
Build settlements for the newly emerged Peeps
Discover and research the ancient technologies around you
Manage resources, pollution and happiness to avoid the mistakes of your ancestors
Trade between your settlements by sea and by space
Explore six unique biomes on islands of all shapes and sizes
Protect the Peeps from ancient beings that guard the galaxy
Your Peeps have spent generations underground. They’ve missed the caress of sun on skin, the squelch of soil between toes, the tickle of flies on noses. They emerge, full of wonder, but with no idea how to grow anything - except potatoes. Start rebuilding their lost civilisation by providing shelter, uncovering ancient technology, and expanding this reborn society to other continents and planets.

But the universe is not safe. Ancient, ancestral guardians demand attention and challenge your settlements - it’s up to you to circumvent these creatures that hamper progress and disturb your newfound peace.

There are no weapons, no battles with neighbours for control of resources - just you, and a solar system full of opportunities.

Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 1.3Kreviews | 78% | — | $151.5K |
| $19.99 | 1.2Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
на любителя. игра устарела . для строителей.есть хорошие механики.игра 50-50
simpatico e rilassante
🚀 [h1] Before We Leave: เมื่อมนุษย์ถูกขังลืมใต้ดินจนตรรกะพังทลาย [/h1] ลองนึกภาพประชากรของคุณที่ถูกฝังอยู่ใต้ดินนานจนลืมไปว่า "ดวงอาทิตย์" หน้าตาเป็นอย่างไรดู เกมนี้คือ Non-violent City Builder ที่จะทำให้คุณรู้สึกเหมือนเป็นพี่เลี้ยงเด็กที่ต้องดูแลกลุ่มคนผู้ไร้เดียงสาในระดับที่น่าเวทนา ดูคลิป Firstlook ประกอบการตัดสินใจ https://www.youtube.com/watch?v=9HZSTZ-_TDU 🏗️ ระบบการเล่น สร้างทุกอย่างจากศูนย์: คุณต้องสั่งให้ประชากรที่เพิ่งคลานออกมาจากรูใต้ดินเริ่มสร้างกระท่อมไม้ สร้างนู่นสร้างนี่ และขยายไปเรื่อยๆ โดยต้องคอยวางแผนสิ่งปลูกสร้าง ว่าจะวางอะไรตรงไหน เพราะ ทรัพยากรในเกมนี้ไม่ได้ไหลลื่นเหมือนน้ำในแม่น้ำ แต่มันมี Logistical Friction ที่สูงมาก ต้องสร้างถนนเชื่อมต่อแม่งทุกอย่าง และต้องระวังว่ามันจะไม่อยู่ผิดที่ผิดทาง ขยายไปเกาะอื่นโดยการต่อเรือ: เพื่อให้พลเมืองของคุณเข้าไปเก็บทรัพยากร และไปดาวดวงอื่นต่อด้วยยานอวกาศ จุดเด่น - งานภาพที่ดูนุ่มฟูและอบอุ่น ดูแบบสบายตามากกกกกกกกกก - รายละเอียดของเกมที่ รู้สึกว่า น่าสนใจ น่าไปต่อ มีอะไรให้ทำเยอะอยู่ จุดด้อย - ต้องคอยระวังมาก เพราะพื้นที่ให้สร้างจำกัด ประชากรจำกัด วางแผนพลาดเพียงนิดเดียว ระบบทั้งหมดจะพังทลายลงเหมือนโดมิโน่ - แอบเป็นแบบวนลูป เพราะอีพื้นที่นี่แหละ และหลายอย่างที่จำกัดจำเขี่ย เงื่อนไขเยอะ ทำให้ไม่ค่อยรู้สึก อิสระเท่าไหร่ ---------------------------------- 🚀 [h1] Before We Leave: When Humanity is Buried So Long Their Logic Breaks [/h1] Imagine your population has been interred underground for so long they’ve forgotten what the "Sun" even looks like. This is a non-violent city builder that makes you feel like a babysitter for a group of people so innocent it’s almost pitiable. Check out the First Look clip... https://www.youtube.com/watch?v=9HZSTZ-_TDU 🏗️ Gameplay Mechanics Build Everything from Zero: You must command your citizens—who’ve just crawled out of their holes—to start building wooden huts and expanding. Logistical Planning: You have to carefully plan where to place each structure because resources don't just flow like a river; there is massive logistical friction. Infrastructure Necessity: You have to build roads to connect absolutely everything and ensure nothing is out of place. Island Expansion via Shipbuilding: Build ships so your citizens can gather resources from other islands. Interplanetary Reach: Eventually, you'll take them to other planets via spacecraft. Pros: - Cozy Aesthetics: The visuals are incredibly soft, warm, and exceptionally easy on the eyes. - Intriguing Detail: The game’s depth feels genuinely interesting, offering plenty of activities and reasons to keep progressing. Cons: - High Pressure: You have to be extremely careful due to limited space and population; a single planning error can cause the entire system to collapse like a house of cards. - Repetitive Loop: The restricted space and scarce resources create a bit of a loop, and the heavy constraints can sometimes make you feel like your freedom is limited.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Japanese
| $19.99 |
| 197ratings |
| 78% |
| — |
| not modelled |
| $4.99−75% | 26ratings | 78% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Before We Leave has a charming concept but a terrible tutorial. It overwhelms you with endless text about basic stuff everyone already knows, then suddenly throws in complex new mechanics with almost no explanation. The pacing feels uneven—too much reading at the start, not enough guidance later. It ends up disjointed and frustrating instead of relaxing and engaging. The art style and atmosphere are great, but the onboarding really needs a complete rethink.
游戏有点像海岛大亨 正常玩通关没问题 就是挑战有点难 1000个幸福个小人没达到先给我cpu干烧了 有待优化
there are a lot of rookie mistakes left in the game, which has been abandoned in favour of their newest release.
Fun, wholesome, cozy game!
Zarąbista giera
Una especie de Civilization tranquilo sin muchos sobresaltos, más de microgestión. Bueno para relajarse.
A super simple, yet fairly designed world builder. It ran smoothly for me. Has a super interesting concept about going out and facing the dangers of space and colonizing new worlds.
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Players by region
Where this game's players are, estimated from review languages.
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