
Before Exit: Supermarket combines features from roguelike with walking simulator. As Supermarket employee you clean up damaged items, wipe up stains, and turn off the lights. Your task is close the store behind you, hoping that all tasks have been completed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 41reviews | 73% | — | $6.2K |
| $2.39−70% | 338ratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is the "Find anomaly" type of game, but with the addition to having to look out to complete certain tasks each night to ensure you don't get fired. In fall fairness the game is fun and with the amount of achievements available, is a good purchase (even more on sale), although it can be quite short. I was fired on the 7th day/10
You’re working the night shift at a supermarket, but your responsibilities don’t involve dealing with customers. Instead, you have to clean the place up after everyone goes home. The goal is to do this for seven days in a row to earn a promotion, but it isn’t that easy because it’s easy to miss something. The main tasks are to pick up all the trash lying between the aisles, close all the doors, and turn off all the lights. Trash can be thrown into several trash bins around the store, but there’s a limit to how many pieces of trash you can throw into each bin before it starts smelling, which is shown by a green cloud. When this happens, you need to interact with the trash can and carry the trash bag to the main trash box in the storage room. If you overlook even one task or forget to pick up a single piece of trash, the very strict boss will stop you when you’re about to head home. The first time, it’s just a warning, but the second time, you’ll be fired and forced to start all the way from day one. Although you don’t get the exact reason for why you failed and only get the number of things you got wrong, there’s still a tip that might help you in future runs, such as the fact that you need to add a new trash bag to a bin once you take the old one out. These tips point out tasks around the store that aren’t explicitly revealed besides the main ones of closing all the doors and turning off the lights. For instance, you might need to restock empty shelves, put fire extinguishers back in their spots, or close all the refrigerator doors. The situations are random but show up one per time, except after you’ve already finished it one, which can show up more of them during a single shift. The storage room where you start a shift more often than not reveals the hidden task. So, if you have to collect trash, there’ll be a cleaning cart, or you’ll see boxes all over the place if you need to carry them to the shelves. Since there are 20 events, you won’t see everything on your first run. Depending on the events, you might breeze through the game or find it annoying, like with the shelf restocking event. You need to look for empty spots and then bring the right item. There are several items in the storeroom, some of which have only a very slight difference between them. What’s more, if you drop a box containing the items, they disappear, preventing you from finishing the event. This might be the only event you can fail because the game removes the assets required to complete it. But overall, the game doesn’t frustrate because you can simply restart a day without any consequences.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil +2 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didn't quite understand the appeal of this game at first, yet something grabbed me in, and I had to keep playing. I even think about going back and finding all the tasks/achievements. While it can get surprisingly tedious, I do wish there were more tasks to complete nightly, like a slow buildup of more responsibilities as the week progresses. I reeeaaally wanted to sort the cluttered shelves and front and face the product so bad, and it was surprising that it wasn't a task. A missed opportunity there! This is a decent base with a ton of potential spin offs. Looking forward to playing the gas station next!
Decent game, altough very dissapointed by the amount of time the devs spent on fixing the achievements. Got the game like a year ago and completed it now :/
[strike]i actually really enjoy this game, but my achievements do not work at all. The game is fun but for me having the achievements work properly would encourage me to put more time into it and pursue the different endings/scenarios.[/strike] they fixed the issue, I got em all now : ) good game
Every time I try to play the game keeps freezing. Either I run too fast or When I try to leave the store I can hear the sounds and I got the achievements but it just freezes on a still frame till you close the game. The game seems fun and I enjoy it somewhat but I hope this gets fixed.
6/10
fun
шляпа, всё убрал, а игра ты забыл помыть унитаз
Before Exit: Supermarket takes a simple concept and builds an unexpectedly engaging experience around it. Developed and published by Take IT Studio!, the game places players in the role of a supermarket employee finishing the final tasks of the night before being allowed to leave. Rather than focusing on fast-paced action or elaborate storytelling, it embraces the everyday realities of retail work and transforms them into a relaxing yet occasionally tense simulation. From cleaning up messes and collecting discarded items to powering down sections of the building and securing the premises, the game succeeds by finding entertainment in the ordinary. What makes the title stand out is its ability to create an atmosphere that feels authentic. The supermarket is completely empty once the doors close, leaving players alone with their responsibilities and the ambient sounds of a large commercial space after hours. There is a peculiar satisfaction in methodically completing a checklist while wandering through quiet aisles under fluorescent lights. The game also introduces randomized objectives and small puzzle elements, ensuring that each shift requires attention instead of becoming a predictable routine. Players are encouraged to remember details, explore every corner of the store, and think carefully before declaring their work complete. The inclusion of roguelike-inspired mechanics adds an interesting layer to the experience. Although the game does not offer the extensive progression systems commonly associated with the genre, it does use variation effectively. Tasks change between runs, forcing players to adapt and preventing the gameplay loop from becoming entirely repetitive. There are also moments of humor and light frustration, particularly when dealing with customers who refuse to leave despite closing time. These touches help give the supermarket a sense of personality and elevate what could have otherwise been a straightforward task simulator. Visually, Before Exit: Supermarket favors practicality over spectacle. The environment is detailed enough to feel believable, and the first-person perspective enhances immersion by making each assignment feel hands-on. The game's greatest strength may be its atmosphere; despite not being marketed as a horror experience, the emptiness of the store occasionally creates an unsettling feeling. Walking through darkened aisles after shutting off the lights captures a liminal quality that many players will find memorable. Combined with subtle sound effects and the absence of crowds, the game manages to create tension without relying on jump scares or overt scares. However, the game's limited scope may not appeal to everyone. Players seeking a lengthy campaign, extensive customization, or deep progression systems may find the experience too brief. Its repetitive nature is intentional and supports the central theme, but that same repetition can wear thin over extended sessions. Additionally, some objectives can be easy to overlook, and having to retrace steps to find a missed task may become frustrating. The challenge comes less from mechanical complexity and more from observation and patience, which means enjoyment will largely depend on whether players appreciate slower-paced experiences. In the end, Before Exit: Supermarket succeeds because it fully commits to its unusual premise. It transforms the nightly closing routine of a retail worker into an immersive and oddly compelling adventure that blends simulation, exploration, and light puzzle-solving. While it may not have the depth or longevity of larger simulation titles, its originality and strong atmosphere help it leave a lasting impression. For players interested in niche indie experiences that turn everyday activities into memorable gameplay, this is an easy title to appreciate. Rating: 6/10
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.2K | 110 | 80% | $1.99 | |
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