
Your beloved employee is back! Before Exit: Gas Station is the next game in the franchise. You clean up your workplace, take care of the last customers, and make sure everything is closed. If every task is complete, you are safe. Otherwise, your boss will not be pleased!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Before Exit: Gas Station is anomaly-detection game with dense atmosphere and some unexpected plot-twists.
To reveal all its secrets and fully understand it, you will have to play through the campaign several times.
In Before Exit: Gas Station, you must close your workplace at night as a gas station employee. But wait, don't gas stations stay open at night? Not in this world!
Your boss is very strict and he loves to save money. When night comes, it means you have to turn off the lights, close the store, and go home. It's a gas station in the middle of nowhere, so why would anyone visit this place after dark?
✨ Over 40 story-rich scenarios, packed with unique content, 4 different endings, and 6 mysterious bonus episodes.
🔁 Play through the game again and again to unlock everything and uncover the true ending. Are you ready to return home?
🌍 Launching with 14 supported languages, full Steam Achievements, and controller support!
Like its predecessor, the game combines roguelike features with logical riddles in unique anomaly-detection genre! Play day by day to find all the assignments, and finish every task before coming back... home?
It's also the first time in the franchise you can actually walk out of your workplace before going back home! Check the fuel dispensers, and the oil stains, and get rid of the customers thinking they can fuel up at the last minute.
Complete every task to make your boss pleased. Do not make any mistake, as he is very observant and you are THIS close to getting fired. Anyway, have a lovely time at your charming workplace!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 92reviews | 90% | — | $32.8K |
| $8.24−45% | 148ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich wünschte, ich müsste diesem Spiel keine negative Bewertung geben, aber es ist mir jetzt wirklich ein Mal zu oft auf den Sack gegangen. Ich liebe normalerweise gechillte oder auch ansatzweise stressige Chore-Games, aber "Before Exit: Gas Station" WILL einem anscheinend einfach nur auf den Sack gehen. Angefangen dabei, dass eine einfache, meinetwegen begrenzte Anzahl an Hints, was wie womit zu tun ist, komplett fehlt, hat man auch keinerlei Übersicht darüber, wie viele Tasks noch offen sind. Dadurch passiert es viel zu häufig, dass man eine Verwarnung bekommt, ohne zu wissen wofür eigentlich. Ein weiterer Riesennachteil sind die Bugs im Spiel. Leiter lässt sich aufstellen aber nicht erklettern zum Beispiel. Daher kann man auch nicht die Schilder anbringen. Danke dafür. Sorry, aber ich habe diesem Spiel jetzt SO viele Chancen gegeben und immer wieder gedacht: soo schlecht kann das Spiel doch gar nicht sein, aber doch, kann es! Keine Empfehlung!
Das ist echt ein merkwürdiges Spiel. Nichts Halbes und nichts Ganzes. Es kommt so rüber, als hätte der Entwickler sich ständig mitten in der Entwicklung umentschieden. Erst wollte man ein Horror Game machen und kurz bevor es fertig war, hat man sich umentschieden und fast alles an Horror entfernt. Was geblieben ist, ist die Dunkelheit und ein Paar kleine Horror Schnipsel, wie in Kopf im Klo, gruselige Hände oder Blut unter der Tür. Dann dachte man sich, man macht einen Simulator daraus, wo man sich um eine Tankstelle kümmert. Als das Spiel wieder fast fertig war, dachte man sich: Weißt Du was die Leute gerade richtig geil finden? ANOMALIE GAMES!!! Genial! Rein damit! Jetzt hat man hier ein wildes Durcheinander und mir gefällt es nicht. An den Achievments sieht man auch, dass es kaum einer wirklich gespielt hat. Auch die Anzahl an Bewertungen zeigt, wie uninteressant das Game ist. Dabei fing das eigentlich ganz nett an. Nach den ersten Paar Level vom Hauptspiel habe ich mir noch die DLC'S geholt im Sale. Aber das Midnight DLC ist einfach das gleiche noch mal nur in noch dunkler und das Daylight DLC ist dann ein reines Anomalie Game und die kann ich einfach nicht ausstehen. Das Daylight DLC konnte ich auch nur ohne Sound ertragen, weil die Frau mich wahnsinnig gemacht hat. Die haut einfach die selben 3 Voicelines raus. So was triggert mich hart. Der Chef hat mich natürlich auch genervt mit seiner Pingeligkeit. Du hast vergessen eine Tür zu zu machen, Du bist gefeuert. Ja dann mach dein Mist doch alleine Du Clown! Spielkonzepte wie Creepy Shift machen das deutlich besser. Du hast die Tische nicht abgewischt? Dann gibt es halt etwas weniger Belohnung. Fertig. Und das Spiel widerspricht sich selbst. Auf der Tankstelle steht ein Schild, das besagt, sie hätte 24/7 geöffnet. Aber man schließt sie ja in der Nacht. Daran sieht man schon, wie undurchdacht das ganze Spiel ist. Ein korrekter Entwickler hätte den Fehler im Leveldesign ausgebessert. Ich denke, hier wurde einfach eine Asset Tankstelle verwendet, wo das Schild einfach dabei war. Und weil man faul war, hat man es einfach so gelassen. Das hier ist ein lahmes, generisches Spiel und ich kann es wirklich nicht empfehlen. 4/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil +3 more
| $7.49−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Before Exit: Gas Station is an atmospheric mystery experience developed and published by Take IT Studio! that combines workplace simulation, anomaly detection, environmental storytelling, and psychological tension into a surprisingly effective suspense-driven game. Built around the idea that ordinary routines can become unsettling under the right circumstances, the game transforms a simple night shift at an isolated gas station into an increasingly strange and unpredictable experience. Rather than relying on traditional horror mechanics or direct threats, it builds tension through observation, repetition, and the growing realization that something about the environment no longer feels normal. The premise appears straightforward at first. Players take on the role of a gas station employee preparing to close for the night. Responsibilities involve ordinary duties that would feel completely harmless under normal circumstances. Lights need to be turned off. Areas require cleaning and preparation before departure. Remaining customers need to be dealt with properly. The station itself sits far away from busy city life, surrounded by emptiness and darkness that naturally create a quiet sense of isolation. Initially, everything feels routine. That sense of familiarity becomes one of the game's strongest tools once unusual details begin appearing. One of Before Exit: Gas Station's greatest strengths comes from how effectively it weaponizes repetition. Early moments establish patterns and expectations. Players become familiar with responsibilities and surroundings. Small details begin standing out only because players first learn what normal looks like. A strange object placement. An unusual environmental change. A detail that feels slightly wrong without immediately explaining why. The game builds discomfort gradually rather than forcing dramatic moments too early. Observation becomes the foundation of progression. Before Exit: Gas Station is not interested in overwhelming players with fast-moving objectives or direct confrontation. Instead, success depends heavily on awareness. Players must pay close attention to surroundings and question unusual details that initially appear insignificant. The anomaly-focused structure rewards patience and careful investigation while creating tension through uncertainty. The isolated gas station setting contributes heavily toward atmosphere. The location itself feels believable and grounded enough to create immersion while remaining empty enough to become unsettling. Darkness surrounding the property reinforces vulnerability naturally. Empty spaces become uncomfortable because players begin expecting something unusual to happen even when nothing immediately does. The game understands that ordinary places often become more effective settings for psychological tension than exaggerated horror environments. Workplace simulation mechanics strengthen immersion surprisingly well. Completing routine closing tasks creates structure and consistency that later anomalies disrupt effectively. Mundane responsibilities help establish realism before strange events gradually interfere with expectations. The transition from routine work toward mystery feels smoother because players initially settle into ordinary patterns before uncertainty begins replacing comfort. The anomaly detection systems encourage replayability naturally. Much of the game's appeal comes from discovering hidden situations and uncovering details missed during earlier attempts. Multiple endings and a large collection of unique scenarios reward players who return repeatedly and approach situations with greater awareness. Additional playthroughs reveal environmental storytelling elements that may initially appear insignificant. That replay-focused structure gives the experience stronger longevity than its relatively focused premise initially suggests. Certain discoveries remain hidden unless players actively experiment or revisit content. Small details gradually connect into larger ideas over time. Progression feels rewarding because understanding develops through observation rather than direct explanation. Atmosphere remains one of the game's strongest achievements. Before Exit: Gas Station consistently creates tension without depending heavily on traditional horror design. Empty surroundings feel uncomfortable. Silence becomes meaningful. Familiar spaces slowly become difficult to trust. The game demonstrates strong confidence in slower pacing and psychological discomfort rather than constant escalation. Environmental storytelling deserves recognition as well. Information emerges naturally through surroundings rather than lengthy exposition sequences. Players uncover pieces of the larger mystery through careful attention rather than explicit guidance. The game trusts players to engage with its world actively rather than simply presenting answers immediately. Visually, the presentation supports the atmosphere effectively. The gas station feels grounded and believable enough to make strange occurrences stand out naturally. The first-person perspective strengthens immersion by placing players directly inside the experience rather than observing events from a distance. The slower pacing may not appeal equally to every audience. Players expecting heavy action elements or more direct horror design may find the deliberate structure less immediately exciting. Much of the tension depends on patience and careful observation rather than constant dramatic moments. The anomaly-focused gameplay may also occasionally create situations where progression depends heavily on noticing subtle details. Players who prefer more direct objectives may occasionally find the slower investigative approach less appealing. Despite these limitations, Before Exit: Gas Station succeeds because it commits fully to its core identity. Take IT Studio! builds suspense through uncertainty rather than spectacle. The game turns routine responsibilities into opportunities for tension and transforms a familiar workplace into something increasingly difficult to understand. Its strongest moments emerge during quiet stretches where players begin doubting whether small details have changed at all. The uncertainty becomes the source of tension. Familiar surroundings become suspicious. Ordinary tasks become strangely uncomfortable. For players who enjoy atmospheric mystery games, anomaly detection systems, slower psychological tension, and exploration-driven storytelling, Before Exit: Gas Station delivers a focused and memorable experience that rewards observation and patience while creating suspense through subtle but effective design. Rating: 8/10
oui
¡¡ES BASTANTE BUENO!! La verdad que me han regalado este juego, está muy bueno y súper, lo Recomiendo.
This game is just plain a LOT OF WORK! Tasks, tasks, tasks, task only to miss something and it all must be done over. It is a clever game and is fun in a sense ... but it wears thin after awhile...and then your OCD gets involved and it is hard to stop but it is literally like getting a stack of work that is never ending!
GRĘ OTRZYMAŁEM DO RECENZJI! Ogólnie gierka jest dość ciekawa, lecz na początku trochę ciężko się połapać w gierce, bo nie ma jak tako jakiegoś samouczka. Grę polecam serdecznie od serca i życzę powodzenia twórcom w robieniu update'ów do tej gierki!
CHANLLENGING AND FUN GAME ALSO CHECK OUT THE OTHER AWESOME GAME FROM THIS DEVELOPER
Oyun çok güzel değişik bir simulasyon olmuş yapımcıların emeklerine sağlık tavsiye ederim oyunu herkese. The game is a very nice and unique simulation; kudos to the developers for their hard work. I recommend it to everyone.
O conceito é legal mas ter que ficar repetindo do 0 o mesmo dia é complicado...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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