
A call for help within a mysterious messaging app. Someone lost and wandering through a forest in a faraway place. And their destiny in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A call for help within a mysterious messaging app. Someone lost and wandering through a forest in a faraway place. And their destiny in your hands.
Beek: How I Became a Familiar Spirit and Everything After That is a text-based narrative experience from the creators of Nekojishi. Featuring dozens of branching paths, multiple endings, and CG's to unlock!
Help Beek seek a way home, and face the darkness of this world with strength and courage.
Genres
Engagement
Reviews
After reading through the entirety of the game, and having unlocked all the achievements, i have a few things to say, first of all, I absolutely love the Ost, it only has a few songs but they match the vibe really good, the illustrations are stunning, and the format of a chat-based visual novel its innovative and fun. The game is rather short, but you can make a lot of choices that result in a different interaction, an achievement, a different ending or an illustration which is great since the things you choose have an actual impact. Overall an enjoyable game, would recommend.
来补票的,顺便又打了一遍全成就,设定和交互方式还是很有意思的,最主要的是CG很好看(喜)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 32 reviews with recorded playtime.
czytamy eseje zdepresowanego umięśnionego miśka jprd CO ZA ZŁOM nie polecam nawet dzieciom - one mają to na codzień
太短,存档机制反人类,多周目不能跳过敲键盘折磨人
第一次就打通了Akro真结局,玩完后劲确实很大。不过可能遇到了bug,我现在已经解锁了14/15个成就,只有“九死无生/BAD LUCK”这一个成就始终解锁不了。
It's a good 3 hours read if you "Time Frame" the game instead of waiting. I downloaded this back when it first came out on mobile but never finish reading it until now. Took a while but finally have the time to finish this story. Did took me a while to get all the endings but it was worth it to read the branch off point. As a plus and thank you to Studio Klondike themselves for providing a free code and having my name (not telling) in the credits.
Beek is a game unlike any other that I have seen so far, where you don't play a hero or anything like that, you're not even really the main character of the game, your are supporting the main character by sending him messages, and by being there for him in his time of need. The game is played as if you are using an ordinary text messaging app on your phone, and one day you start getting messages from some unknown person who doesn't know where he is, or how he got there. After talking to him and trying to keep him calm, he eventually discovers that he is in another world, a world populated by beast folk. You must help him make decisions which will influence the flow of the story, and your advice could lead to either some epic endings or disastrous ones. The story in this game is well written, at least most of it is. It is a short story which can be played through in just a few hours. You gradually get to learn a little about the world and the characters, but since it's a short story there is obviously a much bigger world which could be explored. It is interesting enough to keep you reading and wondering what will happen next. The story does tend to feel a bit rushed and over the top silly towards the end though, but if you get the true endings it does feel rather sweet and emotional. One flaw of the game though is how unnatural some of the later scenes feel, a lot of the game is fine, but when Beek is in the middle of a big battle he is still spending his time texting you, describing what he is doing as he is doing it, no matter how urgent the task may be. Obviously this is to keep the player in the loop, so they know what's going on, but in the context of the story Beek would have bigger things to worry about. The music in this game is beautiful and relaxing, an absolute treat to listen to, each piece of music fits their scenes perfectly to enhance the mood and keep the player even more interested. The game is simple but fun, and at the price I would definitely recommend it if you're after something quick and simple to play/read.
A pretty decent visual novel. It's essentially a fairly stereotypical isekai setting where a normal dude gets sent into a fantasy universe, with the catch being that he has another human able to guide/help him with his phone, and the fantasy world is full of anthropomorphic animals as it's only sentient species. It's pretty basic, just a text based visual novel with 12 images total to unlock. It can feel a bit slow because of it's design as a phone game meant to simulate texting, but once you get an ending, you can start skipping through the protagonist messages if you've already seen them before, and there's a fast forward mode to make him text faster too. Now do I recommend this game? I'm in the middle. I'll give it a thumbs up for the cheap price. For positives, the story is cute and what little art that exist, is nice. If I'm being honest though, only play if you're ok with simple, sort of silly fantasy storys. The smartphone idea sort of falls apart when our protagonist is somehow texting us in the heat of mortal danger, and the plot isn't really anything deep or interesting by fantasy standards. It's fairly standard isekai fair, right down to corny battle and power quotes and the like late game. If you're ok with a simple, short, cute fantasy text adventure like I am, go for it. It's not like it puts your wallet back much. For a final note, I liked both of the anthro members of the main cast, aesthetically at least. Very handsome lads. The character writing and development is fairly shallow though, and by end game it really doesn't feel like we got to know them much at all as characters. Edit: Oh right. I almost forgot. I got all of the achievements and endings, except for the "Marching Onward" achievement. It seems like, in order to actually get that one, you have to select every single unique choice in the game, including the same choices that count as 'separate' choices later in the game depending on splits you may or may have not taken earlier in the game. I'm not against achievement grinding if I like a game enough, or it's easy enough to get it, but that's pretty tedious so I passed on that one. Just a fair warning for anyone reading this.
很好的一部作品,只是觉得这种方式玩家除了最后一部分以外参与感没有那么高,以及一些功能细节需要优化。熊熊狼狼都很可爱
缺乏游戏程序必备的功能要素,没有传统意义上的菜单,甚至没有退出按钮。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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