
Stagger through the First Lassallian War and find love amongst doomed youth. Because We're Here is an otome visual novel in an unforgiving WW1-inspired setting. Nothing to worry about - it'll all be over by Christmas.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Because We’re Here ~Mohnblume und Blauerose~ is a bittersweet otome dating sim in an unforgiving First World War-inspired setting. It's an episodic visual novel, released in four acts.

1915, Wesslinger National Calendar. The Great War rages on.
As neurotic Postal Corps volunteer Elfriede Rauss, you walk the trenches with the men of a lost generation. And amidst the chaos and brutality of the front lines, you encounter an obstacle that you are absolutely and categorically not prepared for: love.
However. Love can be a difficult thing to hold on to at the best of times. And these are not the best of times...

A Horror-Tinged Anti-War Epic - Act I sets in motion a twisting trench-opera of conflicted loyalties and life-changing decisions. This first act features 20 pieces of original CG art.
Romance a Diverse Array of Bachelors - A large and varied cast, spanning childhood friends, aristocrats, corporals and cowards. Act I introduces 11 main characters; Act II introduces an additional 8. (A total of 16 are available as love interests.)
Discover a Rich WW1-Inspired Setting - Investigate a grave turning point in the continent’s history as you journey across the towns and battlefronts of the First Lassallian War.
Master the Battle of Wits System - Argumentative boss battles that pit your emotional literacy and persuasive power against enemies and allies alike.
Estimated playthrough time for Act I (Never Such Innocence) is roughly 3 hours. (55k words.)
Act I is a significantly-updated version of the early WIP demos from 2015 and 2016.

Add-ons
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a review for Act 1. To preface it, I want to say that I've liked this game quite a lot. The setting is interesting (and as I've never cared about learning history in detail I'm as in the dark about what's going to happen as with any fictional story), the protagonist has personality and none of her choices seem out of character while being decently varying, everyone else is believable and likable despite their flaws, the story flows smoothly and draws you in. But there still are some things that kept the game from being perfect. First off, it's too short. For some reason I just assumed that act 1 would last until we get to the scene shown in the prologue and the next part would go from there. But no, just as things start getting interesting I get hit with a "To be continued" screen. Some music loops felt too jarring, with the volume constantly going up and down, and the sound effects started grating on the ears after a while (to be fair, the ones I remember as being the most annoying were the gun noises in the prologue and those worked well in setting up the tension.). The writing is good, no scene felt too long or dragging out. The explanations of game mechanics kinda broke the immersion though. But, and this might be because english is not my first language, at times I would get stuck at some sentences where it felt like a word was missing or something and I would just stare at the screen trying to understand what it was trying to tell me. The art fits the setting and is pleasant overall except for how disappointingly little of proper CGs are there. The store page claims 20 pieces but some of those are variations of the same image and all of the "ending" pictures are mostly similar bland scenes. I was satisfied with the quality of the images until I got to the end and then as I was going through the different character's paths I grew more and more let down by how samey they all looked. And now for my biggest complaint - the endings and the romances. The way I went through the game first made me doubt whether the mc was even aware of August's feelings, much less returned them (which would've made sense for romancing other people). But no, regardless of your choices the first romance is set in stone. Which I would not have minded so much were it not for the endings. [spoiler]Not an hour after her love interest's death the mc is thinking, oh, it would be nice to spend the rest of my life with this (other) guy. Like, what? Maybe it was supposed to be a way of coping by latching onto someone else but it really didn't work for me.[/spoiler] Because of that some of the scenes where you didn't get enough affection for the proper scene to play felt way more fitting as they didn't have sudden lifelong commitments. This romantic determination felt like it was coming out of nowhere and kinda brought the gravity of the situation down. Overall, it's an interesting start to a bigger story and I'm intrigued to see where it goes from here. Here's to hoping that next Acts are just as good story-wise and improve on what I've found to be flaws in this one.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a literal list while playing this game of every glaring issue I had with it, but by the end I didn't care anymore after spending way too much time slogging through it. Mostly I'm trying to figure out if there's any way I can get my money refunded, because I certainly have no way of getting those precious hours of my life back.
Recommended without hesitation if you have any interest in historical settings or war drama/romance! The writing is excellent, all the characters are compelling in their own way, and there is an incredible amount of nuanced worldbuilding as well. Just remember that Act I, which is already very impressive, is really an extended introductory chapter (you should be able to read through it in 3 to 5 hours). If you like it, you're guaranteed to love Act II even more, and to have your heart thoroughly shattered in the process.
I've never had a game make me breakdown in tears as many times as Because We're Here has, it's a strong emotional story and completly ripped apart all my expectations then proved to be better than anything I could have imagined. Alot of those lost haunt me hours after finishing the game and it came so unexpectedly that each time one goes I'm stuck with some vague hope that there's a misunderstanding and that character will just pop up again. It's bleak and heartwrenching and the game makes you hope desperately that Elf will find some way to save everyone. //fingers crossed for oTTO CRIES If he goes then I'm sticking Elf so hard to Kettle but even that's not entirely safe. It really sales the hardships of war. ):
The first act is pretty short, feels more like a proof of concept than a game. It however is a pretty good concept. Portrays war rather realistically especially in the beginning of the game. I'm not sure if this game is what your local recruiter wants you to play or not. Is it anti-propaganda or a little bit inspiring? XD Either way I appreciate the MC, Elfreide, a lot. I'll keep going with it, so I would say it's definitely worth the price of admission. The development however is very slow. I have held off playing this for a couple of years now. Hopefully act III gets done this year. Because if I were to adopt this game's mentality, you or I could very well realistically die before this gets finished. :P
i'm cryi ng thank u must protecc wolf at all costs
Wow, what a fantastic start to a game! The writing flows very well, has great moments of levity to balance out the darker moments, and the characters are all compelling and unique. I especially appreciate that the story remains the same regardless of what route you’re on, with the route presenting as side moments within the story. Your being on someone’s route might change their personal arc (I can’t speak beyond part 1), but it doesn’t change what ultimately happens to some characters. The sprite artwork is gorgeous and emotive, and the backgrounds, while a little messy, help set the tone and mood wonderfully. My only critique is that the art style for the CGs is very obviously done by a different artist, and the style unfortunately clashes hard with the style of the sprites we see for the rest of the game. It is by no means a dealbreaker, it’s just rather jarring. Overall, a fantastic little game that I can’t wait to see the rest of.
I haven't quite finished the game yet but I LOVED what I've played so far. It is fantastically written and all the characters have such well thought out personalities and backgrounds. They're not carbon copies of each other and complement Elfriede in different ways. Cant wait to play Act 2!
I'm glad I played this game, especially as Animé art is not my first go-to with visual novels. The story about a village girl, trying to get back in contact with her friends during the war, is amazingly well-crafted, especially thanks to the diverse characters you're going to meet in the game. All of them are written in a distinct way with their very own perspective on the war. It was quite exciting to explore their attitude and how they develop over the course of the game, even when you dislike them. And be prepared: The game has quite some twists up its sleeves that I didn't think of. So, highly recommend this to every VN fan with a liking for historical drama and a well-researched foundation.
I recently played an otome by the name of "Steam Prison" and was looking for another game that possibly had similar-ish vibes. I stumbled upon Because We're Here while looking through my recommendations on Steam. My temptations got the better of me, and so I bought the game. (I'm leaving a review for Act I and Act II, because I had trouble obtaining it on Steam, so I improvised with the itch.io version.) This review is written after my first play through, and I have to say, without any spoilers, that this is hands down one of the best otome visual novels I've played yet (and I've played quite a ton) It was a lot lengthier than I had imagined, which was good, because it kept me at the edge of my seat at all times. I loved all the characters, especially the MC herself, Elfreide. Her personality was a breath of fresh air compared to some other commercial games I've played. As for the other characters, I did get emotionally attached to most of them. My personal favorites were Marius, Horst, and Wolf. Walter was annoying at some times, but I never really hated him. The only thing that I could find -sort of- negative would be some of the routes. I'm not gonna spoil anything and be specific, but some characters only had tragic endings and I wish they had at least one more option for redemption somehow. It was also an angst fest (which I personally enjoyed, lol) I truly enjoyed playing this game and I hope we will get Act III in the near future :)
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