
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]🏰 Review de Becastled[/h2] Um jogo de defesa e construção de base onde você administra um reino crescente enquanto enfrenta ondas noturnas de inimigos. Progressão constante, decisões estratégicas e expansão territorial ditam o ritmo das batalhas. [h3]✨ O que mais gostei[/h3] O loop de construir durante o dia e sobreviver à noite é viciante. A sensação de evolução é ótima e cada melhoria impacta de verdade o combate. A direção de arte é charmosa e ver o castelo tomando forma e os exércitos crescendo traz uma sensação real de conquista. [h3]⚙️ Pontos de atenção[/h3] A inteligência artificial ainda pode ser inconsistente e algumas estratégias acabam se repetindo com o tempo. Falta maior variedade de eventos e desafios imprevisíveis para manter o ritmo a longo prazo. [h3]💭 Conclusão[/h3] Becastled é uma experiência envolvente de defesa de castelos com foco na construção eficiente e em batalhas crescentes. Ideal para quem gosta de planejamento e daquele loop intenso de sobreviver mais uma noite. ⭐ Minha nota pessoal: 7 / 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 150ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BeCastle is the kind of game that looks adorable on the outside, but once you start playing, it becomes a dream challenge. The mix of strategy, base-building and defending your kingdom keeps every day exciting. The art style is charming, the atmosphere feels cozy, and yet the battles can get intense in the best way. Surviving 30 days to finally defeat the Luna Golem was unforgettable — even though more than 100 veteran troops fought and fell to protect the castle, every sacrifice felt meaningful and earned that victory. What makes BeCastle special is how it rewards effort: smart planning, resource management, and learning from every wave. It’s cute, it’s hard, and it makes every win feel personal. For anyone who wants a strategy game that’s fun, challenging, and full of heart, BeCastle is absolutely worth playing.
Bought this game 4 years ago forgot about it. Seen a review on youtube how it was complete. Checked it out pretty well put together castle defence. Will definatly pump some hours into it, it looks and feels very polished.
I'm a bit torn with this one. First, this game is fun. It's just way too short and not that challenging for it to be $20. It's procedurally generated so there is replay value but not sure how much that would be as the concept is pretty simple. If it's up for $10, that's a fair price in it's current state. This feels more like a solid beta than a fully released game. A lot of bugs for a 1.0 release... Really hope they keep up on this one. It is close to being great. These were bugs found from a first start and first run with no saves or reloading (beat it in 10 hours will pausing for dinner, lunch, and life in general. 7-8 hours to beat on default difficulty, taking your time.): - Workers constantly cannot reach a building. They are not blocked. No clue why... If I click them to go somewhere, then they eventually will go to work. - Placing buildings eventually starts to break. It will jump around seemingly for no reason. Then when you place the building, it doesn't place, you have to redo the building placement again. Happens a lot towards late game. - Tech tree needs some better UI elements to show what is unlocked vs not. It all looks the same. Basic progress UI is missed here. - Residents always have negative happiness just for being residents (even with only 1 house)? Ok I guess but they should allow at least a couple buildings next to each other I would argue. Seems a bit strange to me. I love my neighbors but I get it. Seems this is the biggest reason for poor happiness. Just seems odd to me. I mean, they all hangout in front of the castle so why do they hate living next to each other? Happiness isn't hard to maintain but this just seems forced for no valid reason. - When you own the land around a piece, it would be nice if it gave it to you. Seems a bit pointless to have to claim it but I can understand this not being wanted. Allows you to claim easier I guess. - If you place a farm next to a ramp, it will convert it to a cliff, breaking pathing. Seems the areas are not able to handle the 3 farms unlock due to this. Took me a bit to realize this. (Note, not the reason for workers not reaching buildings, this is after I realized and fixed this). - When you repair a building, it should assign the workers back to it - The hover with the details for upgrades on the military units is always 0. For any of the metrics that show you how many have something, its always 0.
7/10 game. The devs had creativity for most of the beta but towards the end of the beta and the launch of the game it felt as if they rushed progress. They spent months doing simple changes that didn't really need to be done such as enhancing emblems and "revamping" their lackluster skill tree literally changing the bare minimum so it'll be polished up for their launch that again felt rushed. I hope for more changes in the future and that they don't abandon their game like most of the other indie developer games on here. Such as one of my past favorite games "Taur" where they also rushed the progress of their game out of beta and only did a single bare bones update to the game then abandoning it entirely.
寻路有问题,建议开放手动分配工人,不然就凭目前的模式,后期很容易卡住。
It's kinda fun. Once. Maybe twice. I enjoy a good RTS/city builder and the concept is solid. And if it were early access, sure, I'd say it just needs some time in the oven. More maps, more content, more buildings, etc. But it's a full release and honestly after 3 hours I was a little bored. I don't mean any disrespect but for $20 you gotta have more game than this. If you can get it for like...$10...maybe worth it. Otherwise, skip.
I remember playing the demo a year or 2 back, when this game first came on steam, and it screamed first project dev. Which is fine. Because the game was delivering something straight forward and simple, there was a couple of QOL things missing but I saw a vision and was ready. Now... It's buggy. For a game that really hasn't changed that much, just more buildings, it's pretty buggy and clunky. I've had enemy units clip into walls, causing my units to take big detours. Towers not building the right direction, because its clunky, UI telling me I don't have enough resources to build something, when in fact im just trying to place it on the wrong tile. Units freezing because they collided with a friendly unit, the road tool being super obnoxious... etc Also the game just doesn't do a good job of telling you what is going on, and then the most random thing will be over explained like enemy attack directions for towers, when you highlight over the day cycle? Like why do I have to pan around to find the direction of the attack, when panning is so slow, with no minimap. It's just all very weird. I may play some more, but i kinda just want to refund, I'm pretty sure its been over 2 years since the demo, and the fact the game feels so much more clunky and buggy now, compared to then.... eh... Came out of early access too fast it seems. Which is weird, because the game is so simple... It really sucks because i love the simplicity of the building and units, especially building defenses :/
very good game. would be cool to see a harder game mode
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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