
Beat the Beats is an electric mix of rhythm and boxing game! Use actual boxing-style punches to pound your way through musical arcade levels in hypnotic VR. Get pumped, get moving and beat the beats!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It means absolutely nothing if you don't have that swing, jab, or the finesse of that left hook! Enter Beat the Beats – the boxing rhythm VR game where you throw punches but you can’t fight the rhythm. Use actual boxing moves like crosses, rolls and uppercuts to blast your way through a series of electrifying musical levels and climb the leaderboards.
Unlock new genres, complete daily challenges, and build your skill in rhythm boxing. For the serious competitor, there’s also an extra challenging B-Side for each track that will make you sweat to master.
Beat the Beats is a fun and fresh boxing experience for both greenhorns and champions!

Learn natural boxing moves like jab, hook, uppercut, rolls and block!
Get moving with a workout that doesn’t feel like work!
Compare your skills in global leaderboards and beat daily challenges!
45 handpicked tracks from different electronic music genres in over 90+ levels!
Unlock new genres and B-sides!
Keep things fresh with daily mixes!
A fun, immersive experience with plenty of depth for the dedicated rhythm champion!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 48reviews | 98% | — | $26.1K |
| $19.99 | 790ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego esta bien, el feedback de golpear los cubos y todo el nucleo del juego esta correcto, pero hay una cuantas cositas que no me gustan, pero quiero dejar claro que mientras juegas una cancion es un juego solido. Ahora de lo mas importante en estos juegos son las canciones y los mapas y aunque no hay mapas de la comunidad por ser un juego que acaba de salir en el menu principal ya esta la opcion (lo cual esta bien). En esta nota el juego empieza con casi todas las canciones bloqueadas (lo cual esta bastante mal) y tienes que jugar o canciones que no te gustan o mapas que me parecen demasiado faciles para desbloquear mapas. Dejenme jugar la cancion que yo quiera, un aviso de que la cancion es muy dificil si eso y ya. Tambien he de decir que desbloquear los albunes a puñetazos esta guapo (palmadita en la espada a quien penso en eso) El juego tiene 3 mecanias, golpear cubos, bloquear barras y esquivar cosas, no son mecanicas muy complicadas, no se por que te las introducen poco a poco como si te fueran a abrumar de su complejidad pero bueno, que el tutorial sean 30 segundos o 5 minutos tampoco importa mucho Cuando desbloque mapas mas avanzados editare la reseña... Edit: El album 4 (Funk it up) tiene la dificultad que queria, sobre todo la cara b.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +14 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Запустил на этом аккаунте, чтобы отзыв оставить. А так играли с женой часов 10 уже. Очень клёвая альтернатива битсейбер. Мне не очень нравится тема с мечами. А вот поколотить кубики супер. Музыка клёвая. Хотелось бы ещё чего то пожёстче, чтобы под настроение хренового рабочего дня, где в конце колотишь бесящих клиентов под музыку. Очень хочется ещё и ещё заходить. 1 минус - кубы, которые летят с одной стороны с блоком для меня тяжёлые. (кубы друг за другом плотно тоже иногда бесят, сделал контраст побольше, чтобы очертания их лучше видеть)
To be completely honest, I purchased this title without particularly high expectations, as it differs somewhat from the genres your company has previously developed. However, even within a relatively short playtime, I was able to clearly sense that VR game development is steadily progressing in a very positive direction. Having played numerous VR rhythm games, I can say that this is the first time I have encountered a boxing-based game with such smooth and refined motion, achieving an excellent balance between gameplay and fitness. In fact, the experience was so enjoyable that I found myself completely immersed, even forgetting that the songs included in the album were not entirely to my personal taste. That said, if I may offer one point of feedback, I have consistently experienced issues with the dodge detection. Even when I felt that I had moved sufficiently, the action was often not recognized correctly. I am unsure whether this is due to calibration of the body tracking or simply because my movements were not performed adequately. However, when attempting to move enough for the dodge to register reliably, the motion itself began to feel somewhat unsafe to perform while wearing a VR headset. At the same time, disabling the dodge mechanic altogether feels a bit disappointing, as it seems to detract from the experience the developers originally intended. If possible, it would be greatly appreciated to have an option—similar to body calibration—that allows the game to measure a player’s comfortable range of motion and adjust the required dodge movement accordingly. Of course, I understand that this is purely based on my personal experience, and overall, the gameplay has been highly enjoyable. In fact, my success rate with dodge movements has been gradually improving as I continue to play. I very much look forward to any future DLC and additional content with great anticipation. I sincerely hope to see your company continue to grow alongside the advancement of the VR gaming industry.
[h3]This is a really polished and enjoyable game.[/h3] [b]I highly recommend you check out this VR gem and download the demo.[/b] I have been looking for a workout-esque VR game that starts off really easy to learn but hard to master, like Beat Saber. I have tried a couple of the Rythm VR games, and none have really "clicked" for me like Beat Saber did. When I started the demo, I noticed the "Apple like" polish in the UI that was really intuitive and enjoyable to use. This was followed by the engaging and intuitive gameplay. I enjoyed going through each of the levels, and when I finished the final level, it gave you a good look at the more advanced levels. When I finished this level, it did give me the same satisfaction as when you complete a challenging Beat Saber level. There have only been a handful of games that I got upset when the demo ended, and this was one of them. [b]Some things to note:[/b] 1. All the levels are locked, and you need to play each song to unlock them in chronological order from easiest to hardest. 2. There are no real difficulty modes for the songs. Each album has an A and B side. The B side appears to be a more challenging version. [b]What I would love to see in the future:[/b] 1. Multiplayer. 2. (Unless I missed it) A random song or shuffle button.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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