
Are you ready to explore your music collection mapped as a stunning galaxy of wonders? Experience your music collection as never before with this intense music driven twin stick shooter. Each of your songs will have its own unique ebb and flow based on the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 682reviews | 83% | — | $315.5K |
| $5.99−70% | 14ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mis ojos están sangrando. Juego rítmico? amigo no tiene nada de ritmo, lo único que se sincroniza con los altos y bajos de las canciones son todas las malditas luces sacadas el oyó de alguna soldadura hecha sin mascara, este Hazard es lo mismo que el 2 pero con un 3 al final, en la practica es lo mismo, pero con algo mínimamente diferente, los cambios a 3D que vagamente no destacan ni para bien ni para mal, prefiero quedarme atascado en el 2, incluso aunque añadan multijugador, el juego permanecerá muerto, no hay sustento alguno de Cold Beam Games para mantener su juego o añadirle un cambio radical, lo repito, es el 2 pero disfrazado de un 3, tipo chiste que el Joker le contaría a Batman. Quieren astigmatismo? Vallan al 2, el 3 si no esta en oferta a peso de asilo bajo un puente no lo vale.
I don't appreciate anything they've added since the very first game, except maybe the 'desktop audio' support, since I no longer collect mp3s. The one feature I've been looking for is "everyone gets the same level when they play the same song" and as far as I can tell, it's never been considered for implementation. The interface is still a mess, visuals are horrendous and not customizable in any way. Imagine if you could tune the visuals like a winamp visualizer; throw your own image files in there for sprites and such. Still the same blinding y2k era palette, fonts and sprites. There's so much here now that interferes with a 'pure' music gaming competitive experience. Did your opponent use the same visual intensity? The same ship? The same level as you through the game's progression? Invest in the same skill points? Use any weird trick to distort or modify the desktop audio to manipulate the levels? Maybe they started their song after the intro, and used the first 20 seconds of the next track to boost their damage output at the very end of the round? Why even have a leaderboard or lock progression behind beating other players when there's all these factors to consider. I just want to know if they played through the song as well as I did. Or just disable the online features completely (there goes song identification tho). Every song dumps a random ship on you, but even if you play the same song as someone else it's not guaranteed you'll get the same stats. This game currently benefits from existing alone and unchallenged in a seriously niche market. I wish I had more options, but I'll continue to support anyone endeavoring in the 'gameplay powered by your audio' space. Get it on a sale. Thanks for reading.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Des mois et des mois que j'ai ce jeu dans ma bibliothèque, et impossible de le faire fonctionner. Il plante systématiquement au lancement en m'affichant une erreur liée à l'Unreal Engine. Des dizaines de recherches sur les forums, de manipulation, désactivations, installations, désinstallations, réinstallations, des messages envoyées au dev, mais rien n'y fait : le jeu ne fonctionne pas. En l'état, et face à cette impasse technique qu'aucune mise à jour ou manipulation ne parvient à débloquer, je ne recommande pas le jeu.
一般,导入歌曲太麻烦 但这种游戏仅此一家,我也没啥好说的了
Solo juega y calla, o no lo compres
A total visual and audio buffet. Picking this up is a no brainer.
Beat Hazard 3 is the premiere twin-stick "Asteroids-like" rhythm shooter. An endless number of tweakable ships, a highly competitive leaderboard, and galaxies upon galaxies of music available through Spotify integration mean that you will never run out of content.
Just buy Beat Hazard 2, it's a much better experience. My biggest complaint with this one was not having workshop support. Most of my other complaints with this are just as big though. First being enemy attacks are way harder to see than they are in BH2, this one all the enemy attacks just blend in with the environment. Unlike with 2 where enemy attacks were visible even if the screen was completely whited out. Which brings me to my second complaint, the visualizer. Even at 300% it is not the seizure inducing color vomit from the 2nd game, which is my favorite feature of 2 along with the workshop support. This game just doesn't have the same brightness and color assault, which just makes this just bland. The new upgrade system and dark beam weapon was also unnecessary, the dark beam weapon is just annoying and the new upgrades just seem more convoluted than they needed to be. Also in powerup pickups are too small. I may pick this back up if it ever goes on sale for 75%+ off.
Also wer diese Spieleserie auf dem Handy gefeiert hat, wird es auch hier feiern. Völlig übertriebene Lichteffekte, gepaart mit guter Grafik. So muss das sein. Für Kenner, absolute Kaufempfehlung.
Отличная игра, особенно когда автоматически подхватывает в режиме "выживания" любое мп4 р18+ и игра становится в десятки раз сложное. Рекомендую
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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