
Are you ready to explore your music collection mapped as a stunning galaxy of wonders? Experience your music collection as never before with this intense music driven twin stick shooter. Each of your songs will have its own unique ebb and flow based on the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 586reviews | 84% | — | $315.5K |
| $5.99−70% | 14ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Альберт лох
nice upgrade from beat hazard 2. thanx starge!!!!!!!
Beat Hazard 3, developed and published by Cold Beam Games, takes the series’ signature concept of turning music into gameplay and expands it into a much larger and more ambitious experience. At its heart, it remains a twin-stick space shooter where every song influences enemy behavior, attack intensity, visual effects, and overall pacing. However, this installment goes beyond being a simple music-reactive arcade game by introducing progression systems, galaxy exploration, and deeper customization that make it feel like a complete adventure rather than a collection of isolated stages. The most compelling aspect of the game is how effectively it transforms personal music into meaningful gameplay. Every track becomes a unique battlefield generated from the rhythm, volume, and energy of the song being played. Fast-paced electronic music can create relentless waves of enemies and spectacular explosions, while slower tracks often result in more measured encounters. This dynamic relationship between audio and gameplay ensures that no two sessions feel exactly alike. Players are encouraged to experiment with different genres and playlists, discovering how various musical styles influence the flow of combat. One of the major additions to the formula is the galaxy system. Instead of selecting songs one by one from a menu, players travel through a procedurally generated universe built from their music library. Albums are transformed into star systems while individual songs become destinations to explore and conquer. This feature adds a sense of discovery and progression that was largely absent in earlier entries. It cleverly turns a music collection into a personal map of the galaxy, giving players an incentive to revisit forgotten songs and explore their libraries in a completely new way. Combat itself remains highly satisfying. The controls are responsive, and the screen quickly fills with lasers, enemy ships, projectiles, and massive explosions. New mechanics such as the Fold ability add more tactical options, allowing players to escape dangerous situations or reposition themselves during intense firefights. Combined with a variety of weapons, upgrades, and unlockable equipment, the action offers enough depth to remain engaging over long play sessions. While the game can be enjoyed casually, it also provides plenty of challenge for players who enjoy mastering difficult arcade shooters. Visually, Beat Hazard 3 is an impressive spectacle. The game embraces bright colors, vibrant particle effects, and music-driven visualizers that constantly react to the soundtrack. Battles often resemble a combination of a space shooter and a live music visualization program, creating an atmosphere unlike most games in the genre. The enhanced 3D presentation gives enemy ships and environments greater detail, making the universe feel more alive than in previous installments. Watching the battlefield erupt in synchronization with the music is consistently entertaining and serves as one of the game’s biggest attractions. Another noteworthy improvement is the expanded support for music sources. The game is designed to work not only with local music files but also with audio from various external sources. This flexibility makes the concept much more practical for modern players who primarily use streaming services. The ability to generate gameplay from virtually any music source ensures that the experience remains fresh and adaptable regardless of how players choose to listen to their favorite songs. The progression systems also deserve praise. Exploring the galaxy, collecting resources, improving ships, and unlocking new content gives players long-term goals beyond chasing high scores. These additions provide a satisfying sense of advancement and help distinguish Beat Hazard 3 from more traditional arcade shooters. The game rewards continued exploration and experimentation, making it easy to spend dozens of hours discovering new combinations of music and gameplay. The game is not without some drawbacks. The sheer amount of visual activity can occasionally make it difficult to track enemy attacks, especially during particularly energetic songs. New players may also find the number of systems and progression mechanics somewhat overwhelming compared to the simplicity of earlier entries. Additionally, because gameplay quality can vary depending on the chosen music, some songs naturally produce more exciting encounters than others. Nevertheless, these issues are relatively minor compared to the creativity and replay value the game offers. Beat Hazard 3 succeeds because it takes a unique idea and develops it into something far more substantial than a novelty. By combining music visualization, arcade shooting, exploration, progression, and customization into a cohesive package, it delivers an experience that feels both familiar and refreshingly original. Whether players want to enjoy a few quick battles or invest time exploring an entire music-generated galaxy, the game offers enough content and variety to keep them engaged for a very long time. Beat Hazard 3 is a highly inventive and content-rich evolution of the music-driven shooter formula. Its impressive galaxy system, expanded customization, excellent music integration, and addictive gameplay make it one of the strongest entries in the series and a standout title for fans of rhythm-inspired action games. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got it to work now.. no idea what to do with any of this galaxy stuff update: galaxy is not intuitive Steve knows it he built it, I am lost. i have no clues from a user pov it should be WAY easier
Este juego es muy divertido y no solo por su jugabilidad, si no porque da la opción de poner tu propia música haciendo que la experiencia sea muy positiva.
It's like Beat Hazard 1 & 2 ... but it's 3!
Коротко и по делу. Предположительно батю разрабов пинали щитами каждый день, по этому они решили добавить щиты каждому обрыгану. Так же желаю разрабам, такого же тремора, как в этой игре при режиме управления "автоаим + автострельба"
Beat Hazard 3 is the premiere twin-stick "Asteroids-like" rhythm shooter. An endless number of tweakable ships, a highly competitive leaderboard, and galaxies upon galaxies of music available through Spotify integration mean that you will never run out of content.
epic game very smooth easy to setup no problems what so ever just amazing
THE BEATIEST!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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