
BeastLink is a giant multiplayer Kaiju game featuring intense PvP or PvE combat. Humans, vehicles and Beasts collide in urban environments where everything & everyone can be destroyed. Build your Link, command giant Kaijus, and unleash devastating power before it consumes you!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
The world didn’t end. It evolved. Humanity survives in shattered strongholds, colossal creatures rule the ruins, and survival depends on the very technology that ended everything.

BeastLink is a brand new experience where humans, vehicles, and colossal Beasts collide in fully destructible cities at unprecedented scale. Fight your way through war-torn urban cities, amass the coveted serum, and use it to Link with towering Beasts, each with unique abilities and combat styles. Play as both human and beast across multiple game modes solo or with other players. Deploy vehicles like cars, helicopters, tanks and aircrafts to unleash chaos, bringing everything crashing down. The stronger your Link grows, the more power you command…and the more it threatens to consume you.
Smash skyscrapers, obliterate city blocks and reshape the city skyline with our proprietary “SuperDestruction” technology, a groundbreaking destruction system where everything can be reduced to dust.
Key Features
BECOME THE BEAST
Earn serum and BeastLink with dormant Kaiju, unlocking unique abilities, playstyles, and devastating powers.
HUMANS, VEHICLES, AND BEASTS ON ONE BATTLEFIELD
Fight as a human, support your squad with vehicles, or become the ultimate weapon. Every role is needed in large-scale, team-based warfare.
SUPERDESTRUCTION
Level entire cities with a fully-networked, physics-based destruction system. Collapse buildings, carve new paths, and weaponize the environment. Every match reshapes the map - nothing is off limits! Destroy anything you see! Each map contains hundreds of thousands of destructible items!
MULTIPLAYER MAYHEM
Battle across huge maps designed for up to 32 players and multiple active Beasts, delivering chaotic gameplay at scale.
MASTER UNIQUE BEASTS
Control a growing roster of Beasts each with distinct strengths, abilities, and playstyles, from agile aerial hunters to relentless close-range brutes.
A WORLD ON THE EDGE
Uncover the truth behind the world-ending outbreak and the cost of keeping humanity alive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 201reviews | 50% | — | $103.3K |
| Free | 15ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Umduğun gibi değildi malesef oyunun 12nci dakikasında alt+f4 sonrası iade
y a de l'idée mais il n'y a que ca dommage
Great idea, but not recommended at this point. Low framerate with RTX4070. High network latency. More details required to be polished.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.3K | 178 | 44% | $29.99 | |
| $103.4K | 336 | 73% | $9.99 | |
| $103.3K | 145 | 83% | $19.99 | |
| $103.3K | 468 | 91% | $10.99 | |
| $103.4K | 96 | 75% | $29.99 | |
| $103.3K | 1.3K | 90% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 7.6K | 83% | $19.14 | |
| $77.8K | 84 | 73% | $19.99 | |
| $9K | 32 | 88% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Need multiplayer pve mode that isnt an hour long. bring more monster mayhem and epic bettles with beast.
Why?
this game is still in beta and it has a long long way to go. i couldn't justify $18 for this game however ill buy it again when it gets to a playable state and a better price. what i would like to see -more climbing over buildings instead of demolishing. like have the surface break when climbing but core of buildings solidish to climb over until you attack it or climb so much on it. - shooter mode where you can unlock the beast after so many kills or gathering items instead of samples. make me look for some ruins or technology on the map to make it happen i thought the sample thing was kinda lame. like give me 3 items on the map that teams are fighting for. it summon it and kill off the rest of the team. -a asymmetrical survivor mode where you have to do some stuff to call in the military to kill it or summon your own smaller kaiju or mechs to kill it at the end as a team. -npcs on the map would make a cool dynamic to see where theyre running from. what i like -i like the ability to play a kajiu and humans -i liked that humans can do real damage to them. -i like the character designs -i like the walk around menu what needs help -less monkey ass that first monster is too thiccc. lol -the animations need mass and momentum. walking into the buildings and they fall is kinda lame its more effective then hitting them. i want some old school rampage and king Kong tower climbing. along with that the monsters are walking on an artificial plane and somehow that needs to change. -drop the story you don't have the budget to do it well. i hate telecom campaigns its an indie multiplayer game we dont need the story just monsters doing monster things. add a story to a sequel if this does well. -the maps are really big for the size of the teams and its really hard to just see human opponents and the rendering is alot. i feel kajiu climbing more then destroying would allow you too make a smaller map or just have more people in a game. also not enough obstacles to hide behind.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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