
Develop a deserted island and collect rare monsters!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 123reviews | 76% | — | $30.2K |
| $13.99 | 56ratings | 85% | — | not modelled | |
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
35小时像是吃了陀大便
Kairosoft’s "Pokémon meets Animal Crossing" masterpiece that finally throws out the mobile timers. Beastie Bay DX is one of the most uniquely addictive titles in Kairosoft’s massive catalog, blending a classic city-builder with a full-fledged monster-catching RPG. You start as a lone castaway washed ashore a deserted tropical island alongside a loyal pet companion, but your goal isn’t just to survive—it's to colonize and commercialize. The loop is brilliantly satisfying: you blaze trails through uncharted jungles to fight wild "Beasties," tame them, and put them to work harvesting crops or defending your borders. Back home, you turn your primitive camp into a sprawling tourist paradise complete with hotels, hot springs, and heliports. It is a dual-layered management dream that beautifully hits two different dopamine receptors at once. The combat and creature collection systems are deceptively deep. The turn-based encounters feature full elemental strengths and weaknesses, meaning you have to think carefully about your front-line team composition before plunging into a dangerous volcano or an underwater cave. The real triumph of this specific "DX" version, however, is the complete removal of the free-to-play mechanics from the original mobile release. There are no energy meters, no aggressive monetization, and no waiting real-time hours for a house to finish building. It transforms a game that was once bogged down by mobile friction into a seamless, uninterrupted premium sandbox that respects your time and lets you grind at your own pace. While the combat animations are fairly simple and the game doesn't try to reinvent the wheel, its replayability is off the charts. Unlocking "Hard Mode" after your first completion opens up entirely new strategies, and the robust New Game Plus system lets you bring your favorite high-level monsters into a fresh run to optimize your island layout. It’s the ultimate "just one more expedition" game to relax with on a cozy evening. If you love watching small, untamed beginnings evolve into automated economic powerhouses—all while managing a squad of combat-ready elemental critters—this is an absolute must-own indie gem. 10/10 — I tamed a giant fire-breathing cat, forced it to work on a tomato farm, and used the profits to build a luxury resort. Peak gaming.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $5.99 |
| 40ratings |
| 94% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 《开拓神秘岛DX (Beastie Bay DX)》简评[/h1] [h2] 探险、拓荒、捕捉宠物,征服神秘岛屿! [/h2] [h3] 统御怪物 此乃御兽王者 [/h3] 《开拓神秘岛DX (Beastie Bay DX)》是开罗游戏公司出品的一款以开拓神秘岛屿,并且捕捉、培育怪物为背景题材的一款模拟经营建造游戏。我们将在游戏中降生于神秘的无人岛,在岛上大兴土木建设岛屿,开局领取一只怪物作伴一起探索、冒险,并不断捕捉、培育更多的怪物,在我们拥有足够强大而怪物后可以击败地图上的怪物来拓展我们的领地,最终成功征服神秘岛。这款开罗游戏算是非常古早且经典的系列之一了,我记得十几年前便在手机上玩过该作品,当时那个年纪的我深受精灵宝可梦的影响对这种新奇的题材—即捕捉怪物挑战其他怪物的题材根本没有抵抗力,捧着手机一玩就是好久,也是我为数不多进行通关的作品。 [h3] 核心玩法及亮点 [/h3] 那么本作作为开罗游戏的比较早期的作品,其实依然是秉承了开罗游戏公司一贯以来的高水准的模拟经营建造水准,加之以在当时看来非常吸引人的捕捉怪物、与怪物战斗题材、拓荒开拓岛屿的想法来说,是非常突出的。因此本作即时在当今显得有些过时,但其实依旧是一款不容错过的精品开罗游戏。 首先游戏在模拟经营建造玩法上还是比较经典的种植作物、建造建筑设施、开拓新区域新区块等等等等。虽然开罗游戏是一贯以来的类似的比较套路化的模板,但不得不说在游玩的时候依旧有次次玩次次新的感触。总体来说在模拟经营这方面开罗游戏的水平还是不错的,即时是比较古早的系列了,但依旧不逊色。 此外游戏的重头戏就是集中在怪物这一方面了。我们在游戏中可以进行对怪物的捕捉、战斗、培育,甚至如果想要,还可以通过“神秘咒文”来与其他玩家交换宠物。此外的怪物中,有着比较多样的属性(土、风、水、火、雷、无),以及相对数量尚可的性格,这里不对性格进行列举。而且属性方面是有一定克制关系的,此外还有宠物星级也就是Rank的区别,一般五星级为最高。还有这种类型游戏绝不能放过的设置—宠物图鉴,收集全图鉴也是促使我们玩下去的动力。 [h3] 短板与可优化部分 [/h3] 比较可惜的是没有进化这种选项,还是非常可惜的。除此之外由于是内购付费转买断,且移植比较粗暴,所以导致一些数值方面比较不合理。 [h3] 总结 [/h3] 《开拓神秘岛DX (Beastie Bay DX)》是开罗游戏公司出品的一款以开拓神秘岛屿,并且捕捉、培育怪物为背景题材的一款模拟经营建造游戏。我们将在游戏中降生于神秘的无人岛,在岛上大兴土木建设岛屿,开局领取一只怪物作伴一起探索、冒险,并不断捕捉、培育更多的怪物,在我们拥有足够强大而怪物后可以击败地图上的怪物来拓展我们的领地,最终成功征服神秘岛。推荐开罗游戏爱好者以及模拟经营建造爱好者入手。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟 https://store.steampowered.com/app/2072420/DX_Beastie_Bay_DX/ [/quote]
无聊,不好玩 玩不下去
可能因为这代出得比较早?是怎么做到把模拟经营+类宝可梦做得如此无聊的…… —————————— 模拟经营:没有移动建筑功能,只能拆了重造,在前期木头紧缺的时候很难调整布局,道路这种最基本的居然要在中间才解锁。岛屿上初始的地形又很复杂,有山有水的,造完觉得特别乱。 高级建筑给得太少,如果想要额外的就需要周围8格配合来升级,但没法很方便地移动建筑还是硬伤。 大金币获取太少,基本挂机获得,太慢了,升级装备又要很多,还要骗人去抽卡…… —————————— 宠物战斗:很磨蹭,不好玩。 25级往上的时候,感觉差不多等级的,怪打我半管血,我打怪二三十…… 后期越来越卡手,想练个属性克制的,练级也很慢……
好玩
除了岛屿和怪物种类少以外没什么缺点的一作,确实好玩哈
體驗操作差 而且悶
Loved this game from when I was younger and was exstatic to find out it's on Steam too :D Feels good to finally 100% the game without having to worry about any microtransactions.
[h1]开局一条狗,制霸整座岛!——「开拓神秘岛DX」[/h1] [h1]前言[/h1] 《开拓神秘岛DX》是由开罗(Kairosoft)工作室开发,并于2022年12月19日上线于Steam的一款像素风格经营模拟游戏。在该作中,玩家将带着一只宠物伙伴,踏上一坐神秘的岛屿,探索并称霸这座岛。 开罗系列作为童年回忆之一,以前全网各种找资源的手机游戏如今也移植到了PC端,再次游玩依旧是熟悉的旋律和让人放松开心的经营模拟玩法,经营模拟游戏的龙头宝座必须有开罗系列的一席之地。 [h1]摆脱传统[/h1] 熟悉的配方!这个像素风格和上头旋律的电子音乐(这才是真正的开罗.jpg),但是本作在玩法上做出了创新,不再是传统的模拟经营,而是更加注重战斗和角色养成,不仅可以让更多本身不愿接触经营模拟的小伙伴被吸引,更能让老玩家体验到不一样的风味,很棒的创新! [h3]核心玩法[/h3] 作为模拟经营类游戏,最重要的三要素:互动性、策略性和真实性。围绕这三个要素做出深钻和平衡才是好的模拟经营类游戏,而开罗系列的每一部作品都很好的把这三个要素以最好的形式展示给玩家,哝~这个就叫做专业~ 在本作中,玩家将从三只可爱的动物伙伴中选其一,登上一座未知的神秘岛屿!我选的是狗子,给命名我老婆名字了嘿嘿。玩家在这座岛上兴建房屋农田,带着宠物伙伴开拓岛屿,击败外敌,努力成为这座岛屿的霸主。 [h3]整体体验[/h3] 开罗这个系列我玩过很多很多了,从以前手机上玩盗版和移植,现在Steam上慢慢补票,每一部作品带给我的体验都是全新的。本作品作为三年前的作品,其设定放在现在也是整个开罗系列中极为新颖的。但是唯一让人苦恼的就是教学实在是太少啦~ [h1]总结[/h1] 开罗系列的定价都是38RMB。但这个价格完全对得起游戏内容!内容非常丰富,而且可以玩好几个周目。但是注意!开罗游戏独特的模糊教学法会让新手玩家在前期不知道该干啥,这是不可避免的游戏难度大,不仅要合理规划布局,还要控制财力和探索以及招募等,非常的消耗精力。但相同的是游戏性非常高,可以玩很久很久,并且本作有着很独特的创新,喜欢这个系列或者是对经营模拟玩法感兴趣的小伙伴可以尝试一下哦~ [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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