
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Most likely between $4.5M and $12.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $47.99 | 59% | approximately $7.5M |
| PlayStation | $47.99 | 80% | — |
| Xbox | $59.99 | 72% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Increadible game and the freedome it gives to the playe is huge. Almost everything can be climbed and explored. Enemies are dangerous which makes the combat pefect, that parry is so satisfying. World and cahracters and their stories are simply beutiful!
Good game so far, also parry is fun
after finishing the main story i would not recommend, world was bland not much exploration, combat was simple and repetitive and they re-used bosses and cut scenes Maybe play it if it was on a deep sale but there are far better games don't go wasting your time with this
And when at last the game was brought unto its end, thus did I speak: well… that was ♥♥♥♥.
Great game overall! I really enjoyed playing this game. Was a little skeptical at first, however the longer i played the more and more i enjoyed it. Combat feels very good. Bosses may seem a little repetitive as the majority have 2 forms yet most move sets are easily memorized from them. Graphics are pretty good. Dialogue seems a little slow. Overall I had a great time playing this game.
Me surpreendeu: gostei bastante do clima do jogo. A direção de arte e a trilha sonora são muito boas, lembrando NieR: Automata em alguns momentos. A trama é meio confusa, mas o desenrolar até o final é satisfatório, e achei a conclusão bem interessante. Quanto ao combate, achei mediano mesmo jogando no difícil. Ele é claramente inspirado em soulslike, em especial no Sekiro (o parry é obrigatório); entretanto, o Kou (o cachorro) e as habilidades da Emma adicionam uma camada bastante dinâmica. Fica muito divertido, principalmente depois que você desbloqueia várias habilidades. Senti falta de mais inimigos únicos, já que a maioria é variação dos que você já enfrentou, inclusive entre os chefes, mas ainda assim achei a maior parte deles bem divertida de enfrentar.
На самом деле не плохо
已全成就。 游戏有亮点,宽松的弹反窗口适合动作新手用来入门动作游戏。角色的武技释放也能带来一定的爽感。 但个人认为作为一款动作游戏最大的问题还是整个游戏流程下来动作体系的矛盾,左右脑互博。弹反以及弹反奖励能量作为有些动作系统的核心本意应该鼓励玩家在战斗中与boss交互然后通过能量奖励释放这种技能抢输出窗口来完成战斗交互,体会战斗乐趣;但游戏中后期的boss动作体系都是近战过来无限一套打完跳走释放远程技能,辛辛苦苦弹反完根本没有近战输出窗口怪物就跳走了,玩家的整个技能体系只提供了一个捆绑一个时停两个控制手段来提供窗口,再加上武技崩坏的数值,最终的结果只能演变成开局捆绑/时停一套剑技带走的纯无双无交互战斗体验,完全违背了弹反奖励的设计初衷。 另一个比较难评的就是既然把new game+作为成就,二周目竟然还保留教学关和动画无法跳过,着实让人无语。
ソウルライク系のゲームが初めてだったので自分にとってはノーマルのレベルで程よく難しく、頑張って倒せた!という感覚もあり楽しかったです!一方で、ソウル系やアクション慣れしている人には物足りないという声も理解できます。 ストーリーは最初疑問だらけですが進んでいくにつれてどんどん核心に触れ、それでもまだはっきりとは分からず、あるシーンをきっかけにぐんぐん紐解かれていき繋がっていく感覚でとても良かったです! 主人公エマとクゥの関係も、涙なしには語れません。 戦闘も武器選びからどの技を選び使うか、性能考えながら進めていくのがとても楽しかったです! ただ、多くの声があるように、カメラワークは本当にやりづらさを感じました。 諸々含めて、不便に感じた点は以下です。 ・アングルによっては大きな敵などの攻撃のサインが画面外で見えない時がある ・複数の敵と戦闘中、縦のラインが重なった時奥の敵にロックオン状態のまま切り替えられず手前の敵のモーションが見えず攻撃を食らう ・背中が戦闘範囲の端まで行ったときサイドに動いてもカメラがぐるっと回ってくれない ・マップが非常にわかりづらい ・アイテムの位置がわかりづらい 動物好きな人にはおすすめできる作品かなと思います✨
I had high hopes for this one. Oh boy was I disappointed. It's not terrible, but everything seems lackluster and like a retread of other, better games.