
In a world where a robot revolution failed, the last humans search for a way to survive and escape. Beacon of Neyda is a side-scrolling action-strategy game where you must survive waves of enemies while creating and upgrading your base as you explore a world in ruins.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About
The ‘rusty ones’ roam the dead lands of a world left in ruins after their failed revolution. As humanity teeters on the edge of extinction, you must help the last survivors find a way to escape.
Beacon of Neyda is a action-strategy game where you build and defend your base against relentless waves of enemies.
Repair the main tower in every base to win. Each base creates a safe space, but be careful, fighting alone is not always the best option. Defend yourself and protect the core of your base at all cost!
Explore different abandoned locations and be careful, as your surroundings can also be dangerous. Research new technologies to improve your constructions and discover the history behind this world, its truths and its lies.
In Beacon of Neyda you are the last hope of this world… Are you up to the challenge?
Genres
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Здравствуйте. За что мне понравилась игра 1. атмосфера. 2. саундтрек. 3. На сюжет тут как бы по барабану, но пускай будет плюсом. Минусы. 1. Не особо нравится топорная механика доставания оружия, (Но, в целом, это не минус, а придирка) 2. Сохранения. Они есть, но их как бы и нет, так как может сломаться уровень из-за них. 3. Баги - я как минимум уже 2 словил, 1 из которых критический+-. 4. Техническая часть. Подобные играы ориентированны на геймлпей, а не повествование, поэтому и отрицательный отзыв. Покупал по скидке за 330 рублей, но по моему цена 250-.
I enjoyed the game. Uncovering the story of what happened was a strong motivation to continue, upgrades were meaningful, figuring out how to clear sections of the surface efficiently while still being ready for each wave presented an engaging challenge. The dev is also very responsive on the Discord, he was able to fix a progression issue and a broken achievement quite quickly. It's not a terribly long game, but if you like this genre I recommend it. I do have three criticisms/gripes though: 1) The combat isn't amazing, and sometimes (especially during the Tower III mission) there's too much of it. To be clear it's not that it's too hard, it's that it's too tedious. There are so many enemies in some underground fights that you have to burn through your red bullets to kill them in time, which means yet another sprint back to back to restock. One particular area in Tower III had three different computers in close proximity on the far left side of the map, and I had to run all the way back between each one. One possible solution would be being able to set up temporary traps or turrets in the underground using cores. 2) It's hard to remember where things are. There's an overlay map for the surface, but it doesn't show anything underground. It would be nice if it at least showed the major elevators and your character's position, if not the floors and major underground landmarks. This isn't a deal breaker, and I could see this being intentional, but I had several moments of frustration where I had to just rescour every floor to find what I had forgotten. Honestly, both of those would have been be fine if not for 3) Movement is too slow. I collected like 4 or 5 boot upgrades, yet I didn't notice any significant increase in speed. Maybe my stamina lasted longer? But most of these maps are huge, and it takes way too long to run from one end to the other. To some extent it is a time management game, and actions (like riding elevators) taking time is mechanically meaningful. But it's wasting my RL time as well. I'd rather the waves come faster if I can also run faster.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Portuguese - Brazil, Turkish, Italian, German, Polish, Russian, Simplified Chinese, Korean, Japanese
| $11.25−25% |
| 6ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beacon of Neyda is a post-apocalyptic action and strategy game developed and published by Ghost Creative Studio that successfully combines side-scrolling exploration, survival mechanics, base building, and tower defense into a cohesive experience. Rather than focusing solely on fast-paced combat, the game encourages players to rebuild hope in a devastated world where humanity is struggling to recover after a failed robot uprising. The premise immediately establishes a compelling atmosphere, placing players in the role of one of the few remaining survivors tasked with restoring abandoned outposts and uncovering the secrets hidden within a world scarred by mechanical warfare. Its pixel art presentation complements the bleak setting remarkably well, delivering environments that feel both desolate and visually engaging. The heart of the gameplay revolves around exploration and rebuilding. Each new region introduces a damaged beacon that serves as the foundation for a growing settlement. Repairing these structures is only the first step, as players must venture into dangerous territory to gather resources, recover technology, and expand their defensive capabilities. This creates an enjoyable gameplay loop where every expedition carries both risk and reward. Valuable materials can strengthen the base and unlock better equipment, but every trip into the wilderness also exposes players to hostile robotic forces. The constant balance between resource gathering and survival keeps progression satisfying while encouraging careful planning rather than reckless exploration. Base management is equally important to long-term success. Instead of relying entirely on personal combat skills, players are expected to construct defensive buildings, research new technologies, and develop efficient layouts capable of withstanding increasingly difficult enemy assaults. The tower defense mechanics blend naturally with the survival elements, requiring players to think strategically about where to place structures and how to allocate limited resources. As stronger robotic enemies begin attacking in larger numbers, every upgrade and construction decision becomes increasingly meaningful. This progression system creates a rewarding sense of growth, as settlements gradually transform from vulnerable shelters into heavily fortified strongholds capable of resisting overwhelming attacks. Combat remains an engaging component throughout the adventure, but it is designed to complement the strategic systems rather than overshadow them. Direct encounters with hostile machines require careful movement and timing, while successful preparation often determines whether battles end in victory or defeat. This combination prevents the experience from becoming repetitive, as players are constantly alternating between exploration, construction, research, and combat. The game also rewards curiosity by scattering useful resources, hidden locations, and pieces of environmental storytelling throughout its world, giving players additional reasons to venture beyond the safety of their established bases. Visually, Beacon of Neyda delivers impressive pixel art that captures the loneliness and danger of its post-apocalyptic landscape. Every ruined structure, abandoned facility, and hostile environment contributes to the game's immersive atmosphere. The environmental design tells much of the story without relying on excessive dialogue, allowing players to gradually piece together the events that led to humanity's downfall. This understated approach to storytelling works well with the game's survival themes, making exploration feel meaningful rather than simply serving as a way to collect resources. The combination of detailed environments and atmospheric world-building helps the game establish a memorable identity among indie strategy titles. Beacon of Neyda stands out because it successfully merges several genres into a unified experience that rarely feels disjointed. Its mix of action, exploration, tower defense, resource management, and base building offers enough variety to keep players engaged throughout the campaign. While players seeking nonstop action may find the strategic pacing slower than expected, those who appreciate thoughtful planning and gradual progression will likely find the gameplay highly rewarding. Ghost Creative Studio has created an experience that balances challenge with satisfying progression while delivering an intriguing science-fiction setting filled with mystery and danger. For players looking for a strategy-driven survival adventure with meaningful exploration and engaging defensive mechanics, Beacon of Neyda is an easy recommendation. Rating: 8/10
Se ve un buen juego e interesante, pero mi pc no lo aguanta xd
Me parece un juego sólido, especialmente si te gustan los de gestión y defensa tipo “construir y resistir”. La verdad me sorprendió más de lo que esperaba. Empieza sencillo: construir, defender y aguantar oleadas, pero poco a poco se vuelve más estratégico, sobre todo cuando te toca decidir entre gastar recursos en defensa o en munición. Lo que más me gustó fue explorar el subsuelo, ahí es donde realmente se siente que el juego tiene algo distinto. No es solo ir de un lado a otro, sino meterte en túneles, arriesgarte y volver con mejoras que cambian cómo juegas. Visualmente está muy bien cuidado, el pixel art y el sonido crean una atmósfera bien lograda. Eso sí, no todo es perfecto: a veces se siente lento, hay momentos repetitivos y los controles pueden ser algo incómodos en situaciones intensas. Aun así, se nota el cariño que le metieron y tiene ideas muy buenas que lo hacen destacar dentro de su estilo.
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Players by region
Where this game's players are, estimated from review languages.
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