
A classical game, but with a twist! 20 different ships, each with an interesting damage pattern. Fight on a battlefield with customizable size and possibly also islands. Play against AI of many difficulties or other players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A spiritual successor of the classical pen & paper sea battle-type games, where player take turns to guess enemy ship position

Select from a catalogue of 20 unique ships (and structures), inspired by vessels from the 20th century, to place on the battlefield. Each (except few) has unique shape and a special damage pattern or a unique ability.
Distribute them over the battlefield as unpredictable, as possible and try to hit the hostile ships on his battlefield by guessing.

The hosting player can customize the map size and the number of island tiles. Additionally, they can set a limit on the total number of ships, which both sides must adhere to. These options together provide a high level of replayability

The game features a single-player mode where you face off against an AI with multiple difficulty levels. Each difficulty alters how the AI decides where to shoot from and what to shoot with. The challenge can be further increased by allowing the AI to fire more frequently.
The computer could place the same ships, or choose other ships up to the budged. Or his budged could be boosted as well.
And naturally, as a multiplayer game, it also allows you to play against other players. The multiplayer is fortunately no longer limited to LAN.
Now it is possible to use Steam lobby system to connect with distant players, or Noray server to play also with players not on Steam.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−50% | 2reviews | 100% | — | $75 |
| $2.49 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
It's a modern take on Battleships and nice way to while away a lazy Sunday morning. Can't argue for the price. Just two things would be a massive improvement for me. Please make the UI/Typeface larger or a lot clearer and some sort of win loss record would be nice. Just played it single player so can't comment about online
Great and easy to use adaptation; fun and fast paced. Plenty of new ships and interesting ideas over the original game while also being easily able to play under original rules. What Lux Delux is to Risk, this is to Battleships.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $325 | 50 | 68% | $0.49 | |
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| $368 | 57 | 88% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 |