
BATTLERITE is an action-packed team arena brawler. Experience the unique combination of top-down shooter meets fast-paced fighting game and challenge friends and foes in a battle of reaction. The Arena awaits!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

QUICK ARENA ACTION
PRECISE GAMEPLAY MOVEMENT
PERFORM BATTLERITES
ACCOUNT CUSTOMIZATIONGenres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Turkish, Japanese*languages with full audio support
Engagement
Reviews
Themes across 285 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was just playing the Arkeron Closed Beta, but then I remembered Battlerite and got my itch adequately scratched.
The best game this studio has ever made and in a sane world this would be more popular than LoL. Cuts out all the tedium in a dota-like and focuses on the fun part. I think this game could have played with more scaling within a match, nonetheless a fun game.
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Hours played at review time, across 286 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best games ever made. Shame the developers killed it.
While working i randomly remembered about this game so i thought I'd write a review while in my copium-filled fervor in hopes that the game gets revived, inspires another developer to make a successor, or a sequel comes out. Unfortunately as stated earlier, this is hopium spliced with copium, because once i saw that LoL made a similar gamemode I figured that cemented battlerite's end considering LoL players will only play the version of a game riot decides to attempt so the one demographic it could've garnered interest from is pretty much cutoff. I didn't grow up playing too much bloodline champions but i knew about it from a smaller streamer, got super interested in it to try out bloodline champs, got obliterated, and then found that battlerite was its upcoming successor. Playing the closed alpha and its full release showed that the game was so much fun and had crazy mind-games plus skill expression, so there was so much potential for competition. Character roles were defined but not confined, as any one character seemed like they could carry if you played your cards right. I feel like the developers were on the right track up until the battle royal craze in which they, mistakenly, thought putting all their focus and resources into putting out a battle royale would help funnel people into the arena game to eventually put resources back into it. Well that idea flopped, and when the battle royale flopped it took arena with it as the developers discontinued its development immediately. All in all, this legacy game's comeback had a strong start and was a great time while it had a decent pool of players until the battle royal craze happened causing the developers flying too close to the sun to benefit of a trend. On another note, definitely try v-rising. The feel of battlerite is all there and they made an excellent vampire, survival, rpg that can be played like rust with raids and wipes or just as a singleplayer rpg experience. But Hopefully stunlock decides to return to competitive games one day because I feel like they're pretty competent in those regards too.
sinto falta desse jogo, era legal de jogar pena o pessoal tanto jogadores tanto devs terem abandonado ele...
Amazing game, incredibly unique... It's a shame they gave up on it. I still miss it.
As vezes sinto uma puta falta desse jogo. Um dos únicos jogos que que joguei na vida que deixava meus dedos doendo e minha vista ate embaçada de tão frenético, e isso era muito bom.
Still hurts this game was abandoned..
i’ll forever miss and cherish u, my love.
Easily one of the best PvP games ever made. Please reboot this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.7K | 75% | Free | |
| $0 | 2.3K | 90% | Free | |
| $0 | 428 | 71% | Free | |
| $0 | 110 | 71% | Free | |
| $0 | 32 | 72% | Free | |
| $0 | 0 | 50% | Free |