
As of December 4, 2016, the online services portion of Batman: Arkham Origins has been retired. We thank those that have joined us to battle. The Single player campaign may still be played and enjoyed offline. For any questions relating to Batman: Arkham Origins, please contact WB Games customer service.
Most likely between $16.7M and $47.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $27.8M |
| GOG | $3.99 | 86% | #280 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1580 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While initially the reaction was mixed, since then there has seemed to be a unanimous appraisal of this title as some secret masterpiece. Or at the very least criminally underrated, but to say I disagree would be to downplay how truly awful the game really is. So awful that it makes an interesting case study (and I in no way mean to bully the people who worked hard to make it reality. It was obvious they wanted to make Arkham Origins 'good', it’s clear that they certainly didn't phone it in). The game was neither incomplete nor a cheap knock off. It was an attempt at something great which fell flat on its face. Fast travel should only exist when it must, as a necessary evil, which makes it a bad or questionable design. Yet a big portion of the game is structured around unlocking towers to gain access to fast travel locations. Well, is the world a massive open world? No, but there is a long bridge... The developers designed this world by slapping on the Arkham City map and then connecting it to a lesser inspired version of that map via a long bridge. A long bridge with nothing. To compensate they add wirings that allow you to grapple boost across, but all the bridge does is force you to fast travel. Once you have unlocked the fast travel point in both Islands, you don't need the rest, they are just filler. One aspect of the Arkham City map was the wonder tower. You had to go around this walled off area and take longer routes. It has a story purpose to reinforce an idea that you are in a prison complex. Arkham Origins took place before this part of the city was sectioned off, so I guess this would be an opportunity to fix that problem. But no, the developers just slapped on a giant complex called "GOTHAM CITY LIGHT & POWER" that we can't glide over. So now we don't just have the wonder tower area, but several other large monoliths stuck in our way. And unlike in City it is not marked on our map, so we have no idea. We are given this illusion that we have this open area to explore, but there are giant red blocks and invisible walls blocking our way. There is the Petroleum Facility where Enigma is headquartered, the Hotel, and the energy complex. The Enigma trophies are just copied and pasted from the last game but with less context. We don't 'know' who enigma is at this point, so we need an excuse for more puzzles and hacked cameras. They had an entire universe of alternatives to the Riddler but instead we get ‘enigma’ without the riddles. It doesn't revitalize the combat system; it just brings the same things and thinks more is better. Now new enemies exist to break your combo which goes against the principle of the combat system. So now when thrown into a group of baddies we must stop the flow to stun an enemy, hammer them, vault over another enemy, rinse repeat. It makes the encounters long and boring, not difficult. So, what is their solution? They add the shock gloves which defeat the purpose of even having the stun move in the first place. The Ninjas meant to break your combo with double counters are just lazy QTEs thrown in to slow the pacing. If Batman flies across the room to hit them, we want a continuation of his chain of attack. The ninjas and Bane enemy encounters exist just to slow the pacing and break up the combat. So, what about new items? Same as before but less useful. The glue grenade is the ice grenade. The stun grenade is the glue grenade but does even less. It is bad game design to even have repetitive items. The upgraded bat claw can be used to stun enemies together, which is already pointless since we have two stun weapons. Making bad level design and then giving players the tool to cheat the design isn't a solution; it is just a sign of how bad things are. The Predator maps are like-whys very bad. Visual design? 2-D fire sprites are painfully obvious in the End Game when emotions are running high. This supposed blizzard also goes a long way in turning the world black and white. Colors don't pop out, everything is dry and depressing. Which is more egregious considering this is set on Christmas Eve, where there are lots of lights in windows and trees that not only aren’t very green, but the lights are so rough they look like they’re from the N64 era of the 90s. The dungeons? Straight lines. No seriously, there are no obstacles at all. Every building is just a one-way route to the boss fight. Areas like the Hotel are made to look open, but you can only play them in one order. No backtracking either. Why is this bad? It ruins the purpose of clever thinking and restricts the level to just a sequence of beat-em' ups. There is literally a roller coaster segment which if the developers had any sense of irony, would be gestured to how "on-the-rails" everything is. Story? Oh, this is the part people praise, some people even claim it is as good as a classic Batman graphic novel. What if I let you on a little secret? There is no story. Don't get me wrong, there is a premise. Black Mask, an old-time mob boss, puts out a hit on some vigilante nut job on Christmas. Great, we have a premise, let’s build the story. But it just doesn’t go anywhere or develop into anything. The assassins have nothing to do with the story. They appear at random times as detours and then get relegated to SIDE QUESTS. So, what did they replace that with? Nothing. No, really, nothing. SPOILER: it turns out Black Mask was actually the Joker. So why does the Joker care about Batman? Because Batman saved him from falling down a bui- wait, that hasn't happened yet. Joker has no reason to care about Batman. He doesn't care about the profitability of his crime network. He is introduced as a nut job who wipes out half of the black mask thugs (somehow, never explained how), so he has zero reason to keep this ♥♥♥♥ going because he doesn't care. He has a supposed meeting in the Hotel to discuss this issue pretending to be Black Mask, but he has ZERO reason to pretend. He reveals himself openly and people just accept it. So, he has no conflict. He is just playing the role of Black Mask and stringing us along on this fake Assassin quest until surprise: Batman saves Joker. So, what about Bane, why is he working with the Joker? No reason at all. He doesn't want the money. He doesn't like the Joker. So why is he in this 'story'? Because there is no story, it is just a montage of character relationships with no central conflict. Batman isn't famous yet and Bane is dedicated to killing him for some reason. And yet he works with Joker for no reason since Joker doesn't even want him dead. Joker wants to perform a messed-up game to prove Batman can kill, so why does Bane care? Why does he go along with this? Why is Bane even here? Who cares, this story doesn't have to make sense because it is just an excuse to stick a bunch of characters together. The Boss Fights? Deathstroke is glorified QTE. Copperhead? Just another combat arena. Killer Croc? A less inspired version of the titan battles in Arkham Asylum with a QTE. Firefly is straight-up tutorial QTE slapped in at the end of the game. The final Boss? Sneak around and get Bane next to an electric fence but with no detective vision, and it doesn’t have to be at an electric fence, actually; you could just slam him to a wall. It’s like they knew it would be too tedious to have to wait for him to walk around and be near a fence and deal with the clunky prompts. Deadshot is horribly buggy, and a side quest that’s just slapped wherever in the game, so you could tell it was rushed. It is bad not from a lack of effort, but misplaced effort. They copied Arkham City without understanding what made it good and ended with a soulless game that plays it safe yet somehow fails on every level. And while everyone is entitled to their own opinion, I suggest people who harp on the fact that Arkham Origins is underrated go back and actually play the game. Which is not in the end a worthwhile experience.
Worst nightmare rank 6
Wow. Długo odstawiałem tą grę na bok, pomimo tego, że jestem ogromnym fanem trylogii rocksteady, ale teraz jak jestem już świeżo po przejściu tej gry, to myślę, że to może być moja ulubiona część serii. Bardzo polecam! (Przy okazji tu dodam, że Bane, który jest moją ulubioną postacią w uniwersum Batmana, w tej grze jest ŚWIETNIE zrobiony i jestem bardzo szczęśliwy z tego powodu jako fan).
Arkham Origins deserves so much more appreciation than it gets. More than anything else, I love the feeling this game gives me. Seeing a younger, angrier Batman who hasn't fully become the legend we know makes the entire experience feel fresh. The snowy Gotham, the Christmas setting, and the atmosphere all come together perfectly. The boss fights are some of the best in the franchise, and the story does a fantastic job of showing Batman's growth as a character. People often overlook this game because of its release, but I genuinely think it's an excellent entry in the series. Every time I replay it, it reminds me why I enjoy it so much.
[b] Batman: Arkham Origins – Weihnachten in Gotham... und 50 Millionen Dollar Kopfgeld [/b] Erstmal muss ich etwas klarstellen: Ich liebe Batman. Ich liebe den Joker. Ich liebe Harley Quinn. Eigentlich liebe ich so ziemlich jede Version dieser Charaktere – egal ob Film, Comic oder Animationsserie. Allein deshalb war für mich von Anfang an klar, dass ich Batman: Arkham Origins irgendwann spielen muss. Und was soll ich sagen? Ich wurde definitiv nicht enttäuscht. Grafisch macht das Spiel auch heute noch einiges her. Wenn man bedenkt, dass es von einem anderen Studio entwickelt wurde, das gerade einmal zwei Jahre Zeit hatte, ist das wirklich beeindruckend. Batman, Alfred und die übrigen Figuren wurden entweder wunderbar getroffen oder interessant neu interpretiert. Besonders gefallen hat mir die verschneite Weihnachtsatmosphäre in Gotham – endlich mal kein Standard-"Es-regnet-und-alle-sind-traurig"-Batman. Die Spielwelt ist allerdings etwas größer geraten, als es das verfügbare Bewegungsset hergibt. Ständig neue Schnellreisepunkte freizuschalten, kann auf Dauer etwas nerven. Da ich mich aber fast ausschließlich auf die Hauptstory konzentriert habe, hielt sich das zum Glück in Grenzen. Die Story hat mich dagegen komplett abgeholt. Batman wird an Weihnachten von acht Auftragskillern gejagt, auf seinen Kopf sind 50 Millionen Dollar ausgesetzt... Sorry, aber das klingt einfach schon nach einem richtig guten Abend. Die Zwischensequenzen sind fantastisch inszeniert und häufig fühlt sich das Ganze eher wie ein interaktiver Batman-Film als wie ein Videospiel an. Für mich gehört diese Geschichte definitiv zu den stärkeren Batman-Storys, die ich bisher erlebt habe. Mein größter Kritikpunkt ist leider das Gameplay. Das Kampfsystem macht anfangs richtig Spaß, verliert aber mit der Zeit etwas an Reiz, weil ständig dieselben Gegnertypen in immer neuen Wellen auftauchen. Die wahren Highlights sind deshalb die Schleichpassagen und vor allem die Bosskämpfe. Gerade hier muss man oft wirklich überlegen, wie man den Gegner besiegt... oder man macht das, was moderne Helden eben tun: kurz YouTube fragen. Außerdem hatte das Spiel bei mir einige technische Aussetzer. Killer Croc verschwand plötzlich, Musik fehlte, das Spiel stürzte ab und Bane entschied irgendwann einfach, dass Kämpfen heute überbewertet ist. Trotzdem kann ich Batman: Arkham Origins jedem Batman-Fan empfehlen. Wer sich von kleineren Macken nicht abschrecken lässt, bekommt eine richtig starke Story und einen gelungenen Einstieg in die Arkham-Reihe. Bei mir hat das Spiel auf jeden Fall Lust auf Asylum, City und Knight gemacht. Gesamtbewertung: 7/10
IM VENGENCE
fun
Batman: Arkham Origins (2013) is a criminally underrated prequel that brilliantly expands upon the gritty atmosphere and free-flow combat mechanics of its predecessors. Players navigate a snowy, bleak Christmas Eve in Gotham City through a tense, cinematic narrative that chronicles a young, aggressive Bruce Wayne facing off against eight of the world's deadliest assassins. While its frozen, locked-down open world can feel somewhat empty and derivative of Arkham City during traversal, the game's stellar pacing, upgraded detective crime-scene reconstructions, and arguably the absolute best, most mechanically engaging boss fights in the entire franchise make it a phenomenal addition to the series. Combined with incredible voice performances from Roger Craig Smith and Troy Baker that breathe fresh, raw energy into the early dynamic between Batman and the Joker, it remains a gripping, narrative-heavy experience that deserves far more appreciation than it initially received.
this game is a nightmare to play but atleast you can see batman's thick thighs in some of the cutscenes
Batman: Arkham Origins é um jogo muito melhor do que muita gente faz parecer. Apesar de não ter sido desenvolvido pela Rocksteady, ele entrega uma experiência digna da franquia e, em momento algum, decepciona. A atmosfera é excelente, Gotham está incrível e a história consegue prender do início ao fim. O combate continua viciante, a exploração funciona muito bem e as batalhas contra os chefes estão entre as melhores da série. Além disso, ver um Batman mais jovem e impulsivo traz uma dinâmica diferente e muito interessante para a narrativa. No fim das contas, Arkham Origins é um jogo que merece muito mais reconhecimento. Ele mantém a essência da franquia, entrega uma ótima campanha e prova que, mesmo sendo o "patinho feio" da série para alguns, está longe de ser uma decepção.