
Batman™: Arkham Knight brings the award-winning Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for New-Gen platforms, Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile.
Most likely between $34.2M and $97M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $57.1M |
| PlayStation | $4.99 | 93% | — |
| Xbox | $19.99 | 92% | — |
| GOG | $3.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
best arkham
fhujk
best gameplay ever
BEST
amazing
batman: world of tanks edition
ABSOLUTELY PEAK
Está genial el juego no me canso de ver este increíble juego
un buen juego
The combat is as stellar as the previous games if not more so. As infuriating as it can be to play on keyboard (Still trying to find a joypad that will work, as well as quitting the basic quests a year and a half ago because playing the Batmobile annoyed the hell out of me) you can still feel the quality and labour of loveness the devs put into this game! It's no wonder they won so many awards, and deservedly so. The Riddler challenge for the Batmobile driving for example made me rage so hard so many times I wanted to quit. BUT....it's THAT challenge which makes you want to persevere (got the triple star completion after some 20 attempts). The camera can be a bit shonky on that one though but stick with it. Using a keyboard it's hard to develop muscle memory to this game as opposed to a joypad because that requires actual movement of your fingers and thumbs to a far greater degree! Anyone with any decent amount of time spent on games with multiple abilities on a console platform will understand this. For example when you learn Tekken 2+ chain combos your fingers can feel the pattern of those combos once you do them enough. So in that regard this game really isn't well suited for the keyboard, BUT you can see the devs tried INCREDIBLY hard to incorporate as much ease into the actions for combat as they could. Let's face it, they didn't have to. So to them I doth my cap still! This game was an easy "YES" choice for me!